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  1. #1
    Join Date
    Dec 2016

    Genesis Age 135 Changes

    Genesis Round 135 is here!

    This round is uses all World of Legends Age 86 code with some additional Genesis specific changes to make Genesis a bit unique from WoL.

    Please take a read through the mechanics changes so you're aware of some of the unique features.

    This color indicates a new change for the current Round

    Also be sure to look at the Race & Personality changes as they can be significantly different than World of Legends

    Planned Schedule for Round 135
    Age Start: 5/27/2020 @ 12:00 GMT
    Age End: 06/01/2020 @ 12:00 GMT

    Tick Length for Round 135 will be 15 minutes.

    Important things to know about Genesis for this age:
    • You can utilize UtopiaBot for free in your Discord server on Genesis (Monarch just needs to set it up!)
    • Invites (2) will be available
    • Random province creation has been increased to prevent creating at the same time and joining with Friends (that's what the free invites are for!)
    • Mentor DOES work on Genesis
    • Mentoring of other provinces on Genesis will be 4 hours every 12 hours (instead of 4 hours every 24 hours like it is on WoL)
    • You are able to use Sitting credits on Genesis
    • To prevent abuse, there is a 3 hour waiting period to creating new provinces

    Important variances from WoL to note
    • Paradise will only take 50% of acres that it generates from your explore pool
    • Birth Rates are double
    • Wizard generation is double (.04 per guild instead of .02)
    • Draft Rates increased by 50%
    • Provinces will abandon after 1 day of inactivity
    • Income per job is 6 gc
    • Income per prisoner is 1.75
    • Intra-Kingdom attacks will deal significantly more damage (double) and remove a minimum 50 acres
    • Ambush will target only the land that was lost, not what the attacker received (due to acre generation)
    • MAP (Multi-Attack Protection) awarded for attacks is reduced by 50% from that seen on WoL
    • Stealth and Mana recovery is doubled (any race or personality mods will be doubled; for example base is 3% per tick which is now 6%, if a race mod says +2% per tick this will also be doubled meaning 4%, therefore a race which states +2% per tick will receive 3% base plus 2% = 5% => doubled to 10%)
    • Base Specialist strength is 12 points
    • Max Gains cap is 25% (up from 20% on WoL)
    • Base science book production is 400 / tick
    • Starting scientists is 15
    • Scientist generation rate is 5% per tick
    • Explore/Build Time/Train Time/Army Attack times are all 50% of normal (WoL)
    • Acres are generated on Traditional Marches (20%)
    • Acre generation is reduced in war (from 20% OOW to 10% In War)
    • War range and declare mechanics are identical to World of Legends (85% * you < you < you / .85)
    • Dragons WILL generate hostility points
    • War can be declared by either side when hostility points reach at least 45 on both meters
    • There is a new Dragon, Amethyst, which reduces science effectiveness by 25%. Cost Factor: 1.05, HP Factor: 2.7
    • Several text issues with Dragons also fixed or modified, no actual gameplay modification
    • War minimum duration is 20 ticks
    • War auto-surrender will occur at 12 ticks
    • War auto-surrender will occur if the opponent reaches 70% your own networth
    • At the conclusion of war (Surrender or Mutual Peace), all bad spells will be automatically removed
    • End of War Cease-Fire is 60 ticks
    • Kingdom Size is 6
    • Explore costs for Kingdoms with less than 5 Provinces are significantly increased
    • Kingdom Wall is available but increases Wages by 100%
    • Defecting removes 10% of your resources
    • Defect will not be available during war
    • Overpopulation which prevents attacks occurs at 130%
    • Thieves no longer function at 140% over max pop
    • Beginner Protection is 12 ticks (in and out of war)
    • Vacation Mode delay is 2 hours (in and out)
    • Only 3 provinces can be in Vacation Mode
    • Mentor does work
    • Elite casualties on defense are reduced slightly
    • Steal War Horses can be performed by all Races
    • Code has been implemented which should allow War Horses to be stolen as soon as an army returns home, without the need for getting a fresh SoM with the enemy army home (this has been a bug for a while, please test this and provide feedback to DavidC)
    • Science books will decay if you have more than 3500 books per acre (not while in war)
    • Science books will not be produced if you have less than 25 DPA at home (not while in war, or during beginner protection)

    Ritual Info
    • Base casts required: 20
    • 100% Efficiency casts: 30
    • Overcasting will grant much larger effects than in WoL (increased slightly from previous Genesis rounds)
    • Duration is 60 ticks
    • Abolish Ritual only requires 20 casts
    • Rituals can be destroyed after 16 ticks
    • Ritual will activate automatically in 36 ticks
    • Reduced Self Spell Mana Cost will NOT reduce mana cost for ritual
    • There is a new ritual, Benediction, which has base effects of +20 Building Efficiency, -25% Wages, +50% Birth Rate

    Initial Province Stats
    • Acres: 1200
    • Soldiers: 16000
    • Spec Credits: 16000
    • Thieves: 1200
    • Wizards: 1200
    • Peasants: 8000
    • GC: 900,000
    • Honor: 2500

    Should be able to check in-game

    Should be able to check in-game

    The Round should be open to join now(or shortly)!
    Have fun
    Last edited by DavidC; 26-05-2020 at 23:09.
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