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Thread: Age 98 FINAL Changes

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    Age 98 FINAL Changes

    Welcome to the FINAL Changes for Age 98!

    Schedule:
    WoL Age 97 End: Saturday, 3 Sep at 00:00 GMT+00:00
    WoL Age 98 Open: Saturday Sept 3, 2022 @ 17:00 GMT
    WoL Age 98 Start: Wednesday Sept 7, 2022 @ 18:00 GMT
    WoL Age 98 End: Saturday, November 19, 2022 @ 00:00 GMT



    General Mechanics
    • Desertions will be equal across the entire army, regardless if the units are home or away.
    • The losing Kingdom of a War will now have 10% of total Honor transferred to the winning Kingdom. Each province from the losing Kingdom will lose x% of honor, each province in the Winning Kingdom will receive an equal amount of honor. War Win Score Tier bonuses will affect the honor received by the winning Kingdom but not the honor lost by the losing Kingdom.
    • War Networth auto-win requirements changed to opponent Networth dropping to 66% and a minimum of 72 ticks passed.
    • Province auto-abandon time reduced from 2+3 days to 2+2 days.
    • All Races convert specialists to elites on successful Traditional Marches and Conquest attacks.



    Buildings
    • Watchtowers Sabotage Damage protection effect reduced to 2.5% base (62.5% max).


    Science
    • Science NW per Book reduced by ~15%.



    Military, Attacking and Defending
    • MAP generated by Learn Attack increased by ~15%.
    • Failed attacks will generate Hostility Meter points more closely related to Offense / Defense ratio of a Traditional March. The minimum meter movement has been removed.



    Rituals

    Rituals
    • Affluent: +15% Income, +20% Draft Rate
    • Barrier: -20% Damage from Enemy Instant Magic & Thievery Operations, -10% Combat (Resource) Losses
    • Expedient: -20% Training Time, -20% Training Cost, -20% Construction Time, -20% Construction Cost
    • Godspeed: -10% Attack Time, +20% Honor Gained in Combat, +20% Credits Gained in Combat
    • Havoc: +20% Offensive WPA & TPA, +5% Instant Spell Damage, +5% Sabotage Damage
    • Onslaught: +10% Offensive Military Efficiency, +15% Enemy Military Casualties on Attacks
    • Stalwart: +10% Defensive Military Efficiency, -15% Defensive Military Casualties



    Spells
    • Chastity - duration increased by roughly 50%.
    • Droughts - also increases Arson damage taken by 15%.
    • Expose Thieves - duration increased by roughly 50%.
    • Mind Focus - effect reduced to 25%.
    • Shadowlight - will now also repel the next Sabotage Operation directed at you.
    • Storms - also increases Tornado damage taken by 15%.


    Support Spells
    • Minor Protection
    • Greater Protection
    • Fertile Lands
    • Magic Shield
    • Natures Blessing
    • Love and Peace
    • Builders Boon
    • Inspire Army
    • Patriotism
    • Illuminate Shadows
    • Wrathful Smite
    • Divine Shield
    • Fanaticism
    • Mist
    • Salvation
    • Town Watch

    (note: in order to cast a particular Support Spell, you must have access to it)


    Operations
    • Most Sabotage Operations' Damage reduced:
      Arson, Free Prisoners, Nightstrike, Rob the Granaries, Rob the Towers, Rob the Vaults, Steal War Horses damage reduced by ~10%.
      Assassinate Wizards, Greater Arson and Propaganda damage reduced by ~25%.
    • Intra-KD robbing Gains penalty significantly increased.



    Dragons
    • Dragon effects have been adjusted:

      Dragons
      • Emerald Dragon:
        +20% Military Casualties
        -15% Combat Gains
        -50% Credits Gained in Combat
      • Ruby Dragon:
        -10% Military Efficiency
        +25% Military Wages
        -25% New Draftees
      • Sapphire Dragon:
        -25% WPA/TPA
        +10% Instant Spell and Sabotage Damage taken
        -10% Instant Spell and Sabotage Damage dealt
      • Topaz Dragon:
        -25% Building Efficiency
        -20% Income
        Instantly Destroys 3% of Buildings, and then again every 6 Ticks




    Races


    Avian
    Bonuses
    -25% Attack Time
    +15% Birth Rate

    Access to Fanaticism

    Penalty
    No Access to Stables and Horses
    -5% Building Efficiency

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 11/0, 4.4nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 14/4, 1450gc 6.75nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - n/a

    Age 97



    Dark Elf
    Bonuses
    -33% Spell Rune Cost (excluding Ritual)

    Access to Gluttony, Magic Ward, Sloth

    Penalty
    -20% Birth Rate

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 12/0, 4.8nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit – 6/11, 1350gc 7.0nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 97



    Dwarf
    Bonuses
    +25% Building Efficiency
    -50% Construction and Raze Cost

    Access to Miner's Mystique, Mist

    Penalty
    +50% Food Consumption
    +25% Spell Rune Cost

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 12/7, 1500gc 7.5nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 97



    Elf
    Bonuses
    +50% Rune Production

    Access to Chastity, Invisibility, Mage's Fury, Town Watch

    Penalty
    No Access to Dungeons
    -20% Training Grounds Land Effect

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/11, 5.5nw
    Elite Unit - 12/5, 1350gc 6.5nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 97



    Faery
    Bonuses
    +25% Magic Effectiveness (WPA)

    Access to Amnesia, Blizzard, Ghost Workers

    Penalty
    -10% Thievery Effectiveness (TPA)

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 4/12, 1300gc 6.75nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 97



    Halfling
    Bonuses
    +5% Population
    +25% Thievery Effectiveness (TPA)

    Access to Mystic Aura

    Penalty
    -

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 10/5, 1200gc 5.75nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 97



    Human
    Bonuses
    +25% Income
    Immune to All Income Penalties

    Access to Fountain of Knowledge

    Penalty
    +1 Self Spell Mana Cost

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 12/5, 1700gc 6.5nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 3/0, 0.9nw

    Age 97



    Orc
    Bonuses
    +20% Combat (Resource) Gains
    -50% Draft Cost

    Access to Aggression, Bloodlust

    Penalty
    -50% Bonuses from Honor

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 14/4, 1450gc 6.75nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 97



    Undead
    Bonuses
    -30% Offensive Military Losses
    Spreads and is Immune to the Plague
    No Food Needed

    Access to Animate Dead

    Penalty
    Cannot Train Elite Units
    No Access to Sabotage Operations

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 15/5, 7.75nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 97




    Personalities


    The Artisan
    +30% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
    -30% Building Damage taken from Arson, Greater Arson, Tornadoes, Raze Attacks
    -25% Build Time
    Access to Tree of Gold
    +25% Economy Science Book Production
    Starts with +600 Soldiers, +600 Specialist Credits and +200 Building Credits

    Age 97



    The Cleric
    -25% Military Casualties
    -1 Self Spell Mana Cost
    Can Cast Support Spells on Kingdom Members
    Access to Divine Shield, Greater Protection, Illuminate Shadows, Salvation, Wrathful Smite
    +25% Economy Science Book Production
    Starts with +600 Soldiers, +600 Specialist Credits and +200 Wizards

    Age 97



    The Heretic
    +75% Wizard Production
    -50% Thieves Lost on Thievery Operations
    +15% Channeling Science Efficiency
    +15% Crime Science Efficiency
    Access to Fool's Gold, Nightmares, Vermin, Guile
    Starts with +400 Thieves and +400 Wizards

    Age 97



    The Mystic
    +100% Guilds Effectiveness
    +1 Mana Recovery per Tick
    -50% Wizards Lost on Failed Spell Casts
    Access to Meteor Showers, Mind Focus and Pitfalls
    +30% Channeling Science Efficiency
    Starts with +800 Wizards

    Age 97



    The Rogue
    +75% Thieves' Dens Effectiveness
    +1 Stealth Recovery per Tick
    -30% Thief Cost
    Access to All Thievery Operations
    +30% Crime Science Efficiency
    Starts with +800 Thieves

    Age 97



    The Sage
    +10% Science Efficiency
    -30% Science Book Losses on Learn Attacks
    Access to Revelation
    +25% Science Book Production
    Starts with +400 Soldiers, +400 Specialist Credits and 2000 Science Books in each Category

    Age 97



    The Shepherd
    -15% Combat (Resource) Losses
    Each Acre generates 3 Bushels of Food per Tick
    Each Acre holds 4 War Horses and generates .1 per Tick
    Immune to The Plague
    Access to Reflect Magic
    +25% Economy Science Book Production
    Starts with +800 Soldiers and +800 Specialist Credits

    Age 97



    The Tactician
    +1 General
    Accurate Espionage
    Access to Clear Sight, Quick Feet
    +25% Military Science Book Production
    Starts with +800 Soldiers and +800 Specialist Credits

    Age 97



    The War Hero
    +50% Bonuses from Honor
    -30% Honor Loss in Combat
    +50% Elite Conversions in Combat
    Access to Hero's Inspiration, War Spoils
    +25% Military Science Book Production
    Starts with 800 Elites

    Age 97


    The Warrior
    +15% Offensive Military Efficiency
    -25% Military Training Time
    +2 Mercenary and Prisoner Strength
    +25% Military Science Book Production
    Starts with +800 Soldiers and +800 Specialist Credits

    Age 97




    Changelog:
    • Fixed spell list error
    • Updated with support spell list for clarity
    • Added A97 comparison
    Last edited by Avenger; 03-09-2022 at 17:50.
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