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  1. #16
    Needs to get out more
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    Zone

    Zone is essentially max gains with wisdom. Individually I’ve used max gains in war to establish nw/acre buffer zones. Augmented by relay taps, I was able to stall chain attempts against my provinces in several wars.

    To establish a zone, one has to be aware of their surroundings. The easiest way to explain this is how I established a relay tap zone in one war.

    I received a number of hits from provinces above and below my nw. I used 2 generals on two different targets just below my nw range for traditional march. I used 2 generals to ambush two different targets just above my nw. The concept is to push the opponents below you out of nw max and to release the opponents above you out of nw max range while reducing their offense.

    So what I was doing was collecting my acres from the opponents below me and in essence letting the opponents above my nw have those acres while reducing their offense. Since nw is still tied into acres, the larger opponents would range out and get fat where our t/ms could vulture. Many leaders misunderstand this symbiosis as these actions reduced big enemy offense, making them less a breakaway threat. Since my ambush armies were large for ambushes and returned home earlier than trad marches, I’d begin forming an offensive balance. At this point I’m doing 4 max gain relay trad marches against opponents below my nw and letting the larger opponents go since their range conflates poor gains. +/- to taste, or in my case, a level itinerary.

    I always build. So when I have armies returning every 2.5 hours, not only does this reduce the amount of time I might lose troops to overpopulation but I’m building so I always have an influx of my zone strat vs raze. Once I’ve established a nw buffer the acres tend to self regulate, but I can run learn, massacre, raze or plunder on selected taps to bias my position. Thus, I prevent myself from getting fat while retaining an economy. Economy retention is important so the t/ms can more quickly establish unbreakability while I tend to the aid requirements of our chained.

    Zone in the virtual kingdom is amplifying my behavior X5. You see, max gains can look exactly like a chain as each province pushes every opponent out of their max range. So let’s say my friend above my nw knocked the opponent into my max. Well damn it, that’s my enemies max range to, so I need to max that fella to get him out of mine. Wisdom enters the conversation when we need to help a kingdom mate move an enemy out of their max to curtail enemy chain/ops efficiency.

    Max gains is all encompassing. Use your perception when doing max.

    ASSAULT - Asian Division

    Avian: war hero
    Dark Elf: cleric
    Dwarf: rogue
    Human: war hero
    Undead: raider

    In this division we have quietly built a honor gains retention dam. If you perceive war hero honor retention to cleric troop retention and know the improvements to sabotage then smile because we understand each other. This is that reverse Plinko I’ve referred. The nice part is that the leakiest portion of this division causes plague.

    I related my use of relay taps only to convey what a hyperactive is capable of. Most players simply won’t have the time to fully realize utopian capability. If you are a hyperactive then I urge you do so and that your leadership understands the strength of activity. We should never restrict the strengths individuals bring to the game. That’s why I spend some time in each virtual kingdom article to explain the use of rovers and campers and what race/personalities fit those strengths best.

    Best Camper ~ dark elf: cleric

    Reflect Magic is a camper staple. Fairly even offense/defense balanced elite is a camper stable. The ability to absorb hits at home is a camper staple. Cleric spells reinforce effective but shallow defenses.

    Best Rover ~ avian: tactician

    Avian tac is the apex hunter-killer. If you need help now the avian tac will be the emergency responder. They have low loss thief effect from accurate espionage and their speed allows them to use every type of march much more regularly than any other build. They are the faery of army versatility.
    Last edited by StratOcastle; 26-11-2020 at 19:19.
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