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  1. #1
    Forum Addict Bo To's Avatar
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    Rogue is definitely a powerhouse and I did forget about SWH. The whole point of removing GA from it is to weaken the AW. You don't want to do AW through wts not just because the fail rate but because of the reduced dmg. Rogues hunt in pack - 1 rogue isn't impressive on it's own - 3-4 are monsters. The reason rogue is getting all thievery ops is to allow ppl to go around specific race penalties nothing else.

    Mystics are the opposite - 1-2 are monsters because they would cover the entire KD with blizz/ms but you wouldnt need 3-4 really. I didn't say MS shouldn't be balanced once it's buffed - the min. dmg could be increased but the max dmg significantly decreased and/or decrease the duration to that of chastity. Still in the course of 2-3 days it would be really strong which I think it should be. Am I the only one who thinks blizzard has high duration and it should be slightly nerfed?

    GA-ing a mystic/here as Here is much harder than as rogue(no bonus tds). Here keeping the bonus instant dmg is ok I didn't think it was going to make them weaker. The main strength of NM is coordination - you can't do it successfully at random time(like ns, prop, etc). You also need stockpiled mana which opens the heres to AW.

  2. #2
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    Quote Originally Posted by Bo To View Post
    Rogue is definitely a powerhouse and I did forget about SWH. The whole point of removing GA from it is to weaken the AW. You don't want to do AW through wts not just because the fail rate but because of the reduced dmg. Rogues hunt in pack - 1 rogue isn't impressive on it's own - 3-4 are monsters.
    Oh, you mean as opposed to your current proposal, where one rogue isn't impressive on its own but 2-3 with an heretic is bad. Right.

    The reason rogue is getting all thievery ops is to allow ppl to go around specific race penalties nothing else.
    Undead has had thievery ops for a while now.

    Mystics are the opposite - 1-2 are monsters because they would cover the entire KD with blizz/ms but you wouldnt need 3-4 really.
    Yeah, because there are no other spells besides blizzard and MS. Fireball, wherefore art thou? (Also: MV, greed, sometimes drought/storms).

    I didn't say MS shouldn't be balanced once it's buffed - the min. dmg could be increased but the max dmg significantly decreased and/or decrease the duration to that of chastity.
    So you would still need 3-4 mystics to keep constant coverage. What does your proposal add, anyway?

    Still in the course of 2-3 days it would be really strong which I think it should be. Am I the only one who thinks blizzard has high duration and it should be slightly nerfed?
    Probably. 10% isn't that much BE… unless you're rogue (see below).

    GA-ing a mystic/here as Here is much harder than as rogue(no bonus tds). Here keeping the bonus instant dmg is ok I didn't think it was going to make them weaker. The main strength of NM is coordination - you can't do it successfully at random time(like ns, prop, etc). You also need stockpiled mana which opens the heres to AW.
    So essentially, you don't like GA because they burn your watchtowers and want to make it a much harder op indirectly. Is that it?

    Oh, and AW does nothing on mana. Zero. You're thinking of sabotage wizards.

    Actually you can get more raw tpa and mod tpa than a mystic.
    A halfling/mystic (halfling/anything, really) can easily have as much TPA as anything else/rogue. TDs only add up to 75% TPA, and the last 25% needs plenty of TDs.

    Dwarf/Sage can probably get more TPA in the long run, too. As can human/sage (not as many TDs but lots of science). Rogue no longer has automatically the highest TPA because the TD bonus only adds up so much.

    Mystics need far more wpa, and can get that wpa, than rogues do which lowers the amount of tpa they can have.
    The mystics in my KD have about 6 raw WPA, which is twice as much as the next one in line. Since everybody else –especially a rogue– has 2-3 wpa this late, that means dedicating about 10% of your population to magic, which is hardly a crippling penalty – Faery gets -10% from the get go.
    If you play as a T/M, which means forgoing offense, you can easily get 5-6 TPA raw. Which, coincidentally, is what they have and what I, a sage, have.

    TDs give a lot mod tpa something people just tend to ignore. And rogues have invis which was buffed few ages ago.
    Up to 75%, and that assumes 100% BE or higher. Most people have less than 100% BE.
    Also, invisibility got buffed in that it reduces losses now. I don't recall it getting you more than 20%? TPA.

    At the moment I'm a mystic in war and I have 26 mod tpa(not receiving any attention from the enemy entire war) but my rogues are over 40. That's without havoc.
    So essentially you're mad because the superthieves have 50% more TPA than you*? How is that not fair? You picked mystic. You have twice as much WPA and you have enough TPA to dismantle anyone in my KD. How boring would it be to play a province that can't be hit by magic, can't be hit by attacks (they haven't touched you, have they?) and also can't be opped? I'm sorry you can't build an unimpregnable fortress while raining death from the skies with impunity, but that's what this game is about: you got a short blanket and you gotta figure out what to cover with it.

    *And that 50% comes from halfling bonus + invisibility.

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