Here are the revised changes for Age 87. Several changes were discarded or altered.
Schedule and more details will be announced in the Final Changes thread.
Mechanics
Honor
• Honor ranks and effects rescaled [image link]
• At the start of the age, honor increases by 10 points every tick, until a total of 1200 points are added (5 days)
Exploration & Buildings
• Explore Pool decay will not pause during War
• Explore Pool will decay by 0.15%, starting at 1000 acres in the Pool
• Libraries - increase Science effects - base effect 1%, max effect 25% (unaffected by Building Efficiency)
• Schools - removed, effect moved to Universities
• Universities - now also increase Science Book production of all Categories at the same rate as protecting them, base effect 2%, max effect 50%
Science
• Science Book production and rewards decreased by a factor of 10
• Science Book NW value increased by a factor of 10
• Science Book effects increased by a factor of ~3
• Science Decay limit changed to 400 BPA
• 25 DPA requirement for Science Book production removed
Military, Attacking & Defending
• All Traditional March Attacks convert some Specialists to Elites
• Base Attack Time lowered to 14.4 ticks
• Elite Unit price significantly increased
• Base Military Efficiency range altered to 77.8%-112.7%
• Minimum Pay Rate raised to 20%
• Unpaid Military Wages no longer prevent sending armies on attacks
• Base number of available Generals increased by 1
• Each additional General standing (in addition to the always standing General) or sent on attacks also provides a stacking -3% Military Losses bonus to that particular army
• RKNW removed
• Overpopulation limit for Thieves increased to 150%
• Desertion rate lowered
• Deserting units will fill Dungeons (if any space is available) before being lost
Relations
• Total Wars & Losses removed from KD page (only the number of Wars Won displayed)
• Propose War removed
• Meter does not decay
• Two Kingdoms hitting 50p on the Meter in range will automatically start War
• Mutual Peace free Building Credits rewarded increased to 150%, added Specialist Credits equal to 2x Median Province size
• War will provide +25% Draft Speed
• War Stance Gains and Effectiveness to and from other Kingdoms lowered from -85% to -80%
• War Stance Raze Gains to and from other Kingdoms reduced from full to 50%
• EoWCF Draft Cost discount removed
• War & EoWCF Income penalty removed
Spells
• Barrier of Integrity - renamed to Sloth, effect changed to -50%, duration changed to 6 ticks average
• Divine Shield - reduces Instant Spell Damage taken by 20%, support spell
• Expose Thieves - available to everyone
• Greed - availability restricted
• Magic Ward - effect increased to +50%
• Paradise - allowed during EoWCF
• Sacred Mist - name shortened to Mist
• Scientific Insights - effect increased to 10%, duration reduced to 3 ticks average
Thievery Operations
• Bribe Generals - increases Military Losses on next Attack, effect scaling with raw TPA sent
• Free Prisoners - also steals 50% of the released Prisoners
Rituals
• Affluent +20% Income, +25% Draft Speed
• Barrier -20% Damage from Enemy Instant Magic & Thievery Operations, +25% Defensive WPA & TPA
• Expedient -20% Military Training Time, -25% Training Costs (includes Thieves), -20% Construction Time, -25% Construction Costs
• Expropriation +10% Combat Gains, +20% Honor Gains in Combat, +20% Credits gained in Combat
• Stalwart +10% Defensive Military Efficiency, -15% Military Casualties
• Havoc +30% Offensive WPA & TPA, +20% Instant Spell & Sabotage Operation Damage
• Onslaught +10% OME, +20% Enemy Military Casualties on Attacks
Misc
• Indicator for active spell requests on Support Spells link
• Activity Bonus counter implemented on multiple pages, not just Throne
• Gold Dragon renamed to Topaz Dragon
Races
Elf
Bonuses:
+50% Bonuses from Honor
-50% Spell Rune Cost
Can Cast Support Spells on Kingdom Members
Penalties:
+100% Explore Costs
Military:
Soldier - 2/4, 1.5nw
War Horse - 3/0, 0.9nw
Prisoner - 8/0, 0.8nw
Offensive Specialist - 10/0, 4nw
Defensive Specialist - 0/11, 5.5nw
Elite Unit - 12/7, 2000gc, 7.5nw
Spellbook:
Divine Shield, Fanaticism, Illuminate Shadows, Greater Protection, Scientific Insight, Wrathful Smite
Dwarf
Bonuses:
+25% Income
Immune to All Income Penalties
Penalties:
-20% Birth Rate
No Access to Stables and War Horses
Military:
Soldier - 3/3, 1.5nw
War Horse - n/a
Prisoner - 8/0, 0.8nw
Offensive Specialist - 11/0, 4.4nw
Defensive Specialist - 0/12, 6nw
Elite Unit - 15/7, 2750gc, 8.25nw
Spellbook:
Clear Sight, Magic Ward, Mystic Aura
Gnome
Bonuses:
+15% Population
+60% Birth Rate
No Food Needed
Penalties:
-
Military:
Soldier - 2/2, 1nw
War Horse - 3/0, 0.9nw
Prisoner - 8/0, 0.8nw
Offensive Specialist - 9/0, 3.6nw
Defensive Specialist - 0/10, 5nw
Elite Unit - 10/5, 1600gc, 5.75nw
Spellbook:
Pitfalls, Reflect Magic
Faery
Bonuses:
+20% Magic Effectiveness (WPA)
-1 Mana Cost Self Spells
Accurate Espionage
Penalties:
-10% Combat Gains
Military:
Soldier - 2/2, 1nw
War Horse - 3/0, 0.9nw
Prisoner - 8/0, 0.8nw
Offensive Specialist - 10/0, 4nw
Defensive Specialist - 0/10, 5nw
Elite Unit - 6/12, 2150gc, 7.5nw
Spellbook:
Fountain of Knowledge, Gluttony, Greater Protection, Greed, Magic Ward, Mist, Mystic Aura, Pitfalls, Reflect Magic, Sloth, Town Watch, Tree of Gold
Orc
Bonuses:
+10% Military Efficiency
+20% Enemy Military Casualties
Penalties:
No Bonuses from Honor
Military:
Soldier - 4/2, 2nw
War Horse - 3/0, 0.9nw
Prisoner - 8/0, 0.8nw
Offensive Specialist - 10/0, 4nw
Defensive Specialist - 0/9, 4.5nw
Elite Unit - 14/5, 2000gc, 8nw
Spellbook:
Aggression, Gluttony, Greed, Sloth
Human
Bonuses:
+20% Science Effectiveness
+20% Building Efficiency
+25% Credits Gained in Combat
Penalties:
-25% Magic Effectiveness (WPA)
Military:
Soldier - 2/2, 1nw
War Horse - 3/0, 0.9nw
Prisoner - 8/0, 0.8nw
Offensive Specialist - 10/0, 4nw
Defensive Specialist - 0/10, 5nw
Elite Unit - 13/6, 2100gc, 7.5nw
Spellbook:
Fountain of Knowledge, Town Watch
Personalities
The Artisan
-25% Build Time
-50% Building Cost
+50% Building Flat Rate Production and Capacity
Access to Ghost Workers
+25% Economy Science Book Production
Starts with +600 soldiers, +600 specialist credits and +200 building credits
The Heretic
+100% Wizard Production
+15% Instant Spell and Sabotage Operation Damage
-50% Thieves Lost on Thievery Operations
Access to Amnesia, Fool's Gold, Nightmare and Revelation
+25% Arcane Arts Science Book Production
Starts with +400 thieves and +400 wizards
The Mystic
+100% Guilds Effectiveness
+1 Mana Recovery per Tick
+25% Rune Production
Access to Blizzard, Mage's Fury, Meteor Showers and Revelation
+25% Arcane Arts Science Book Production
Starts with +800 wizards
The Necromancer
-30% Military Casualties
Spreads and is Immune to the Plague
No Wizards Lost on Failed Spell Casts
Access to Animate Dead and Chastity
+25% Military Science Book Production
Starts with +600 soldiers, +600 specialist credits and +200 wizards
The Raider
+30% Kidnapping and Stealing Operation Damage
+2 Prisoner and Mercenary Strength
-75% Mercenary Cost
Can use Specialist Credits to Train Thieves
Access to Steal War Horses
+25% Economy Science Book Production
Starts with +400 soldiers, +400 specialist credits and +400 thieves
The Rogue
+100% Thieves' Dens Effectiveness
+1 Stealth Recovery per Tick
-30% Thief Cost
Access to Assassinate Wizards, Greater Arson, Invisibility, Propaganda and Revelation
+25% Arcane Arts Science Book Production
Starts with +800 thieves
The Tactician
+15% Combat Gains
+33% Ambush Gains
+33% Ambush Protection
Access to War Spoils
+25% Military Science Book Production
Starts with +800 soldiers and +800 specialist credits
The War Hero
-50% Honor Losses in Combat
+50% Elite Conversions in Combat
+1/+1 Elite Strength
+25% Military Science Book Production
Starts with 800 elites
The Warrior
+15% Offensive Military Efficiency
-25% Military Train Time
-30% Military Losses on Conquest
+25% Military Science Book Production
Starts with +800 soldiers and +800 specialist credits
Changelog:
Race names updated
Dwarf stables penalty clarification
War Hero elite bonus clarification
You can provide feedback and suggestions in the forum thread here or in the MUGA discord.