Genesis Round 145 is here!
This round uses all World of Legends Age 88 code with some additional Genesis specific changes to make Genesis a bit unique from WoL.
Please take a read through the mechanics changes so you're aware of some of the unique features.
This color indicates a new change for the current Round
Also be sure to look at the Race & Personality changes as they can be significantly different than World of Legends
Planned Schedule for the Round
Age Start: 10/25/2020 @ 12:00 GMT
Age End: 11/2/2020 @ 01:00 GMT
Tick Length will be 15 minutes.
Important things to know about Genesis for this age:
- There is a new War Win Formula being used this age. We encourage lots of wars to test this out!
- You can utilize UtopiaBot for free in your Discord server on Genesis (Monarch just needs to set it up!)
- Invites (6) will be available
- Reservations will be allowed and used at the end of this age
- Mentor DOES work on Genesis
- Mentoring of other provinces on Genesis will be 4 hours every 12 hours (instead of 4 hours every 24 hours like it is on WoL)
- You are able to use Sitting credits on Genesis
- To prevent abuse, there is a 3 hour waiting period to creating new provinces
Important variances from WoL to note
- Paradise will only take 50% of acres that it generates from your explore pool
- Birth Rates are double
- Wizard generation is double (.04 per guild instead of .02)
- Draft Rates increased by 50%
- Provinces will abandon after 1 day of inactivity
- Income per job is 6 gc
- Income per prisoner is 1.5
- Intra-Kingdom attacks will deal significantly more damage (double) and remove a minimum 50 acres
- Ambush will target only the land that was lost, not what the attacker received (due to acre generation)
- MAP (Multi-Attack Protection) awarded for attacks is reduced by 50% from that seen on WoL
- Stealth and Mana recovery is doubled (any race or personality mods will be doubled; for example base is 3% per tick which is now 6%, if a race mod says +2% per tick this will also be doubled meaning 4%, therefore a race which states +2% per tick will receive 3% base plus 2% = 5% => doubled to 10%)
- Max Gains cap is 25% (up from 20% on WoL)
- Base science book production is 400 / tick
- Starting scientists is 15
- Scientist generation rate is 2.5% per tick
- Explore/Build Time/Train Time/Army Attack times are all 50% of normal (WoL)
- Acres are generated on Traditional Marches (20%)
- Acre generation is reduced in war (from 20% OOW to 5% In War)
- War range and declare mechanics are identical to World of Legends (85% * you < you < you / .85)
- War may be declared by either side when hostility points reach at least 20 on both meters (previously 45)
- Meter points required for Unfriendly will be 7
- Meter points required for Hostile will be 12
- Dragons will generate 8 hostility points
- Max hostile meter will be 45 points instead of 225
- War minimum duration is 24 ticks
- War auto-surrender will occur at 20 ticks
- War auto-surrender will occur if the opponent reaches 65% your own networth
- At the conclusion of war (Surrender or Mutual Peace), all bad spells will be automatically removed
- Kingdom Size is 6
- End of War Cease-Fire is 60 ticks
- Explore costs for Kingdoms with less than 5 Provinces are significantly increased
- Kingdom Wall is available but increases Wages by 100%
- Defecting removes 10% of your resources
- Defect will not be available during war
- Overpopulation which prevents attacks occurs at 115%
- Thieves no longer function at 140% over max pop
- Beginner Protection is 12 ticks (in and out of war)
- Vacation Mode delay is 3 hours (in and out)
- Only 3 provinces can be in Vacation Mode
- Steal War Horses removed from all Races
- Code has been implemented which should allow War Horses to be stolen as soon as an army returns home, without the need for getting a fresh SoM with the enemy army home (this has been a bug for a while, please test this and provide feedback to DavidC)
- Science books will decay if you have more than 4000 books per acre (not while in war)
Ritual Info
- Base casts required: 20
- 100% Efficiency casts: 30
- Overcasting will grant much larger effects than in WoL
- Duration is 60 ticks
- Abolish Ritual only requires 20 casts
- Rituals can be destroyed after 12 ticks
- Ritual will activate automatically in 36 ticks
- Reduced Self Spell Mana Cost will NOT reduce mana cost for ritual
Initial Province Stats
- Acres: 1200
- Soldiers: 8000
- Spec Credits: 8000
- Thieves: 1500
- Wizards: 1500
- Peasants: 9000
- GC: 900,000
- Honor: 2500
Races
Should be able to check in-game
https://utopia-game.com/gen/chooser/age_details/
Personalities
Should be able to check in-game
https://utopia-game.com/gen/chooser/age_details/
The Round should be open to join now(or shortly)!
Have fun