Why Else?
Why segmenting waves have higher potential -
Sadly, in the business world, the same cultural blinders that effect work also effect play. People bring their work culture into gaming subconsciously as pawns and knowingly as meta monarchs. We see the model throughout the game and accept it as optimal, but it’s not.
You see, I’ve also learned in the real world and witnessed the amount of squandered potential and resources we go through daily. By and large people are subconscious slaves and go through their days offering nothing. They barely perform despite feeling a level of accomplishment in systemic claustrophobia. What I mean is, they will only accomplish the narrow goal and litter their surroundings with material waste and utter inefficiency. Then they pull on their belt and nod like that was “good”. It’s actually garbage. The fact that they require the input from apathetic managers basically proves their self enforced slavery. At no point do they ever innovate on their own behalf. They don’t even sense a glimmer of shared worth, or recognize their potential.
Segmented waves have a higher ceiling because they highlight micro. To understand this we have to get out of chain wave mentality and begin practicing personal excellence.
How this works is you are applying your abilities full throttle complimentary to your kingdom mates full throttling. In the process of learning teamwork you must develop the finesse to know when and where to unleash a certain ability. This means you don’t stumble into taking your kingdom mates max gains, you play off the theater. In this virtual kingdom we keep the numbers to 5 players to help define clarity.
An example is how a spearhead division approaches a target. Which offensive battery is the target most vulnerable to? If the orc strikes first will it compress the targets tpa/wpa? Perhaps the target should only be tripled by the attackers while the t/ms unleash general ops on the enemy core, like meteors and riots.
In a full wave situation these micro adjustments simply take too long with armies absorbing attacks with armies home. By reducing the team numbers and crystallizing divisional objectives we can increase the level of accomplishment by honing teamwork. Once the finesse is natural it can become intuitive and thus full throttle.