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  1. #1
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    Age 96 suggestion megathread

    For comments.

  2. #2
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    So Mystic will be the only personality to have access to MS?

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    Is plague coming back now that we have undeads?

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    My understanding from reading the proposed changes in part is that growth kds do not feel it is fair that kds that go to war and get into an EOWCF come out pumped and growth kds are at risk even by a loser of a war. Therefore the changes to the EOWCF are being proposed which doesn't give warring kds a huge boost. That is fine, adaptable, however there is nothing in the proposed changes that penalizes growth kds. You proposed the FCF penalties which would apply to growth kds, however growth kds do not care about honor and ww pts. They do however care about sciences and use sciences as a way to make their provinces more secure. If you are going to enact changes to EOWCF, then I suggest for the FCF penalty that the kd loses 5% of their sciences instead of their honor. This would make the changes in EOWCF more acceptable to warring kds if growth kds also had to give up something for not warring.

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    Post Fiend Rockie Cantais's Avatar
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    Quote Originally Posted by Sadira View Post
    My understanding from reading the proposed changes in part is that growth kds do not feel it is fair that kds that go to war and get into an EOWCF come out pumped and growth kds are at risk even by a loser of a war. Therefore the changes to the EOWCF are being proposed which doesn't give warring kds a huge boost. That is fine, adaptable, however there is nothing in the proposed changes that penalizes growth kds. You proposed the FCF penalties which would apply to growth kds, however growth kds do not care about honor and ww pts. They do however care about sciences and use sciences as a way to make their provinces more secure. If you are going to enact changes to EOWCF, then I suggest for the FCF penalty that the kd loses 5% of their sciences instead of their honor. This would make the changes in EOWCF more acceptable to warring kds if growth kds also had to give up something for not warring.
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    Post Fiend Rockie Cantais's Avatar
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    Can we address the Kingdoms size? 22-25 is kind of silly when you have 1800-1900 players finishing up this age. There has been a steady decline in players part of the issue is you have to be super active or constantly tricking weaker kingdoms into war. Players want to WIN and if you can't give everyone an even chance they leave. Frankly the death hold the 25 size kingdom has on the game drives away the players who just want to have some fun. The other issue is I get is experienced players come to my kingdom all the time. They get frustrated because we are a relax warring kingdom and they can't find that hard core kingdom 'live to play'! You need 100-150 kingdoms to make this a game that people can be hard core or relaxed. Right now we are running low on Kingdom options to pick from. To be honest some of the kingdoms are like, You must go through some blood rite of death to fit in! LOL
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    Quote Originally Posted by Rockie Cantais View Post
    Can we address the Kingdoms size? 22-25 is kind of silly when you have 1800-1900 players finishing up this age. There has been a steady decline in players part of the issue is you have to be super active or constantly tricking weaker kingdoms into war. Players want to WIN and if you can't give everyone an even chance they leave. Frankly the death hold the 25 size kingdom has on the game drives away the players who just want to have some fun. The other issue is I get is experienced players come to my kingdom all the time. They get frustrated because we are a relax warring kingdom and they can't find that hard core kingdom 'live to play'! You need 100-150 kingdoms to make this a game that people can be hard core or relaxed. Right now we are running low on Kingdom options to pick from. To be honest some of the kingdoms are like, You must go through some blood rite of death to fit in! LOL
    Apparently, they've stated they will never lower kd size, which is just more evidence of how bad they are at running the game. A blanket definitive statement like that is poor management on all levels.

    Adding my thoughts: It should be dropped to 20 at a minimum. Some consideration should even be given to 15.
    Last edited by DHaran; 03-04-2022 at 23:37.
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    Quote Originally Posted by DHaran View Post
    Apparently, they've stated they will never lower kd size, which is just more evidence of how bad they are at running the game. A blanket definitive statement like that is poor management on all levels.

    Adding my thoughts: It should be dropped to 20 at a minimum. Some consideration should even be given to 15.
    Problems with super kingdoms 25 in size, a sub 20 prov kingdom can barely even war it which leads to the lack of warring in the upper range of the spectrum, and any kingdom that is smaller by more than 6-7player will tend to just look the other way even if similar NW, and if the bigger kingdom waves the smaller prov kingdom and expect a war hahah good luck.

    Na 15max is bad being you have to purge inactives or someone going astray for some reason from their own life, that can get you down to 10 players which is a bit short and super hard to cast the dumb ritual. Need at least 15 to have a good ritual casting.

    From what I had been seeing (being I random just for fun), most kingdoms that is long running a "core" of at least 10-15ish guys, just filling 5 or less players allows them close to 15-20 which is pretty good.
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    Post Fiend Rockie Cantais's Avatar
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    Quote Originally Posted by RedPanda View Post
    Problems with super kingdoms 25 in size, a sub 20 prov kingdom can barely even war it which leads to the lack of warring in the upper range of the spectrum, and any kingdom that is smaller by more than 6-7player will tend to just look the other way even if similar NW, and if the bigger kingdom waves the smaller prov kingdom and expect a war hahah good luck.

    Na 15max is bad being you have to purge inactives or someone going astray for some reason from their own life, that can get you down to 10 players which is a bit short and super hard to cast the dumb ritual. Need at least 15 to have a good ritual casting.

    From what I had been seeing (being I random just for fun), most kingdoms that is long running a "core" of at least 10-15ish guys, just filling 5 or less players allows them close to 15-20 which is pretty good.
    Need all kingdoms to be at the same top out of players. It went to 20 once and it even went to 25 once but it never worked. You can close the border but it cost the kingdom. OK now you can't close the border, OK now you can close the border again! Or did I dream all that? after all these years and changes it burrrrs really bad! I have maintain a Core of 10-15 players each age. Still the issue is the amount of kingdoms cause we need more to get wars in. They know the issue but the Top kingdoms with 25 are considered the CORE kingdom players of the game and it seems the get more of a say! If they are spending the money to do special things and such, it is what it is. Point is to save the game you need more kingdoms and bit more uncontrolled CHOAS!
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    Post Fiend Rockie Cantais's Avatar
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    Quote Originally Posted by Rockie Cantais View Post
    bit more uncontrolled CHOAS!
    Who knew I was an agent of CHOAS? LOL
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  11. #11
    Post Fiend Rockie Cantais's Avatar
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    Quote Originally Posted by DHaran View Post
    Apparently, they've stated they will never lower kd size, which is just more evidence of how bad they are at running the game. A blanket definitive statement like that is poor management on all levels.

    Adding my thoughts: It should be dropped to 20 at a minimum. Some consideration should even be given to 15.
    I was thinking 15 with the amount of players and could be raised if the numbers go up. (the 25 kd will cry a river!) We have warred the same kingdom twice sometimes in one age. Throw up hands and say insanity is doing the same thing expecting it to get better! The race personality half/race thing isn't that important but it seems it is to some. Not sure whats wrong with the new way but whatever. The game mechanics seems a bit screwy in all the years how do you get 1 million NW on the other kingdom in 2 days? We have been on both sides of that and I scratch my head! The one thing I do like is doing away with everyone converting leets.
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  12. #12
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    Quote Originally Posted by Rockie Cantais View Post
    I was thinking 15 with the amount of players and could be raised if the numbers go up. (the 25 kd will cry a river!) We have warred the same kingdom twice sometimes in one age. Throw up hands and say insanity is doing the same thing expecting it to get better! The race personality half/race thing isn't that important but it seems it is to some. Not sure whats wrong with the new way but whatever. The game mechanics seems a bit screwy in all the years how do you get 1 million NW on the other kingdom in 2 days? We have been on both sides of that and I scratch my head! The one thing I do like is doing away with everyone converting leets.
    Well your forgetting the other problem is that 'is there enough people who can "lead" a kingdom?' which is normally a short supply.

    Forcing ill mannered players to be monarchs, that cant lead nor predict the flow of war or the basics of targeting will also make people lose interest faster than the status quo. We want the people who retired from leading to come back, those who are newer but can lead to step up, and hopefully ibeing there are more kingdoms it will allow newer never been monarchs to follow more of a variety of players to learn from. (super 25man kingdoms usually wont have any newbies in there to learn given the fact usually they are all oldies)



    15man is the perfect "minimum" You have to factor in the maximum which I am promoting for 20. That and usually there will always be "randoms/disgruntled/inactive" movement of players, so you have to add in variability so a 15man will be more of a 10-14man. With a 10 man kingdom, forget about casting a ritual if they are all newbies. A 20max will be more around 14-19 players, which is pretty decent and thats what most of middle sized kingdoms are currently.

    That and doing it straight out of the blue and by a large amount does nothing but make people pissed especially if you revert it back in the following age. This isnt simple change, but more similar with core mechanics changes that takes a few ages to even get down, and players need to adjust for at least a few ages.


    Quote Originally Posted by Rockie Cantais View Post
    Need all kingdoms to be at the same top out of players. It went to 20 once and it even went to 25 once but it never worked. You can close the border but it cost the kingdom. OK now you can't close the border, OK now you can close the border again! Or did I dream all that? after all these years and changes it burrrrs really bad! I have maintain a Core of 10-15 players each age. Still the issue is the amount of kingdoms cause we need more to get wars in. They know the issue but the Top kingdoms with 25 are considered the CORE kingdom players of the game and it seems the get more of a say! If they are spending the money to do special things and such, it is what it is. Point is to save the game you need more kingdoms and bit more uncontrolled CHOAS!
    Well if there are MORE kingdoms, there is MORE of a chance of getting more money given the fact each kingdom is its own possible income stream. A 25 man might have a larger income per kingdom given it is stacked with 25 players, but is lower in possible revenue if you compare to on a player+kingdom volume viewpoint.
    Last edited by RedPanda; 05-04-2022 at 16:41.
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    Awww the unit stats for some races is still haven't reverted back to the Personalities periods before the recent changes.

    Anyways remember most race/personality combos are filtered by most monarchs, so having the core options in a well balanced manner before you add more race/personality back into the fold so your not tearing your hair off trying to manage all those options.
    A outerworld vagabond Elf traveling this world.
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    Elven Roles sense Age 63: Sage, Mystic, Rogue, Tactician, Cleric, Merchant, Heretic, War Hero, Warrior, Paladin, Undead, Artisan, Raider

  14. #14
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    Re: comments on eowcf and growth kds:
    The eowcf changes have nothing to do with growth kingdoms. War kds stuck oow for too long are at disadvantage against war kds exiting eowcf and as a result….dodge.

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    Quote Originally Posted by RoYaL ASSasSIN View Post
    Re: comments on eowcf and growth kds:
    The eowcf changes have nothing to do with growth kingdoms. War kds stuck oow for too long are at disadvantage against war kds exiting eowcf and as a result….dodge.
    Then return to the 48 hr EOWCF's. We tried it for one age and people all grumbled yet its results were kds that weren't super pumped and sitting on tons of gcs. Isn't that essentially what you are saying? Its been like this for years since the 96 hour EOWCF started.
    Eliminating all bonuses of EOWCF isn't the solution. Return to the 48 hr EOWCF's we had back in the earlier ages.

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