Welcome to the Proposed changes for Age 94!
We are making a few changes we want to hear back general thoughts on the concepts while addressing initial thoughts on racial changes and balance.
Honor System change:
- Please read over the concept, provide thoughts, balance, desire to make no change at all.
- We are looking to see if there is a desire to revamp honor
- The suggestion is aimed at reducing the impact honor stacking has per person while still rewarding kingdoms who have people who can gain/maintain honor
- This suggestion is likely to impact late age play as well as the power of thievery and magic, so please make sure to keep this in mind when giving feedback to racial balance
Learn and Massacre Change:
- The concept is to balance the use of learns and massacres in war
- Learns in war have been reverted & have increased damage. The expected use is to weaken a province overall lowering every key aspect of their science
- Massacres have been buffed to kill additional peasants. The expected use would be when you simply need to remove Networth via destruction of economy/thievery/magic.
Planned Schedule
WoL Age 93 End: Saturday Nov 20, 2021 @ 00:00 GMT
Age 94 Proposed Changes:
Mechanics
Races
- Primary Race pick determines the Base Military Units (listed in each Race's units entry) and the primary racial bonus, Spell Lists are combined
Elite Unit values are determined by the primary pick Base Elite plus the secondary pick adjustment; secondary pick does not grant the primary racial bonus- Only gain the Penalties of the primary Race pick
- Half-blooded race pairings get no bonus
- Same Race pairing provides Town Watch
For example, picking Avian as your primary Race and Undead as your secondary choice would result in having the following combined bonuses and penalties:
Another example - picking Human as both your primary and secondary choice would result in having the following combined bonuses and penalties:
Military, Attacking & Defending
- Learn Attack: no longer captures Science Books in War, it will reduce effectiveness similar to those seen with amnesia: Base gains of 15% effectiveness
- Massacre Attack: Damage done to peasants increased 50% when in war
Thievery
- Steal horses now requires at least unfriendly
Races
Avian
Bonuses
Primary pick: 50% ambush protection, +25% ambush gains
Secondary pick: Elite Unit gains +4/+0 Strength
-15% Attack Time
+35% Birth Rate
Accurate intel
Starts with: 200 Elites
Penalties (Primary pick only)
No Access to Stables and War Horses
Spellbook: Clear Sight, War spoils
Soldier - 2/2, 1.0nw
Offensive Specialist - 12/0, 4.8nw
Defensive Specialist - 0/10, 5.0nw
Base Elite Unit - 11/5, 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 6/0, 1.2nw
War Horse - n/a
Age 93
Dark Elf
Bonuses
Primary pick: Successful Spell Casts refund 50% Runes (excluding Ritual)
Secondary pick: Elite Unit gains +2/+3 Strength
+30% Instant Spell Damage
-100% Wizards Lost on Failed Spell Casts
Starts with +100 Thieves and +100 Wizards
Penalties (Primary pick only)
-10% combat gains
Spellbook: Nightmare, Guile
Soldier - 2/2, 1.0nw
Offensive Specialist - 11/0, 4.4nw
Defensive Specialist - 0/10, 5.0nw
Base Elite Unit - 8/8, 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 6/0, 1.2nw
War Horse - 3/0, 0.9nw
Age 93
Dryad
Bonuses
Primary pick: -15% Damage from Enemy Thievery and Magic Instant Operations
Secondary pick: Elite Unit gains +4/+1 Strength
Can Cast Support Spells on Kingdom Members
Every 2 acres produces 5 bushels, 1 rune, 1 gc
Starts with: 200 Elites
Penalties (Primary pick only)
+20% attack time
Spellbook: Fanaticism, Greater protection, Illuminate Shadows, Divine Shield, Wrathful smite, Reflect Magic
Soldier - 2/2, 1.0nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Base Elite Unit - 10/4, 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 6/0, 1.2nw
War Horse - 5/0, 1.5nw
Dwarf
Bonuses
Primary pick: -75% construction time
Secondary pick: Elite Unit gains +2/+2 Strength
+15% Building Efficiency
-50% Building Construction and Raze Cost
-30% Building Damage taken from Arson, Greater Arson, Tornadoes and Raze Attacks
Starts with +100 Soldiers, +100 Specialist Credits and +100 Building Credits
Penalties (Primary pick only)
+100% Food Consumption
No accelerated construction.
Spellbook: Gluttony, Greater Protection, Mist
Soldier - 2/2, 1.0nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Base Elite Unit - 9/7, 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 6/0, 1.2nw
War Horse - 3/0, 0.9nw
Age 93
Elf
Bonuses
Primary pick: +30% wpa
Secondary pick: Elite Unit gains +1/+4 Strength
+50% Guilds Land Effects
+1 Mana Recovery per Tick
Starts with +200 Wizards
Penalties (Primary pick only)
+15% Military Train Cost
Spellbook: Blizzards, Nightmare, Pitfalls
Soldier - 2/2, 1.0nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/12, 6.0nw
Base Elite Unit - 9/6, 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 6/0, 1.2nw
War Horse - 3/0, 0.9nw
Age 93
Faery
Bonuses
Primary pick: +25% duration of all spells
Secondary pick: Elite Unit gains +0/+4 Strength
-50% Thieves Lost on Thievery Operations
+25% Wizard Production
+25% Arcane Science effectiveness
Starts with +100 Thieves and +100 Wizards
Penalties (Primary pick only)
-5% Population
Spellbook: Meteor Showers, Invisibility, Chastity, Mage's Fury, Fountain of Knowledge, Revelation, Sloth, Tree of Gold
Soldier - 2/2, 1.0nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Base Elite Unit - 6/9, 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 6/0, 1.2nw
War Horse - 3/0, 0.9nw
Age 93
Gnome
Bonuses
Primary pick: +10% Population
Secondary pick: Elite Unit gains +3/+2 Strength
+25% Sabotage Operation Damage
+50% Credits Gained in Combat
Can Train Thieves with Specialist Credits
Starts with +200 Thieves
Penalties (Primary pick only)
+15% Military Casualties
Spellbook: Quick Feet
Soldier - 2/2, 1.0nw
Offensive Specialist - 9/0, 3.6nw
Defensive Specialist - 0/10, 5.0nw
Base Elite Unit - 8/6, 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 6/0, 1.2nw
War Horse - 3/0, 0.9nw
Age 93
Halfling
Bonuses
Primary pick: +10 Homes Capacity
Secondary pick: Elite Unit gains +1/+4 Strength
+40% Thieves' Dens Land Effects
+1 Stealth Recovery per Tick
Access to All Thievery Operations
Starts with +200 Thieves
Penalties (Primary pick only)
-50% Hospital Effectiveness
Spellbook: Magic Ward, Vermin,
Soldier - 2/2, 1.0nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/9, 4.5nw
Base Elite Unit - 7/7, 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 6/0, 1.2nw
War Horse - 3/0, 0.9nw
Age 92
Human
Bonuses
Primary pick: -75% Science Book Losses on Learn Attacks/Damage Taken from Amnesia
Secondary pick: Elite Unit gains +3/+2 Strength
+25% Science Generation
Each Acre holds 1.5 prisoners
3% of prisoners convert to elites each
Starts with 2500 Science Books in each Category
Penalties (Primary pick only)
-1 Mana Recovery per Tick
Spellbook: Mind Focus, Reflect Magic, Fools Gold
Soldier - 2/2, 1.0nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Base Elite Unit - 10/6, 1500gc
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.2nw
War Horse - 4/0, 1.2nw
Age 93
Orc
Bonuses
Primary pick: -75% Draft Costs
Secondary pick: Elite Unit gains +4/+0 Strength
+10% Combat Gains
+10% Enemy Military Casualties
Starts with +200 Elites
Penalties (Primary pick only)
+25% Wages
Spellbook: Bloodlust, Aggression, Sloth, Mystic Aura
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Base Elite Unit - 11/4 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 6/0, 1.2nw
War Horse - 3/0, 0.9nw
Age 93
Undead
Bonuses
Primary pick: +50% elite conversions
Secondary pick: Elite Unit gains +4/+1 Strength
-30% Military Casualties
Spreads and is Immune to the Plague
No Food Needed
Starts with +200 Soldiers and +200 Specialist Credits
Penalties (Primary pick only)
No Access to Sabotage Operations
Spellbook: Animate Dead, Ghost Workers
Soldier - 2/2, 1.0nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Base Elite Unit - 10/5, 1500gc
Mercenary - 6/0, 0.0nw
Prisoner - 6/0, 1.6nw
War Horse - 4/0, 0.9nw
Age 93
Support Spell List
Changelog:
Fix typo (Nov 16 @ 5:55)
Remove Honor Rework (Nov 16 @ 6:13)
Please provide your feedback directly in Discord!
We expect Revised changes to be released on Wednesday with a Genesis round of testing to follow to see how these exciting new changes play out! We hope you join us!