Age 93 FINAL changes are here!
We apologize for the delay! Rankings and the game will open in just a bit more time! It is always darkest before the dawn. We are excited to leak some information regarding new developers (one currently, and another in the coming weeks) that are coming on board to assist with further improvements to the Great Utopia! We anticipate great things from this and hope you are all excited as well!
With that said, welcome to the Final changes for Age 93!
Our second round with the unique Dual Race choice!
This round there is NO benefit to choosing Half-breed or Pure race, i.e. no +50% Birth Rate and No Town Watch.
You will receive the Penalty listed on the FIRST CHOICE ONLY!
Planned Schedule
Age 92 End: Saturday Sept 4, 2021 @ 00:00 GMT
WoL Age 93 Open: Sunday Sept 5, 2021 @ 14:00 GMT
WoL Age 93 Start: Tuesday Sept 7, 2021 @ 18:00 GMT
WoL Age 93 End: Saturday Nov 20, 2021 @ 00:00 GMT
Age 93 Final Changes:
[spoiler]
Mechanics
Races
- Primary Race pick determines the Base Military Units (listed in each Race's units entry) and the racial Building bonus, Spell Lists are combined
Elite Unit values are determined by the primary pick Base Elite plus the secondary pick adjustment; secondary pick does not grant the racial Building bonus- Only gain the Penalties of the primary Race pick
- Half-blooded race pairings no longer gain +50% Birth Rate
- Same Race pairing no longer provides Town Watch
For example, picking Avian as your primary Race and Undead as your secondary choice would result in having the following combined bonuses and penalties:
Another example - picking Human as both your primary and secondary choice would result in having the following combined bonuses and penalties:
Exploration & Buildings
- Libraries - Base Effect lowered to 1.25%, Max Effect 31.25%
- Universities - Scientist Generation Base Effect lowered to 2%, Max Effect 50%
Science
- Resilience scaling will be the same as Tactics/Strategy
Military, Attacking & Defending
- Base Military Units values increased (check Race entries for values)
- Soldiers are .25nw per point
Specialists are .4nw per offense point, .5nw per defense point
Elites have 0.36*off_points+0.45*def_points nw, rounded to the nearest .25
Prisoners are .2nw per offense point
War Horses are .3nw per offense point
Wizards and Thieves are 5 nw- Learn Attack now captures Science Books in War, with reduced Gains (50%)
- Learn Attack amount of MAP (Multi-Attack Protection) generated increased by 75%
- Learn Attack Gains adjusted (allocated Book gains decreased ~20% while Gains from unallocated Books roughly doubled)
- Military Training Time bonus now includes Thieves
Relations
- Unfriendly Relations threshold increased from 10 to 15 points
- War Win score formula modified
Spells
- Rune Cost formula has been adjusted, resulting in lower costs at small acre size and slightly higher costs at bigger acre size
- Aggression - adjusted bonus/penalty to +2/-2
- Amnesia - difficulty and rune cost increased significantly; and successful Casts will display the target's current Science Effectiveness
- Anonymity - availability changed to All
- New spell: Mind Focus - increases Wizard Production by 50% (Cost and Difficulty as Patriotism)
Dragons
- Reverted Dragon Cost Mods to previous values (Age 89)
- Adjusted Dragon HP Mods to previous scaling values: Sapphire 6.375, Topaz 6.375, Amethyst 7.65, Ruby 7.65, Emerald 9.5625
Races
Avian
Bonuses
Primary pick: +50% Hospitals Land Effects
Secondary pick: Elite Unit gains +4/+0 Strength
-15% Attack Time
-25% Training Time
+30% Birth Rate
Starts with: 200 Elites
Penalties (Primary pick only)
No Access to Stables and War Horses
Spellbook: Clear Sight
Soldier - 2/2, 1.0nw
Offensive Specialist - 12/0, 4.8nw
Defensive Specialist - 0/10, 5.0nw
Base Elite Unit - 11/6, 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 6/0, 1.2nw
War Horse - n/a
Age 92
Dark Elf
Bonuses
Primary pick: +50% Towers Land Effects
Secondary pick: Elite Unit gains +1/+3 Strength
+20% Instant Spell Damage
+50% Wizard Production
Successful Spell Casts refund 50% Runes (excluding Ritual)
Starts with +100 Thieves and +100 Wizards
Penalties (Primary pick only)
-20% Birth Rate
Spellbook: Bloodlust, Fool's Gold, Magic Ward, Nightmare
Soldier - 2/2, 1.0nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Base Elite Unit - 7/9, 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 6/0, 1.2nw
War Horse - 3/0, 0.9nw
Age 92
Dwarf
Bonuses
Primary pick: +50% Guard Stations Land Effects
Secondary pick: Elite Unit gains +2/+2 Strength
+20% Building Efficiency
-50% Building Construction and Raze Cost
-30% Building Damage taken from Arson, Greater Arson, Tornadoes and Raze Attacks
Starts with +100 Soldiers, +100 Specialist Credits and +100 Building Credits
Penalties (Primary pick only)
+100% Food Consumption
No Access to Sabotage Operations
Spellbook: Gluttony, Mystic Aura
Soldier - 2/2, 1.0nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Base Elite Unit - 10/6, 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 6/0, 1.2nw
War Horse - 3/0, 0.9nw
Age 92
Elf
Bonuses
Primary pick: +50% Guilds Land Effects
Secondary pick: Elite Unit gains +2/+2 Strength
+25% Magic Effectiveness (WPA)
+1 Mana Recovery per Tick
Starts with +200 Wizards
Penalties (Primary pick only)
+15% Military Train Cost
Spellbook: Meteor Showers, Pitfalls
Soldier - 2/2, 1.0nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/12, 6.0nw
Base Elite Unit - 10/5, 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 6/0, 1.2nw
War Horse - 3/0, 0.9nw
Age 92
Faery
Bonuses
Primary pick: +50% Forts Land Effects
Secondary pick: Elite Unit gains +1/+3 Strength
-50% Thieves Lost on Thievery Operations
-50% Wizards Lost on Failed Spell Casts
Can Cast Support Spells on Kingdom Members
Starts with +100 Thieves and +100 Wizards
Penalties (Primary pick only)
-15% Income
Spellbook: Blizzard, Divine Shield, Chastity, Fanaticism, Greater Protection, Illuminate Shadows, Mage's Fury, Mind Focus, Mist, Revelation, Sloth, Tree of Gold, Wrathful Smite
Soldier - 2/2, 1.0nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Base Elite Unit - 6/9, 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 6/0, 1.2nw
War Horse - 3/0, 0.9nw
Age 92
Gnome
Bonuses
Primary pick: +5 Homes Capacity
Secondary pick: Elite Unit gains +1/+1 Strength
+10% Population
+20% Sabotage Operation Damage
+50% Credits Gained in Combat
Can Train Thieves with Specialist Credits
Starts with +100 Soldiers, +100 Specialist Credits and +100 Thieves
Penalties (Primary pick only)
+15% Military Casualties
Spellbook: Invisibility, Quick Feet
Soldier - 2/2, 1.0nw
Offensive Specialist - 9/0, 3.6nw
Defensive Specialist - 0/10, 5.0nw
Base Elite Unit - 9/5, 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 6/0, 1.2nw
War Horse - 3/0, 0.9nw
Age 92
Halfling
Bonuses
Primary pick: +50% Thieves' Dens Land Effects
Secondary pick: Elite Unit gains +2/+2 Strength
+25% Thievery Effectiveness (TPA)
+1 Stealth Recovery per Tick
Access to All Thievery Operations
Starts with +200 Thieves
Penalties (Primary pick only)
-10% Combat Gains
Spellbook: Town Watch, Vermin, War Spoils
Soldier - 2/2, 1.0nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Base Elite Unit - 10/5, 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 6/0, 1.2nw
War Horse - 3/0, 0.9nw
Age 92
Human
Bonuses
Primary pick: +50% Universities Land Effects
Secondary pick: Elite Unit gains +3/+1 Strength
+10% Science Efficiency
-30% Science Book Losses on Learn Attacks
-50% Damage Taken from Amnesia
-50% Mercenary Cost
Starts with 2500 Science Books in each Category
Penalties (Primary pick only)
-15% Magic Effectiveness (WPA)
-15% Thievery Effectiveness (TPA)
Spellbook: Fountain of Knowledge, Hero's Inspiration
Soldier - 2/2, 1.0nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Base Elite Unit - 10/6, 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 6/0, 1.2nw
War Horse - 4/0, 1.2nw
Age 92
Orc
Bonuses
Primary pick: +50% Training Grounds Land Effects
Secondary pick: Elite Unit gains +4/+0 Strength
+15% Combat Gains
+15% Enemy Military Casualties
Starts with +200 Soldiers and +200 Specialist Credits
Penalties (Primary pick only)
No Bonuses from Honor
Spellbook: Aggression, Reflect Magic
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Base Elite Unit - 12/6, 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 6/0, 1.2nw
War Horse - 3/0, 0.9nw
Age 92
Undead
Bonuses
Primary pick: +20 Dungeons Capacity
Secondary pick: Elite Unit gains +4/+0 Strength
-30% Military Casualties
Spreads and is Immune to the Plague
No Food Needed
Starts with +200 Soldiers and +200 Specialist Credits
Penalties (Primary pick only)
-20% Science Efficiency
Spellbook: Animate Dead, Ghost Workers
Soldier - 2/2, 1.0nw
Offensive Specialist - 11/0, 4.4nw
Defensive Specialist - 0/11, 5.5nw
Base Elite Unit - 11/5, 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 3/0, 0.9nw
Age 92
Support Spell List
Changelog:
- Added Support Spell List (9/4 @ 10:55)