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Thread: Age 93 Final Changes

  1. #1
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    Dec 2016
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    Age 93 Final Changes

    Age 93 FINAL changes are here!
    We apologize for the delay! Rankings and the game will open in just a bit more time! It is always darkest before the dawn. We are excited to leak some information regarding new developers (one currently, and another in the coming weeks) that are coming on board to assist with further improvements to the Great Utopia! We anticipate great things from this and hope you are all excited as well!

    With that said, welcome to the Final changes for Age 93!
    Our second round with the unique Dual Race choice!
    This round there is NO benefit to choosing Half-breed or Pure race, i.e. no +50% Birth Rate and No Town Watch.
    You will receive the Penalty listed on the FIRST CHOICE ONLY!


    Planned Schedule

    Age 92 End: Saturday Sept 4, 2021 @ 00:00 GMT
    WoL Age 93 Open: Sunday Sept 5, 2021 @ 14:00 GMT
    WoL Age 93 Start: Tuesday Sept 7, 2021 @ 18:00 GMT
    WoL Age 93 End: Saturday Nov 20, 2021 @ 00:00 GMT


    Age 93 Final Changes:
    [spoiler]


    Mechanics


    Races
    • Primary Race pick determines the Base Military Units (listed in each Race's units entry) and the racial Building bonus, Spell Lists are combined
      Elite Unit values are determined by the primary pick Base Elite plus the secondary pick adjustment; secondary pick does not grant the racial Building bonus
    • Only gain the Penalties of the primary Race pick
    • Half-blooded race pairings no longer gain +50% Birth Rate
    • Same Race pairing no longer provides Town Watch

      For example, picking Avian as your primary Race and Undead as your secondary choice would result in having the following combined bonuses and penalties:

      Another example - picking Human as both your primary and secondary choice would result in having the following combined bonuses and penalties:


    Exploration & Buildings
    • Libraries - Base Effect lowered to 1.25%, Max Effect 31.25%
    • Universities - Scientist Generation Base Effect lowered to 2%, Max Effect 50%

    Science
    • Resilience scaling will be the same as Tactics/Strategy

    Military, Attacking & Defending
    • Base Military Units values increased (check Race entries for values)
    • Soldiers are .25nw per point
      Specialists are .4nw per offense point, .5nw per defense point
      Elites have 0.36*off_points+0.45*def_points nw, rounded to the nearest .25
      Prisoners are .2nw per offense point
      War Horses are .3nw per offense point
      Wizards and Thieves are 5 nw
    • Learn Attack now captures Science Books in War, with reduced Gains (50%)
    • Learn Attack amount of MAP (Multi-Attack Protection) generated increased by 75%
    • Learn Attack Gains adjusted (allocated Book gains decreased ~20% while Gains from unallocated Books roughly doubled)
    • Military Training Time bonus now includes Thieves

    Relations
    • Unfriendly Relations threshold increased from 10 to 15 points
    • War Win score formula modified

    Spells
    • Rune Cost formula has been adjusted, resulting in lower costs at small acre size and slightly higher costs at bigger acre size
    • Aggression - adjusted bonus/penalty to +2/-2
    • Amnesia - difficulty and rune cost increased significantly; and successful Casts will display the target's current Science Effectiveness
    • Anonymity - availability changed to All
    • New spell: Mind Focus - increases Wizard Production by 50% (Cost and Difficulty as Patriotism)

    Dragons
    • Reverted Dragon Cost Mods to previous values (Age 89)
    • Adjusted Dragon HP Mods to previous scaling values: Sapphire 6.375, Topaz 6.375, Amethyst 7.65, Ruby 7.65, Emerald 9.5625




    Races


    Avian

    Bonuses

    Primary pick: +50% Hospitals Land Effects
    Secondary pick: Elite Unit gains +4/+0 Strength

    -15% Attack Time
    -25% Training Time
    +30% Birth Rate

    Starts with: 200 Elites

    Penalties (Primary pick only)

    No Access to Stables and War Horses

    Spellbook: Clear Sight

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 12/0, 4.8nw
    Defensive Specialist - 0/10, 5.0nw
    Base Elite Unit - 11/6, 1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - n/a

    Age 92



    Dark Elf

    Bonuses

    Primary pick: +50% Towers Land Effects
    Secondary pick: Elite Unit gains +1/+3 Strength

    +20% Instant Spell Damage
    +50% Wizard Production
    Successful Spell Casts refund 50% Runes (excluding Ritual)

    Starts with +100 Thieves and +100 Wizards

    Penalties (Primary pick only)

    -20% Birth Rate

    Spellbook: Bloodlust, Fool's Gold, Magic Ward, Nightmare

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Base Elite Unit - 7/9, 1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 3/0, 0.9nw

    Age 92



    Dwarf

    Bonuses

    Primary pick: +50% Guard Stations Land Effects
    Secondary pick: Elite Unit gains +2/+2 Strength

    +20% Building Efficiency
    -50% Building Construction and Raze Cost
    -30% Building Damage taken from Arson, Greater Arson, Tornadoes and Raze Attacks

    Starts with +100 Soldiers, +100 Specialist Credits and +100 Building Credits

    Penalties (Primary pick only)

    +100% Food Consumption
    No Access to Sabotage Operations

    Spellbook: Gluttony, Mystic Aura

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Base Elite Unit - 10/6, 1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 3/0, 0.9nw

    Age 92



    Elf

    Bonuses

    Primary pick: +50% Guilds Land Effects
    Secondary pick: Elite Unit gains +2/+2 Strength

    +25% Magic Effectiveness (WPA)
    +1 Mana Recovery per Tick

    Starts with +200 Wizards

    Penalties (Primary pick only)

    +15% Military Train Cost

    Spellbook: Meteor Showers, Pitfalls

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/12, 6.0nw
    Base Elite Unit - 10/5, 1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 3/0, 0.9nw

    Age 92



    Faery

    Bonuses

    Primary pick: +50% Forts Land Effects
    Secondary pick: Elite Unit gains +1/+3 Strength

    -50% Thieves Lost on Thievery Operations
    -50% Wizards Lost on Failed Spell Casts
    Can Cast Support Spells on Kingdom Members

    Starts with +100 Thieves and +100 Wizards

    Penalties (Primary pick only)

    -15% Income

    Spellbook: Blizzard, Divine Shield, Chastity, Fanaticism, Greater Protection, Illuminate Shadows, Mage's Fury, Mind Focus, Mist, Revelation, Sloth, Tree of Gold, Wrathful Smite

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Base Elite Unit - 6/9, 1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 3/0, 0.9nw

    Age 92



    Gnome

    Bonuses

    Primary pick: +5 Homes Capacity
    Secondary pick: Elite Unit gains +1/+1 Strength

    +10% Population
    +20% Sabotage Operation Damage
    +50% Credits Gained in Combat
    Can Train Thieves with Specialist Credits

    Starts with +100 Soldiers, +100 Specialist Credits and +100 Thieves

    Penalties (Primary pick only)

    +15% Military Casualties

    Spellbook: Invisibility, Quick Feet

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 9/0, 3.6nw
    Defensive Specialist - 0/10, 5.0nw
    Base Elite Unit - 9/5, 1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 3/0, 0.9nw

    Age 92



    Halfling

    Bonuses

    Primary pick: +50% Thieves' Dens Land Effects
    Secondary pick: Elite Unit gains +2/+2 Strength

    +25% Thievery Effectiveness (TPA)
    +1 Stealth Recovery per Tick
    Access to All Thievery Operations

    Starts with +200 Thieves

    Penalties (Primary pick only)

    -10% Combat Gains

    Spellbook: Town Watch, Vermin, War Spoils

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Base Elite Unit - 10/5, 1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 3/0, 0.9nw

    Age 92



    Human

    Bonuses

    Primary pick: +50% Universities Land Effects
    Secondary pick: Elite Unit gains +3/+1 Strength

    +10% Science Efficiency
    -30% Science Book Losses on Learn Attacks
    -50% Damage Taken from Amnesia
    -50% Mercenary Cost

    Starts with 2500 Science Books in each Category

    Penalties (Primary pick only)

    -15% Magic Effectiveness (WPA)
    -15% Thievery Effectiveness (TPA)

    Spellbook: Fountain of Knowledge, Hero's Inspiration

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Base Elite Unit - 10/6, 1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 4/0, 1.2nw

    Age 92



    Orc

    Bonuses

    Primary pick: +50% Training Grounds Land Effects
    Secondary pick: Elite Unit gains +4/+0 Strength

    +15% Combat Gains
    +15% Enemy Military Casualties

    Starts with +200 Soldiers and +200 Specialist Credits

    Penalties (Primary pick only)

    No Bonuses from Honor

    Spellbook: Aggression, Reflect Magic

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Base Elite Unit - 12/6, 1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 3/0, 0.9nw

    Age 92



    Undead

    Bonuses

    Primary pick: +20 Dungeons Capacity
    Secondary pick: Elite Unit gains +4/+0 Strength

    -30% Military Casualties
    Spreads and is Immune to the Plague
    No Food Needed

    Starts with +200 Soldiers and +200 Specialist Credits

    Penalties (Primary pick only)

    -20% Science Efficiency

    Spellbook: Animate Dead, Ghost Workers

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 11/0, 4.4nw
    Defensive Specialist - 0/11, 5.5nw
    Base Elite Unit - 11/5, 1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 3/0, 0.9nw

    Age 92




    Support Spell List

    Changelog:
    - Added Support Spell List (9/4 @ 10:55)
    Last edited by DavidC; 05-09-2021 at 02:55. Reason: See changelog
    Please e-mail Utopia Support for any in-game related issues at UtopiaSupport@Utopia-Game.com

    Account Deleted or Inactive? Click here!

    Utopia Facebook Page <== Like us on Facebook and join the conversation!
    Follow us on Twitter @UtopiaClassic

    Come join the MUGA Community on Discord: https://discord.gg/NZ4KywF

  2. #2
    Administrator
    Join Date
    Dec 2016
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    I would like to further explain the War Win Score formula modification as indicated in the original Final Changes post.

    The game developers have always strived to produce a game that is fair and competitive for all players. We aim to produce rankings and charts that indicate an accurate portrayal of the best Kingdoms with respect to that chart. We recently modified the War Win Score chart in hopes to provide a more accurate representation of skill in warring by granting points based on relative ranks on the various charts. After consideration, we have decided to modify this further.

    The actual formula will not be released publicly. However, the new formula takes into account several factors that we expect will ultimately produce a more accurate representation of skill in the War Win leaderboard.
    Some factors in the new formula include weighted values based on the existing war win scores of the Kingdoms entering into the war and relative chart ranks in the Land/Networth/Honor leaderboards.

    All Kingdoms will start with a base war win score of 10. The winning Kingdom will receive a score based on the new formula while the losing Kingdom will lose a portion of the score awarded to the winner.

    While this may not be the end of our attempts to conceive a formula that will truly place the best Kingdom at the top of the chart we do believe this is a step in the right direction. While the actual formula will not be released, the following simple statement rings true: The better your opponent is, the more war win points will be awarded.
    Please e-mail Utopia Support for any in-game related issues at UtopiaSupport@Utopia-Game.com

    Account Deleted or Inactive? Click here!

    Utopia Facebook Page <== Like us on Facebook and join the conversation!
    Follow us on Twitter @UtopiaClassic

    Come join the MUGA Community on Discord: https://discord.gg/NZ4KywF

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