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  1. #1
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    Relay Taps

    Before imagining elliptical waving I experimented with relay tapping for several ages. The background to this; I use to run avian tac in unorganized kingdoms, but was asked to run an undead cleric or warrior in a new kingdom. I loved cleric because I learned the tactics of damage resistance from rpg’s. What the undead cleric lacked was speed.

    To truly understand speed in utopia we need to understand economy. What we build, what we train between taps, and what risks arise between taps. It occurred to me that the chain effect was most devastating against provinces with low army return times. To ape avian speed with my undead cleric I began to space my army deployments until I had 4(5 that age)generals, army in tow, returning at equidistant times. I obviously represent the hyperactive player type so this is provincial tactics, not kingdom.

    To digress, I will generally present provincial tactics that are meant to be incorporated into total kingdom strategy.

    The undead cleric was ideal for relay taps because the durability made for reliable numbers vs continuously dwindling enemy defenses. By having armies return in short bursts I was resistant to hard chaining because I had acre liquidity. Overpopulation was muted and building credits were spent broadly so raze effect would only destroy part of my production. Compound this with nw zone tactics and I could, by percentage, resist more chaining than any player I have personally observed.

    Lots of leaders would bemoan relay tapping, but that’s short sighted cargo cult mentality. The flaw of waving is that you take strategy away for logistics. Remember; hard chaining, which is traditional through the game, is a practice in diminishing returns. Nightmare waving is a practice in diminishing returns. These are not absolute no go strategies, but require more thought than chaining the guy with the highest offense down the line. You can tell nobody is thinking in a war when both sides are doing the most predictable thing twice a day kingdom wide and nobody tries to exploit it. This is the fate of the non intuitive: they will perfect a broken machine and execute with razor sharp ineptitude.

    My advice to the non intuitive, or sensor, is to listen to the intuitive and perfect their prototypical machines. I was always a slop player who never adapted to bots or com systems, but always reliably got where I wanted to go. Do you know how many monolithic enemy builds I’ve crashed in single combat? With superior numbers from offense, defense, tpa, the one thing they failed in was fuel consumption. They’re brilliant and I marvel at their technical beauty. Never out of hate; I’d love to be as technically sound, but they come from a limited perspective on what a formidable opponent is made of. Oh I’d scan them for intel just to appreciate their pristine builds. I truly come from the position of respect.

    So who relay taps? In a kingdom like the virtual kingdom, the rover. This is player synchronized distribution. There will be hyperactives and they are best suited as hunter/killer attackers. They occupy an assault roll, generally drawing a line between our killers and t/ms and the enemy attackers that would chain or massacre our spearhead units. A rover build can be found anywhere but the freedom to rove is best suited from the HQ or Assault divisions. They can even participate in chaining by happenstance. Optimum rover: human necromancer.
    Last edited by StratOcastle; 26-07-2020 at 12:09.
    Quote Originally Posted by Bishop View Post
    Correct me then, instead of being a dick about it.
    love that thick mahogany back with no belly carve or anything...pure thick wood ! The thing ROCK is made of !
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