Age 88 Schedule:
WoL Age 88 Open: Saturday September 19, 2020 @ 17:00 GMT
WoL Age 88 Start: Monday September 21, 2020 @ 18:00 GMT
WoL Age 88 End: Saturday November 21, 2020 @ 00:00 GMT
+15% Building Efficiency
-25% Build Time
-25% Building Cost
-25% Building Damage taken from Arson, Greater Arson, Tornadoes and Raze Attacks
+25% Economy Science Book Production
Starts with +600 soldiers and +600 specialist credits and +200 building credits
Age 87
-50% Build Time
-50% Building Cost
+50% Flat Rate Building Production (Farms/Towers/Banks/Stables)
Access to Ghost Workers
+25% Economy Science Book Production
Starts with +600 soldiers and +600 specialist credits and +200 building credits
The Cleric
-30% Military Casualties
Immune to the Plague
Can Cast Support Spells on Kingdom Members
Access to Divine Shield, Fanaticism, Greater Protection, Illuminate Shadows and Wrathful Smite
+25% Economy Science Book Production
Starts with +800 Soldiers and +800 Specialist Credits
Age 87
N/A
The Heretic
+100% Wizard Production
+15% Instant Spell Damage
+15% Sabotage Operation Damage
-75% Thieves Lost on Thievery Operations
Access to Amnesia, Fool's Gold, Nightmare and Revelation
+25% Arcane Arts Science Book Production
Starts with +400 Thieves and +400 Wizards
Age 87
+100% Wizard Production
+15% Instant Spell Damage
+15% Sabotage Operation Damage
-50% Thieves Lost on Thievery Operations
Access to Amnesia, Fool's Gold, Nightmare and Revelation
+25% Arcane Arts Science Book Production
Starts with +400 Wizards and +400 thieves
The Mystic
+150% Guilds Effectiveness
+1 Mana Recovery per Tick
+50% Self Spell Duration
Access to Blizzard, Mage's Fury, Meteor Showers and Revelation
+25% Arcane Arts Science Book Production
Starts with +800 Wizards
Age 87
+100% Guilds Effectiveness
+1 Mana Recovery per Tick
+25% Rune Production
+25% Arcane Science Book Production
Access to Blizzard, Mage's Fury, Meteor Showers and Revelation
Starts with +800 Wizards
The Raider
Each Acre can house 5 War Horses and 2 Prisoners
Prisoners Covert to Offensive Specialists over time
Can use Specialist Credits to Train Thieves
Access to Steal War Horses
+25% Economy Science Book Production
Starts with +400 soldiers, +400 specialist credits and +400 thieves
Age 87
+20% Thievery Effectiveness (TPA)
-66% Thieves Lost on Failed Thievery Operations
+2 Prisoner and Mercenary Strength
Prisoners Covert to Offensive Specialists over time
Can use Specialist Credits to Train Thieves
+25% Economy Science Book Production
Starts with +400 soldiers, +400 specialist credits and +400 thieves
The Rogue
+100% Thieves' Dens Effectiveness
+1 Stealth Recovery per Tick
-30% Thief Cost
Access to Assassinate Wizards, Greater Arson, Invisibility, Propaganda and Revelation
+25% Arcane Arts Science Book Production
Starts with +800 thieves
Age 87
+100% Thieves' Dens Effectiveness
+1 Stealth Recovery per Tick
-30% Thief Cost
Access to All Thievery Operations
Access to Invisibility and Revelation
+25% Arcane Arts Science Book Production
Starts with +800 thieves
The Tactician
-15% Attack Time
+50% Ambush Protection
Accurate Espionage
Access to Mist and War Spoils
+25% Military Science Book Production
Starts with +800 soldiers and +800 specialist credits
Age 87
+15% Combat Gains
+50% Ambush Protection
+30% Credits Gained in Combat
Access to War Spoils
+25% Military Science Book Production
Starts with +800 soldiers and +800 specialist credits
The War Hero
+10% Combat Gains in War
+50% Elite Conversions in Combat
-50% Honor Loss in Combat
Access to Hero's Inspiration
+25% Military Science Book Production
Starts with +800 Soldiers and +800 Specialist Credits
Age 87
-50% Honor Losses in Combat
+50% Elite Conversions in Combat
+1 Offensive Specialist Strength
+25% Military Science Book Production
Starts with 800 elites
The Warrior
+15% Offensive Military Efficiency
+2 Prisoner and Mercenary Strength
-75% Mercenary Cost
+25% Military Science Book Production
Starts with +800 soldiers and +800 specialist credits
Age 87
+15% Offensive Military Efficiency
-25% Military Train Time
-75% Mercenary Cost
+25% Military Science Book Production
Starts with +800 soldiers and +800 specialist credits
Mechanics
Honor
Starting Honor increased to 1440 (Honor increases by 20 Honor per Tick over a period of 3 days)
Exploration & Buildings
Explore Pool decay starts at 667 acres
Universities - Science Book protection base effect increased from 2% to 2.5%
Military, Attacking & Defending
Base Attack Time increased to 16 ticks
Elite Wages increased to .75gc
Soldiers can prevent up to 100% of Desertions
Relations
Force Ceasefire time window needed to Surrender increased from 3 to 6 ticks
Force Ceasefire duration reduced to 48 ticks
War provides -25% Build Time
War Training Time bonus applies on declare (instead of after 24 ticks)
War Military Losses reduction bonus removed
Mutual Peace free Specialist Credits reward increased to 3 * Median
Mutual Peace free Building Credits reward increased to 200%
Withdrawal free Building Credits reward increased to 200%
Victory free Building Credits reward reduced to 200%
War Points formula altered - Land/Networth/Honor Kingdom ranking and Tier will have a significant impact on the points rewarded
Support Category will include only the spells that are castable onto Kingdom Mates
Support Spells will include (only available if your race/personality has access to them, i.e. having the ability to cast Support spells on Kingdom mates will not grant access to all of these spells)
Minor Protection
Greater Protection
Fertile Lands
Magic Shield
Nature's Blessing
Love and Peace
Builder's Boon
Inspire Army
Patriotism
Illuminate Shadows
Wrathful Smite
Fanaticism
Divine Shield
Dragons
New Dragon: Amethyst - reduces Science Effectiveness by 25%, strength and cost similar to Ruby
Sapphire Dragon Health Factor increased (similar to Topaz)
Emerald Dragon Health Factor slightly increased
Dragon's Building Damage deferred to 3% every 6 ticks after the Dragon is launched
Ritual Types (Stats listed here are considered 'base effectiveness')
Onslaught +10% OME, +20% Enemy Military Casualties on Attacks
Miscellaneous
Days needed to remove inactive provinces reduced from 3 to 2
Accurate Intel Ops only require 10% Thieves during War/EoWCF
Gold Status
Benefits of a Gold Account (15 credits for 1 month or 35 credits for 3 months)
Ad-Block Active
Hostile Meter Active
Free Sitting Credits (3 for 1 month and 9 for 3 months)
Ability to mentor another Province for 4 hours with a 24-hour cooldown (in the same Kingdom and can't be combined with regular sitting)
Specials for this age are:
40 credits for age-long kingdom hostile meter
450 credits for 25-province Gold Status (No discounts this age. This will be 2 Gold Tokens for each province. If you have 24 provinces or less, the additional tokens will be provided to the purchaser.)
Message Sassy_Wolfie on Discord if you have any questions or to purchase (specials aren't available in the shop).