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Thread: Age 95 Revised Changes

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    Age 95 Revised Changes

    Welcome to the Revised Changes for Age 95!

    Planned Schedule

    WoL Age 94 End: Saturday Jan 28, 2021 @ 00:00 GMT



    General Changes
    • Primary race now decides army statistics including elites. Half blood or True blood choices will neither impact elite values nor army statistics.
    • You will now receive different bonuses for Half Blood and True Blood selections. True blood choices will receive strong specialist complementary bonuses while Half Blood bonuses will give versatile bonuses that complements hybrid playstyles
    • War Horses reduced to 2/0 base 0.6 nw
    • Undead, Dark Elf and Gnomes removed. Undeads have been purified by New Year’s Blessing and will be retreating from Utopia for this age. Gnomes allied Halflings and merged the fortunes of their race. Dark Elves have made peace with their Elven brothers and rejoined the Elven Race.



    Mechanics

    Races
    • Primary Race pick determines the Military Units, racial bonus and penalties, and Spell Lists
    • Secondary Race pick gives either True blood bonus (same race pick) or Half blood bonus (differnt race pick)

      For example, picking Avian as your primary Race and Dwarf as your secondary choice would result in having the following combined bonuses and penalties:

      Another example - picking Human as both your primary and secondary choice would result in having the following combined bonuses and penalties:




    Military, Attacking & Defending
    • Learn Attack: Will no longer benefit from -12.5% attack time reduction and has a gains cap of 10% of total books owned by the province using the Learn Attack. Learn in war base damage increased from 5% Science effectiveness to 7.5% Science effectiveness base damage.
      Attack.
    • Plunder Attack: Will no longer benefit from -12.5% attack time reduction and has a gains cap of 75% for all resources targeted.
    • Massacre's Attack: Will no longer benefit from -12.5% attack time reduction. Massacre in war damage is now reduced by 25% on peasants


    Relations
    • Force Ceasefire for Aggressors: Can now be used after 16 ticks since last attack instead of 24 ticks.
    • Force Ceasefire now cancels dragon projects

    Thievery
    • Incite Riots: Duration Cap introduced at 18.
    • Honor: Thievery honor gain -15% except for Propaganda, Assassinate Wizards and Greater Arson


    Rituals
    • Onslaught: Increases Offensive Military Efficiency (OME) by 10% and -20% Military Wages
    • Godspeed: -10% Attack time and +10% attack gains
    • Expropriation: +20% Honor Gains, +20% credits gained in combat and increase enemy casualties on your offensive attacks by 20%
    • Stalwart: Increase Defensive Military Efficiency (DME) by 10% and decrease military losses by 20%
    • Barrier : -20% received spell damage and sabotage damage
    • Havoc : Increases offensive Thieves per acre (TPA) and Wizards per acre (WPA) by 30%
    • Affluent: Income +20% and Draft Speed +25% and +20% Birth Rate
    • Expedient: -20% Military Train time, -25% Training Costs (including Thieves), -20% Construction Time and -25% Construction Costs
    • Benediction: REMOVED

    Dragons
    • Dragon effect in general: First tick burn has been moved to start from the 2nd tick.
    • Amethyst Dragon: -15% Science effectiveness from -7.5% Science effectiveness; Removed on tick effect similar to amnesia

    Wars
    • Automatic Win: Automatic win is now 60% Networth
    • End of War Ceasefire: Book production bonus has been reduced to 25% instead of 50%
    • End of War Ceasefire: Now restores BE to 100% for any province with less than 100% BE on end of war.
    • War Win Points: Points will now only change on conclusion of a war
    • War Win Points: Will be hidden until end of age

    Buildings
    • Guard Stations: No longer protect Science Books from Learn Attacks. Percent base effect reduced to 1.5% and Max effect is now 37.5%.
    • Universities: Now protects science books from Learn Attacks at the rate of 1.5% base effect (max 37.5% which is affected by BE). Existing book production bonus and scientist spawn rate increase remains the same and unaffected by BE.
    • Watchtowers: Effect of preventing enemy thief operations base effect down to 1.5% with max effect of 37.5%. Watchtowers still mitigate sabotage damage by up to 75% .




    Races


    Avian

    Bonuses

    -15% Attack time
    +30% Birth Rate
    Accurate Espionage
    Starts with an additional 800 Elites


    Penalties (Primary pick only)

    No Access to Stables and War Horses
    -10% Building Efficiency

    Spellbook: Town Watch

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 12/0, 4.8nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 15/4, 1500gc 7.25nw
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - n/a

    True Blood Bonuses
    Access to Clear Sight and War Spoils
    +1 General

    Half Blood Bonuses
    -10% Attack Time
    +15% Birth Rate
    Accurate Espionage



    Dryad

    Bonuses

    Can cast support spells on kingdom members
    +25% Bonus production to Flat Rate Buildings (banks, towers, farms and stables)
    -25% Honor Loss from Attacks
    -20% Military Casualties
    Starts with an additional 800 soldiers and specialist credits

    Penalties (Primary pick only)

    -10% Combat Gains

    Spellbook: Greater Protection, Illuminate Shadows, Divine Shield, Wrathful Smite


    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 14/5, 1500gc 7.25nw
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 2/0, 0.6nw

    True Blood Bonuses
    -1 Mana Cost on Self Spells
    Access to Fanaticism and Hero’s Inspiration
    Immune to Dragons

    Half Blood Bonuses
    Can cast support spells on Kingdom Members
    Access to Greater Protection, Illuminate Shadows and Divine Shield
    -10% Military Casualties



    Dwarf

    Bonuses

    +20% Building Efficiency
    -50% Construction Time
    Starts with an additional 800 Soldiers and Specialist Credits

    Penalties (Primary pick only)

    No Accelerated Construction
    +100% Food Consumption

    Spellbook: Mist, Animate Dead, Mystic Aura


    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 13/6, 1500gc 7.5nw
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 2/0, 0.6nw

    True Blood Bonuses
    Access to Ghost Workers
    Free Construction

    Half Blood Bonuses
    -25% Construction Time
    +10% BE
    Access to Mist




    Elf

    Bonuses

    +25% WPA
    +30% Towers Efficiency
    +100% Guilds Effectiveness
    Starts with an additional 800 Wizards

    Penalties (Primary pick only)

    -15% Sabotage Damage
    No Access to Dungeons

    Spellbook: Meteor Showers, Blizzard, Chastity, Pitfalls

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 11/0, 4.4nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 6/12, 1500gc 7.5nw
    Mercenary - 6/0, 0.0nw
    Prisoner - n/a
    War Horse - 2/0, 0.6nw

    True Blood Bonuses
    +25% Spell Duration (offensive and self spells)
    +1 Mana Recovery

    Half Blood Bonuses
    +15% Towers Efficiency
    +50% Guilds Effectiveness
    Access to Meteor Showers and Blizzard




    Faery

    Bonuses

    -50% Spell Rune Cost (Excludes Ritual)
    -50% Wizard Losses
    -50% Thief Losses
    +50% Wizard Production
    Starts with an additional 400 thieves and 400 wizards

    Penalties (Primary pick only)

    -10% Population

    Spellbook: Tree of Gold, Nightmares, Vermin, Gluttony, Sloth, Magic Ward, Fool’s Gold


    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0 nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 5/13, 1500gc 7.75nw
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2 nw
    War Horse - 2/0, 0.6nw

    True Blood Bonuses
    Access to Mage’s Fury
    +15% Sabotage Damage
    +15% Instant Spell Damage

    Half Blood Bonuses
    Access to Nightmares,Fool’s Gold and Vermin
    +25% Wizard Production
    -25% Thievery Losses
    -25% Wizard Losses


    Halfling

    Bonuses

    +30% TPA
    +100% Thieves Den Effectiveness
    -50% Thief Cost
    Access to Propaganda, Assassinate Wizards, Steal War Horses and Greater Arson
    Starts with an additional 800 Thieves

    Penalties (Primary pick only)

    No Access to Hospitals
    +15% Spell Rune Cost

    Spellbook: Quick Feet, Invisibility


    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 10/6, 1500gc 6.25nw
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2 nw
    War Horse - 2/0, 0.6nw

    True Blood Bonuses
    +1 Stealth Recovery
    +10% Population
    Train Thieves with Specialist Credits

    Half Blood Bonuses
    +50% Thieves Den Effectiveness
    -25% Thief Costs
    Access to Propaganda, Assassinate Wizards, Steal War Horses and Greater Arson



    Human

    Bonuses

    +30% Income
    +10% Science Effectiveness
    Starts with 2500 books in each science category

    Penalties (Primary pick only)

    -20% WPA
    +20% Wages

    Spellbook: Fountain of Knowledge, Aggression,


    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 13/5, 1500gc 7.0nw
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 3/0, 0.9nw
    True Blood Bonuses
    Immune to all Income Penalties
    +25% Library Effectiveness
    +25% University Effectiveness

    Half Blood Bonuses
    +15% Income Bonus
    +5% Science Effectiveness
    Access to Fountain of Knowledge


    Orc

    Bonuses

    +10% Enemy Military Casualties
    +20% Combat Gains
    -20% Military Wages
    Starts with an additional 800 Soldiers and Specialist Credits

    Penalties (Primary pick only)

    -15% Science Effectiveness

    Spellbook: Reflect Magic


    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 16/3, 1500gc 7.0nw
    Mercenary - 6/0, 0.0nw
    Prisoner - 6/0, 1.2nw
    War Horse - 2/0, 0.6nw

    True Blood Bonuses
    Free Draft
    Access to Bloodlust

    Half Blood Bonuses
    +10% Enemy Military Casualties
    +10% Combat Gains
    -10% Military Wages




    Support Spell List

    Changelog:
    Faery don't get cheap ritual, missed % on faery, dryad is +800 not +80
    Fixed elite nws


    Please provide your feedback directly in Discord!
    Last edited by Avenger; 25-01-2022 at 08:12.

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