Hospitals base chance to Cure the Plague increased to 3%
Guard Stations now also protect Gold, Food, Runes and Science Books
Laboratories removed, effect moved to Universities
Universities Book generation base effect lowered to 2% and no longer protect Science Books, now increase Scientist generation rate at a base effect of 4% (still unaffected by BE)
Military, Attacking & Defending
Military values rescaled (see individual Race entries)
Military Credits earned from Def_points*0.004*RNW to Def_points*0.008*RNW
Available Generals lowered to 4, extra General Offense bonus increased to 5%
Raze Attack Gains floor lowered to 10 Acres (5 Acres when hitting into War stance)
Relations
Dragon Meter Points increased to 30
Declare War button control raised to 90 Meter Points
EoWCF shortened to 72 ticks
Explore Time reduced by 50% under Median during EoWCF
Spells
New spell: Guile - increases Sabotage Operation and Instant Spell Damage by 15% for the duration, Cost Multiplier 1.5, Average Duration 8
Expose Thieves - Damage rescaled from 7%-34% to 10%-20%
Fanaticism - Defensive Military Effectiveness penalty increased to 5%
Paradise - cannot be Cast during Protection
Town Watch - rescaled from every 3 to every 5 Peasants will defend with 1 point
Operations
Assassinate Wizards - Damage and cap reduced by ~15%
Free Prisoners - changed from Unfriendly to Any
Dragons
Dragon Hit Points reduced by 50%
Miscellaneous
Kingdom Wall will be available during Freeze and Protection time
Races
Avian
Bonuses
-15% Attack Time
+40% Birth Rate
Penalties
+15% Military Casualties
No Access to Stables and War Horses
Bonuses
-30% Offensive Military Casualties
50% of Military Casualties are Revived as Soldiers
Prisoners Convert to Elites over time
Spreads and is Immune to the Plague
No Food Needed
Penalties
No Access to Hospitals
No Access to Homes
+50% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
-25% Build Time
-33% Building Damage taken from Arson, Greater Arson, Tornadoes and Raze Attacks
+25% Economy Science Book Production
Starts with +300 Soldiers, +300 Specialist Credits and +100 Building Credits
Age 89
N/A
The Cleric
-30% Military Casualties
Can Cast Support Spells on Kingdom Members
Access to Divine Shield, Fanaticism, Greater Protection, Illuminate Shadows and Wrathful Smite
+25% Economy Science Book Production
Starts with +400 Soldiers and +400 Specialist Credits
Age 89
-30% Military Casualties
Immune to the Plague
Can Cast Support Spells on Kingdom Members
Access to Divine Shield, Fanaticism, Greater Protection, Illuminate Shadows and Wrathful Smite
+25% Economy Science Book Production
Elite unit gains +1 Offensive Strength and +1 Defensive Strength
Starts with +800 Soldiers and +800 Specialist Credits
The Heretic
+75% Wizard Production
-75% Thieves Lost on Thievery Operations
Access to Amnesia, Fool's Gold, Guile, Nightmare and Revelation
+25% Arcane Arts Science Book Production
Starts with +200 Thieves and +200 Wizards
Age 89
+75% Wizard Production
+20% Instant Spell Damage
+20% Sabotage Operation Damage
-75% Thieves Lost on Thievery Operations
Access to Amnesia, Fool's Gold, Nightmare and Revelation
+25% Arcane Arts Science Book Production
Elite unit gains +2 Defensive Strength
Starts with +400 Thieves and +400 Wizards
The Mystic
+100% Guilds Effectiveness
+1 Mana Recovery per Tick
Access to Meteor Showers and Revelation
+25% Arcane Arts Science Book Production
Starts with +400 Wizards
Age 89
+100% Guilds Effectiveness
+1 Mana Recovery per Tick
+50% Self Spell Duration
Access to Blizzard, Meteor Showers and Revelation
+25% Arcane Arts Science Book Production
Elite unit gains +2 Defensive Strength
Starts with +800 Wizards
The Rogue
+100% Thieves' Dens Effectiveness
+1 Stealth Recovery per Tick
Access to Assassinate Wizards, Greater Arson, Invisibility, Propaganda, Revelation and Steal War Horses
+25% Arcane Arts Science Book Production
Starts with +400 thieves
Age 89
+100% Thieves' Dens Effectiveness
+1 Stealth Recovery per Tick
-30% Thief Cost
Access to Assassinate Wizards, Greater Arson, Invisibility, Propaganda and Revelation
+25% Arcane Arts Science Book Production
Elite unit gains +2 Defensive Strength
Starts with +800 thieves
The Sage
+25% Science Book Production
-50% Science Book Losses on Learn Attacks
Access to Revelation and Scientific Insights
+25% Economy Science Book Production
Starts with 5000 Science Books in each Category
Age 89
N/A
The Tactician
-15% Attack Time
+50% Ambush Protection
+25% Credits Gained in Combat
+25% Military Science Book Production
Starts with +400 soldiers and +400 specialist credits
Age 89
-15% Attack Time
+50% Ambush Protection
Accurate Espionage
Access to Clear Sight and War Spoils
+25% Military Science Book Production
Elite unit gains +2 Offensive Strength
Starts with +800 soldiers and +800 specialist credits
The War Hero
Elite Unit gains +1 Offensive Strength
+50% Elite Conversions in Combat
-50% Honor Loss in Combat
+25% Military Science Book Production
Starts with +200 Soldiers, +200 Specialist Credits and 200 Elites Age 89
+10% Combat Gains
+50% Elite Conversions in Combat
-50% Honor Loss in Combat
+25% Military Science Book Production
Elite unit gains +2 Offensive Strength and +1 Defensive Strength
Starts with +800 Soldiers and +800 Specialist Credits
The Warrior
+15% Offensive Military Efficiency
+1 Prisoner and Mercenary Strength
-75% Mercenary Cost
+25% Military Science Book Production
Starts with +400 soldiers and +400 specialist credits
Age 89
+15% Offensive Military Efficiency
+2 Prisoner and Mercenary Strength
-75% Mercenary Cost
+25% Military Science Book Production
Elite unit gains +2 Offensive Strength
Starts with +800 soldiers and +800 specialist credits