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Thread: Question on guilds

  1. #1
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    Question on guilds

    Wiki says guilds affect the duration of self spells and the duration of a successful offensive spell. (I understand it doesn't affect success, just the duration if it is successfully landed).
    It also says unaffected by BE for this purpose.

    Faery bonus this age is +100% Guild Effectiveness. Does this mean whatever the impact of guild % on duration for self and offensive spells is doubled too?

    How much is the effect likely to be? (i.e. does anyone know the formula to influence the duration? I know there is usually a range of min-max length and the guild % improves the chance of getting closer to the max, but still some random/spread) any examples?

    Thanks all




    tldr: does guild effectiveness bonus increase duration of self-duration spells and offensive-duration spells?

  2. #2
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    Quote Originally Posted by Jonzilla View Post
    Wiki says guilds affect the duration of self spells and the duration of a successful offensive spell. (I understand it doesn't affect success, just the duration if it is successfully landed).
    It also says unaffected by BE for this purpose.

    Faery bonus this age is +100% Guild Effectiveness. Does this mean whatever the impact of guild % on duration for self and offensive spells is doubled too?

    How much is the effect likely to be? (i.e. does anyone know the formula to influence the duration? I know there is usually a range of min-max length and the guild % improves the chance of getting closer to the max, but still some random/spread) any examples?

    Thanks all




    tldr: does guild effectiveness bonus increase duration of self-duration spells and offensive-duration spells?
    It's been a while since I've gone a/m and could answer this question accurately, and the new changes leave a lot of uncertainty.
    But the answer is likely yes. It definitely improves self-duration (and success rate), and it almost certainly improves the duration of duration-based offense spells.
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