Welcome to the Revised Changes for Age 97!
Tentative Timeline:
June 19th - Proposed Changes
June 22nd/23rd - Revised Changes
June 24th - Final Changes
June 25th - Age End
General Mechanics
- Specialists once again convert to Elite Units on successful Traditional March Attacks for all Races
- Military Wages penalty from the Kingdom Wall removed
- Daily Activity Bonus will be calculated from average Income of the last ingame Month
- Provinces no longer be affected by Dragons during Protection
- An indicator for current MAP (Multi-Attack Protection) level will be visible on State Council
- Out of range Wars will no longer transfer War Score
Buildings
- Training Grounds now also reduce Mercenary costs by 2% (max 50%)
- Universities now increase Science Book generation of all Categories; base Book generation effect reduced to from 2% to 1% (max 25%)
- Building Credits Gained in Combat increased by ~25%
Science
- Cunning Science has been split into Sorcery:'Increased Instant Spell Damage' and Cunning:'Increased Sabotage Operation Damage'
- Cunning Science efficiency scaling reduced
- Sorcery Science efficiency scaling reduced
- All Personalities will generate bonus Science Books based on their focus (see Personalities section)
Relations
- Military Casualties will be proportionally reduced by the scaling Effectiveness penalty for hitting into/out of War
- Points needed for reaching War Tiers have been adjusted (each tier provides additional bonuses to the winning Kingdom of a War)
War Score Tiers
- Tier 1: 120
- Tier 2: 140
- Tier 3: 165
- Tier 4: 190
- Tier 5: 220
Rituals
- Number of Casts needed to start a 100% strength Ritual changed from 80 to 3 times the number of provinces in the Kingdom (to a minimum 45 Casts for 15 provinces or fewer)
- Undercasting a Ritual has been removed
- The overcast Ritual efficiency formula has been adjusted to account for the new requirement
- Ritual effects have been adjusted as follows:
Rituals
- Affluent: +15% Income, +20% Draft Rate
- Barrier: -20% Damage from Enemy Instant Magic & Thievery Operations, -10% Combat (Resource) Losses
- Expedient: -20% Training Time, -20% Training Cost, -20% Construction Time, -20% Construction Cost
- Expropriation: removed
- Godspeed: -10% Attack Time, +20% Honor Gained in Combat, +20% Credits Gained in Combat
- Havoc: +20% Offensive WPA & TPA, +5% Instant Spell Damage, +5% Sabotage Damage
- Onslaught: +10% Offensive Military Efficiency, +15% Enemy Military Casualties on Attacks
- Stalwart: +10% Defensive Military Efficiency, -15% Defensive Military Casualties
Spells
- Returning Spell - Miner's Mystique: Peasants provide a stable, supplemental source of Income from mining precious metals, generating an extra 0.3gc each (medium duration)
- New Spell - Salvation: protects military in battle, reducing all Military Casualties by 10% (medium duration)
- Abolish Ritual - Rune Cost reduced
- Amnesia - availability changed to limited (Heretic)
- Bloodlust - Self and Enemy Military Casualties adjusted to +15%/+15%
- Chastity - effect changed to -50% Birth Rate
- Divine Shield - average duration reduced by ~15%
- Expose Thieves - effect has been changed to -1 Stealth Recovery per Tick (short duration)
- Fanaticism - average duration reduced by ~25%
- Invisibility - TPA bonus reduced to +10%
- Meteor Showers - availability changed to War only
- Support Spells list has been updated:
Support Spells
- Minor Protection
- Greater Protection
- Fertile Lands
- Magic Shield
- Natures Blessing
- Love and Peace
- Builders Boon
- Inspire Army
- Hero's Inspiration
- Patriotism
- Illuminate Shadows
- Wrathful Smite
- Divine Shield
- Fanaticism
- Aggression
- Ghost Workers
- Mist
- Salvation
- Town Watch
Operations
- Sabotage Wizards Damage cap reduced by 50% (from 20% to 10%)
- Assassinate Wizards meter points increased to .12
- Arson meter points increased to .08
- Greater Arson meter points increased to .1
Dragons
- Dragons no longer have baseline effects
- Dragons maximum duration reduced from 120 to 48 Ticks
- Dragons now also require an extra 1/10 of their GC cost as Food to launch
- Dragon page will now show Cost and HP w/o starting a project
- Dragon stats and effects have been adjusted as follows:
Dragons
- Amethyst Dragon: removed
- Emerald Dragon: (HP and cost scaling reduced to Ruby scaling)
+15% Military Casualties
-15% Combat Gains
-50% Credits Gained in Combat- Ruby Dragon:
-10% Military Efficiency
+20% Military Wages
-25% New Draftees- Sapphire Dragon:
-25% WPA/TPA
+10% Instant Spell and Sabotage Damage taken
-25% Spell Duration- Topaz Dragon:
-25% Building Efficiency
-15% Income
Instantly Destroys 2% of Buildings, and then again every 6 Ticks
Races
Avian
Bonuses
-15% Attack Time
+50% Elite Conversions in Combat
Access to Aggression, Clear Sight, Fanaticism
Penalty
No Access to Stables and Horses
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 15/4, 1500gc 7.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - n/a
Dark Elf
Bonuses
-50% Spell Rune Cost (excluding Ritual)
+25% Spell Duration
Access to Chastity, Gluttony, Mage's Fury, Mage's Ward, Sloth, Vermin
Penalty
-20% Birth Rate
+25% Explore Costs
Soldier - 3/3, 1.5nw
Offensive Specialist - 11/0, 4.4nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit – 5/12, 1350gc 7.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Dwarf
Bonuses
+20% Building Efficiency
-50% Construction and Raze Cost
Access To Miner's Mystique, Mist
Penalty
+50% Food Consumption
-20% Thievery Effectiveness (TPA)
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 13/6, 1500gc 7.5nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Elf
Bonuses
+50% Rune Production
-20% Military Wages
Access to Ghost Workers, Mystic Aura
Penalty
No Access to Dungeons
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/12, 6.0nw
Elite Unit - 12/5, 1350gc 6.5nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Faery
Bonuses
+25% Magic Effectiveness (WPA)
-1 Self Spell Mana Cost
Access to Blizzard, Fool's Gold, Invisibility, Pitfalls
Penalty
-10% Population
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/11, 5.5nw
Elite Unit - 4/13, 1350gc 7.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Halfling
Bonuses
+10% Population
+25% Thievery Effectiveness (TPA)
Access to Town Watch
Penalty
+15% Military Casualties
Soldier - 3/3, 1.5nw
Offensive Specialist - 9/0, 3.6nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 10/5, 1200gc 5.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Human
Bonuses
+25% Income
+25% Credits Gained in Combat
+30% Birth Rate
Access to Fountain of Knowledge, Salvation, Wrathful Smite
Penalty
+1 Self Spell Mana Cost
+25% Spell Rune Cost
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 13/5, 1800gc 7.0nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 3/0, 0.9nw
Orc
Bonuses
+20% Combat (Resource) Gains
-50% Draft Cost
Access to Aggression, Bloodlust
Penalty
No-50% Bonuses from Honor
+10% Combat (Resource) Losses
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 14/4, 1600gc 6.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Undead
Bonuses
Spreads and is Immune to the Plague
No Food Needed
Prisoners Convert to Elite Units over Time (3%)
Access to Animate Dead
Penalty
Cannot Train Elite Units
No Access to Hospitals
Soldier - 3/3, 1.5nw
Offensive Specialist - 12/0, 4.8nw
Defensive Specialist - 0/9, 4.5nw
Elite Unit - 14/6, 7.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Personalities
The Artisan
+30% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
-30% Building Damage taken from Arson, Greater Arson, Tornadoes, Raze Attacks
-25% Build Time
Access to Tree of Gold
+25% Economy Science Book Production
Starts with +600 Soldiers, +600 Specialist Credits and +200 Building Credits
The Cleric
-30% Military Casualties
Immune to the Plague
Can Cast Support Spells on Kingdom Members
Access to Divine Shield, Greater Protection, Illuminate Shadows, Wrathful Smite
+25% Economy Science Book Production
Starts with +600 Soldiers, +600 Specialist Credits and +200 Wizards
The Heretic
+75% Wizard Production
-50% Thieves Lost on Thievery Operations
+15% Instant Spell Damage
+15% Sabotage Damage
Access to Amnesia, Nightmares, Vermin
+25% Arcane Arts Science Book Production
Starts with +400 Thieves and +400 Wizards
The Mystic
+100% Guilds Effectiveness
+1 Mana Recovery per Tick
-50% Wizards Lost on Failed Spell Casts
Access to Meteor Showers
+25% Arcane Arts Science Book Production
Starts with +800 Wizards
The Rogue
+75% Thieves' Dens Effectiveness
+1 Stealth Recovery per Tick
-30% Thief Cost
Access to All Thievery Operations
+25% Arcane Arts Science Book Production
Starts with +800 Thieves
The Sage
+10% Science Efficiency
-30% Science Book Losses on Learn Attacks
Access to Revelation
+25% Economy Science Book Production
Starts with 1 extra Scientist+400 Soldiers, +400 Specialist Credits and 2000 Science Books in each Category
The Shepherd
-15% Combat (Resource) Losses
Each Acre generates 5 Bushels of Food every Tick
Each Acre holds 8 War Horses and generates .2 every Tick
Immune to Droughts, Lightning Strike, Meteor Showers, Storms, Tornadoes
+25% Economy Science Book Production
Starts with +800 Soldiers and +800 Specialist Credits
The Tactician
+1 General
+30% Credits Gained in Combat
Accurate Espionage
Access to Quick Feet, War Spoils
+25% Military Science Book Production
Starts with +800 Soldiers and +800 Specialist Credits
The War Hero
+50% Bonuses from Honor
-30% Honor Loss in Combat
+10% Dragon Slaying Strength
+5% Military Efficiency in War
Access to Hero's Inspiration
+25% Military Science Book Production
Starts with 800 Elites
The Warrior
+15% Offensive Military Efficiency
+15% Enemy Military Casualties
-75% Mercenary Cost
+25% Military Science Book Production
Starts with +800 Soldiers and +800 Specialist Credits
Changelog:
* Fixed a formatting error