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Thread: Age 94 Final Changes

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    Age 94 Final Changes

    Welcome to the Final Changes for Age 94!


    Planned Schedule

    WoL Age 93 End: Saturday Nov 20, 2021 @ 00:00 GMT
    WoL Age 94 Open: Saturday Nov 20, 2021 @ 15:30 GMT
    WoL Age 94 Start: Monday Nov 22, 2021 @ 18:00 GMT
    WoL Age 94 End: Saturday Jan 29, 2022 @ 00:00 GMT



    Age 94 Final Changes:

    Mechanics


    Races
    • Primary Race pick determines the Base Military Units (listed in each Race's units entry) and the primary racial bonus, Spell Lists are combined
      Elite Unit values are determined by the primary pick Base Elite plus the secondary pick adjustment; secondary pick does not grant the primary racial bonus
    • Only gain the Penalties of the primary Race pick
    • Half-blooded race pairings get no innate bonus for going half-blood
    • Same Race pairings get an innate bonus for picking the same race twice: Town Watch

      For example, picking Avian as your primary Race and Undead as your secondary choice would result in having the following combined bonuses and penalties:

      Another example - picking Human as both your primary and secondary choice would result in having the following combined bonuses and penalties:




    Military, Attacking & Defending
    • Learn Attack: no longer captures Science Books in War, it will reduce effectiveness similar to those seen with amnesia: Base gains of 5% effectiveness
    • Massacre Attack: Damage done to peasants increased 50% when in war


    Thievery
    • Steal horses now requires at least unfriendly


    Magic
    • Guile: Increases Instant Spell Damage and Sabotage Operation Damage by 15% for the duration. (down from 20%)





    Races


    Avian

    Bonuses

    Primary pick: +1 general
    Secondary pick: Elite Unit gains +4/+0 Strength

    -15% Attack Time
    +35% Birth Rate

    Starts with: 200 Elites

    Penalties (Primary pick only)

    No Access to Stables and War Horses

    Spellbook: Clear Sight,

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 12/0, 4.8nw
    Defensive Specialist - 0/10, 5.0nw
    Base Elite Unit - 11/5, 1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - n/a

    Age 93



    Dark Elf

    Bonuses

    Primary pick: -33% Spell Rune Cost (excluding Ritual)
    Secondary pick: Elite Unit gains +2/+3 Strength

    +20% Instant Spell Damage
    -1 Mana cost Self spells (Only the self spell tab is affected)

    Starts with +100 Thieves and +100 Wizards

    Penalties (Primary pick only)

    +50% Land Exploration Cost (Soldiers and gc)

    Spellbook: Nightmare, Pitfalls, Mind Focus, Fools Gold

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 11/0, 4.4nw
    Defensive Specialist - 0/10, 5.0nw
    Base Elite Unit - 8/8, 1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 3/0, 0.9nw

    Age 93


    Dryad

    Bonuses

    Primary pick: -15% Damage from Enemy Sabotage Operations and Instant Spell Damage
    Secondary pick: Elite Unit gains +3/+2 Strength

    Can Cast Support Spells on Kingdom Members
    Every 2 acres produces 5 bushels, 1 rune, 1 gc (stackable for Dryad-Dryad)

    Starts with: 200 Elites

    Penalties (Primary pick only)

    -10% combat gains when attacking

    Spellbook: Fanaticism, Greater Protection, Illuminate Shadows, Divine Shield, Wrathful Smite,

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Base Elite Unit - 10/4, 1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 4/0, 1.2 nw


    Dwarf

    Bonuses

    Primary pick: -30% Building Damage taken from Arson, Greater Arson, Tornadoes and Raze Attacks
    Secondary pick: Elite Unit gains +2/+2 Strength

    +20% Building Efficiency
    -50% Building Construction and Raze Cost

    Starts with +100 Soldiers, +100 Specialist Credits and +100 Building Credits

    Penalties (Primary pick only)

    +100% Food Consumption

    Spellbook: Gluttony, Mist

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Base Elite Unit - 10/6, 1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 3/0, 0.9nw

    Age 93



    Elf

    Bonuses

    Primary pick: +1 Mana Recovery per Tick
    Secondary pick: Elite Unit gains +1/+3 Strength

    +50% Guilds Land Effects
    +20% WPA (Magic efficiency bonus)

    Starts with +200 Wizards

    Penalties (Primary pick only)

    -30% Birth Rate

    Spellbook: Blizzards, Meteor Showers

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/12, 6.0nw
    Base Elite Unit - 9/6, 1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 3/0, 0.9nw

    Age 93



    Faery

    Bonuses

    Primary pick:+50% Spell Duration
    Secondary pick: Elite Unit gains +0/+4 Strength

    +35% Wizard Production
    -50% Thieves Lost on Thievery Operations
    -50% Wizards Lost on Failed Spell Casts

    Starts with +100 Thieves and +100 Wizards

    Penalties (Primary pick only)

    -5% Population

    Spellbook: Chastity, Mage's Fury, Revelation, Sloth, Tree of Gold, Guile

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Base Elite Unit - 6/9, 1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 3/0, 0.9nw

    Age 93



    Gnome

    Bonuses

    Primary pick: +10% Population
    Secondary pick: Elite Unit gains +3/+2 Strength

    +25% Sabotage Operation Damage
    +50% Credits Gained in Combat
    Can Train Thieves with Specialist Credits
    Accurate Intel

    Starts with +200 Thieves

    Penalties (Primary pick only)

    +10% Military Casualties

    Spellbook: Quick Feet, War spoils, Invisibility

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 9/0, 3.6nw
    Defensive Specialist - 0/10, 5.0nw
    Base Elite Unit - 7/6, 1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 3/0, 0.9nw

    Age 93



    Halfling

    Bonuses

    Primary pick: +75% Thieves' Dens Land Effects
    Secondary pick: Elite Unit gains +1/+3 Strength

    +20% TPA (Thievery efficiency bonus)
    +1 Stealth Recovery per Tick
    Access to All Thievery Operations (This overwrites "No Access to Sabotage Operations" penalty)

    Starts with +200 Thieves

    Penalties (Primary pick only)

    -50% Hospital Effectiveness

    Spellbook: Magic Ward, Vermin, Reflect Magic

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Base Elite Unit - 7/8, 1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 3/0, 0.9nw

    Age 93



    Human

    Bonuses

    Primary pick:+10% Science Effectiveness
    Secondary pick: Elite Unit gains +3/+2 Strength

    +10% Income
    30% Protection from Learns (-30% science loss when learned)
    Each Acre holds 1 prisoners

    Starts with 2500 Science Books in Each Category

    Penalties (Primary pick only)

    -20% WPA (Magic Efficiency)

    Spellbook: Hero's Inspiration, Fountain of Knowledge

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Base Elite Unit - 10/6, 1500gc
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 3/0, 0.9nw

    Age 93



    Orc

    Bonuses

    Primary pick: +20% Enemy Military Casualties
    Secondary pick: Elite Unit gains +5/-1 Strength

    +15% Combat Gains
    -25% Draft Cost

    Starts with +200 Elites

    Penalties (Primary pick only)

    +20% Wages Cost

    Spellbook: Aggression, Sloth, Mystic Aura

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Base Elite Unit - 11/4 1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 3/0, 0.9nw

    Age 93



    Undead

    Bonuses

    Primary pick: No Food Needed
    Secondary pick: Elite Unit gains +4/0 Strength

    -30% military losses
    Spreads and is Immune to the Plague

    Starts with +200 Soldiers and +200 Specialist Credits

    Penalties (Primary pick only)

    No Access to Sabotage Operations
    -10% Science Effectiveness

    Spellbook: Ghost Workers

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 11/0, 4.4nw
    Defensive Specialist - 0/11, 5.5nw
    Base Elite Unit - 10/4,1500gc
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 3/0, 0.9nw


    Age 93




    Support Spell List

    Changelog:
    Fixed True blooded Human example penalty
    Update Schedule for Age 93/94 & Fix typo in previous Age for Halfling (Nov 20 @ 8:17)

    Please provide your feedback directly in Discord!
    Last edited by DavidC; 20-11-2021 at 13:17. Reason: See changelog

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