Siege attack is part of medieval history, and surely it should have its space in this wonderful game, here comes a proposal:
When you realise a siege attack agains a province, your troops donīt have time to return, and it will only come back if you request it or our troops be defeated on a battle (on these case your troops will take some time to arrive home).
A province under siege will have the following penalties:
- The unique type of attack they can made is to attack the siege troops
- canīt receive or send any aid
- canīt send troops to fight the dragon
- canīt perform thievery opps
- 50% production of food
Fight the siege troops can have the following mechanic:
Siege troops defend themselves like on ambush attacks
How it can affect the game?
Well, it is a very new type of attack that can change lots of things, but probably, like on real world sieges, it will only be possible for much bigger provinces to use it against small ones. So it will be a possibility to the KDs put under siege those chained provinces at the cost in diminush the defense of their great provinces, it will be a very fun decision to be made by the strategists on command.