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Thread: Suggestion: True Race vs Hybrids

  1. #1
    Join Date
    Nov 2014

    Suggestion: True Race vs Hybrids

    I just saw the game rankings for race.... but woah... literally undead makes up ~50% of the entire server in either true, primary or sub pick, and the rest is mostly T/M pick... if you think about it it means the undead is hands down the best pick as a sub-race pick vs all other attacking choices.
    From a players perspective its interesting age akin to the day of the dead age (hurray Halloween) but on design side it means the hybrids is overpowered.

    So anyways I suggest to either give True Race a special ability/bonus OR give Hybrid a reduced version of the race or a flaw for the ability to "cherry pick", (in a way it is similar to DnD depending on which way your thinking for Class & race).

    Just pointing out the fact and giving out an idea... not too sure how your going to do it or if you agree with me or not.
    Last edited by RedPanda; 30-09-2021 at 22:14. Reason: run on sentence.
    A outerworld vagabond Elf traveling this world.
    From the world of Thardferr, herald of the Eldar Elven Kingdoms
    Elven Roles sense Age 63: Sage, Mystic, Rogue, Tactician, Cleric, Merchant, Heretic, War Hero, Warrior, Paladin, Undead, Artisan, Raider

  2. #2
    Join Date
    Dec 2013
    True blood does get Town Watch, but maybe that spell needs to be strengthened. Would be interesting to give True Blood a 5% BE bonus and mixed race a 5% pop bonus or something like that.

  3. #3
    Join Date
    Jan 2009
    I tought about this as well, and I think I have the right suggestion to balance things:

    The greatest burden a True blooded race has, it's is non-ability to access the spells from another race.
    So to balance things, instead of strenghtening True races by any other means, would be to STRENGHTEN one of their own spells available

    My suggestion would be:

    True Avian: Enhanced Clear sight (40% instead of 25%)
    True Dark Elf: Enhanced Nightmare (+15% damage)
    True Dryad: support spells -1 mana
    True Dwarf: Enhanced Mist (also add's fog increase attack time by 10% but must be shown in calculator)
    True Elf: Meteor Shower also destroy portion of buildings every 3 ticks (like dragon)
    True Faery: Enhanced Mages Fury (from -20%/+20% Magic effectiveness to -0%/+40%)
    True Gnome: Enhanced quick feet (from -15% to -25% attack speed)
    True Halfling: Enhanced Reflect Magic (can't be dispelled)
    True Human: Enhanced Hero's Inspiration stacks with Inspire army
    True Orc: Enhanced Mystic Aura is recasted for free at each tick
    True Undead: Enhanced Ghost worker always active in war

    P.s. you can give town watch to a race, in my opinion a very weak spell anyway and no real bonus for True blooded race
    Last edited by Minhiriath; 05-01-2022 at 17:31.

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