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  1. #1
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    Genesis Age 168 Changes

    Genesis Round 168 is here!

    This round is based on World of Legends Age 91 code with some additional Genesis specific changes to make Genesis unique from WoL, as well as for testing some new concepts or ideas that may or may not eventually transfer over to the World of Legends!

    Please take a read through the mechanics changes so you're aware of some of the unique features.

    This color indicates a new change for the current Round


    Also be sure to look at the Race & Personality changes as they can be significantly different than World of Legends

    Planned Schedule for the Round
    Age Start: 06/07/2021 @ 13:00 GMT
    Age End: 06/15/2021 @ 02:00 GMT

    Tick Length will be 15 minutes.

    Important things to know about Genesis for this age:
    We have moved to low military values. Base values are: Specialists are 5, War Horses are 1, Prisoners/Mercenaries are 2.
    You can utilize UtopiaBot for free in your Discord server on Genesis (Monarch just needs to set it up!)
    Invites (6) will be available
    Reservations are allowed and used at the end of this age
    Mentor DOES work on Genesis
    Mentoring of other provinces on Genesis will be 6 hours every 12 hours (instead of 4 hours every 24 hours like on WoL)
    You are able to use Sitting credits on Genesis
    To prevent abuse, there is a 3 hour waiting period to creating new provinces
    Vacation mode will begin 12 ticks after activation
    Vacation mode minimum duration will be 36 ticks
    Other misc. hostile times / cooldown timers increased according to round speed
    Enhanced Plague increases Battle Gains against a Province that has Plague by 10%
    Enhanced Plague increases casualties by 10% for both attacker and defender if either attacker or defender have Plague


    Important variances from WoL to note
    Paradise will only take 50% of acres that it generates from your explore pool
    Birth Rates are double
    Wizard generation is double (.04 per guild instead of .02)
    Draft Rates increased by 50%
    Provinces will abandon after 1 day of inactivity
    Income per job is 5.25 gc
    Elite wages reduced are 1.5 gc each
    Winner and Loser of war receive Median * 2 amount of specialist credits
    Income per prisoner is 1.5
    Intra-Kingdom attacks will deal significantly more damage (double) and remove a minimum 50 acres
    Ambush will target only the land that was lost, not what the attacker received (due to acre generation)
    MAP (Multi-Attack Protection) awarded for attacks is reduced by 50% from that seen on WoL
    Stealth and Mana recovery is doubled (any race or personality mods will be doubled; for example base is 3% per tick which is now 6%, if a race mod says +2% per tick this will also be doubled meaning 4%, therefore a race which states +2% per tick will receive 3% base plus 2% = 5% => doubled to 10%)
    Base gains for a Traditional March increased from 12% to 15%
    Elite casualties on attacks reduced by 33%
    Amethyst Dragon has been removed
    Specialists removed per tick base rate is 3.5%
    Specialists converted per tick base rate is 2.5%
    Elites will be trained from existing specialists over time per tick based on your choice of specialist: OS only, DS only or both. Note: Choosing to convert from OS or DS only will effectively reduce your conversion by half. For example, if you have 1000 OS and 1000 DS and choose to convert from both you will end with 965 OS and 965 DS and 50 elites (3.5% specs removed & 2.5% converted into elites), however, if you chose to convert from OS only you would end with 965 OS, 1000 DS and 25 elites.
    Elite conversion base rate will be reduced from 2.5% down to 0% on a non-linear scale which starts once your military is at least 30% elites
    The Vertical Axis on the chart is your % of elites that make up your military
    The Horizontal Axis is the % of the base conversion rate you will receive

    Elite losses on Nightstrike, Nightmare, Propaganda and Meteor Showers reduced by 30%
    Max Gains cap is 25% (up from 20% on WoL)
    Massacre damage to wizards has been significantly increased
    Base science book production is 400 / tick
    Starting scientists is 15
    Scientist generation rate is 5% per tick
    Elites are not trainable for any race
    All Personalities Convert Specialists on Traditional Marches (NOT ALL PERSONALITIES WILL DO THIS, CHECK AGE DETAILS PAGE FOR ACTUAL ABILITIES THAT EACH PERSONALITY HAS)
    If a Race has the Convert Specialists on Attacks, it means that race will convert more
    Affluent Ritual will increase wizard training by 20%
    Nightmare will put troops into training for 4 ticks, reduced from 8
    FCF has been removed
    Propose War has been implemented
    War protections (in/out) when ramped up based on duration of war, the duration time has been reduced to 4 ticks
    War attack speed reduction ramp time has been reduced to 7 ticks
    Crystal Ball mana cost will always be 1% (instead of 2%)
    Elite values for each race no longer has a net worth value associated with it. Elite networth is based on total offense & defense calculated similarly to specialist values, with a reduction for efficiency [note: the reduction to make elites more efficient is now smaller, therefore elites are still going to be more nw efficient for their value compared with specs, but not quite as much as before]
    Explore/Build Time/Train Time/Army Attack times are all 50% of normal (WoL)
    Acres are generated on Traditional Marches (20%)
    Acre generation is reduced in war (from 20% OOW to 5% In War)
    War range and declare mechanics are identical to World of Legends (85% * you < you < you / .85)
    War may be declared by either side when hostility points reach at least 14 on both meters (previously 20)
    Meter points required for Unfriendly will be 7
    Meter points required for Hostile will be 12
    Dragons will generate 8 hostility points
    Max hostile meter will be 25 points instead of 90
    War minimum duration is 14 ticks (OOR wars: 8 ticks)
    War auto-surrender will occur at 10 ticks
    End of War CeaseFire may be exited after 6 ticks
    End of War CeaseFire maximum duration is 48 ticks
    Defecting removes 15% of your resources
    War auto-surrender will occur if the opponent reaches 65% your own networth
    Kingdom Size is 8
    Explore costs for Kingdoms with less than 5 Provinces are significantly increased
    Defect will not be available during war
    Beginner Protection is 12 ticks (in and out of war)
    Only 3 provinces can be in Vacation Mode
    Assassinate Wizards has been renamed to Subdue Wizards
    Subdue Wizards will reduce the strength of wizards, similar to the way Amnesia works with science. Wizard Strength will be restored to 100% upon entering EoWCF
    Wizard strength is regained by 1.5% per tick over time while out of war
    Subdue Wizards displays how much strength has been removed from the enemy on each operation
    Infiltrate will show enemy wizard strength if it is below 100%
    Expose Thieves can not reduce stealth below 25%
    Expose Thieves is available to all races
    KD Wall no longer affects wages


    Ritual Info
    Base casts required: 15
    100% Efficiency casts: 25
    Abolish Ritual only requires 20 casts
    Rituals can be destroyed after 10 ticks
    Ritual will activate automatically in 24 ticks
    Duration is 36 ticks
    Overcasting will grant much larger effects than in WoL (boosted a bit more this age)
    Reduced Self Spell Mana Cost will NOT reduce mana cost for ritual



    Support Spell List
    Wrathful Smite
    Fanaticism
    Divine Shield
    Mist
    Scientific Insight
    Minor Protection
    Greater Protection
    Fertile Lands
    Magic Shield
    Nature's Blessing
    Love and Peace
    Builder's Boon
    Inspire Army
    Patriotism
    Illuminate Shadows
    Hero's Inspiration
    Ghost Workers



    Initial Province Stats
    Acres: 1200
    Soldiers: 8000
    Spec Credits: 8000
    Thieves: 1500
    Wizards: 1500
    Peasants: 9000
    GC: 900,000
    Honor: 2500


    War Score Tiers
    Tier 1: 1.0 points
    Tier 2: 2.0 points
    Tier 3: 3.0 points
    Tier 4: 4.0 points
    Tier 5: 5.0 points

    Each tier provides additional bonuses to the winning Kingdom of a war

    Races
    Should be able to check in-game
    https://utopia-game.com/gen/chooser/age_details/

    Personalities
    Should be able to check in-game
    https://utopia-game.com/gen/chooser/age_details/


    The Round should be open to join now(or shortly)!
    Have fun
    Last edited by DavidC; 24-06-2021 at 03:53.
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