Genesis Round 210 is here!

This round is based on World of Legends Age 98 base code with some additional Genesis specific changes to make Genesis unique from WoL, as well as for testing some new concepts or ideas that may or may not eventually transfer over to the World of Legends!

Please take a read through the mechanics changes so you're aware of some of the unique features.

This color indicates a new change for the current Round


Also be sure to look at the Race & Personality changes as they can be significantly different than World of Legends

Planned Schedule for the Round
Age Start: 11/06/2022 @ 12:00 GMT
Age End: 11/11/2022 @ 03:00 GMT

Tick Length will be 15 minutes.

Important things to know about Genesis for this age:
  • Universities are NOT available this age
  • Amnesia is NOT available
  • You can utilize UtopiaBot for free in your Discord server on Genesis (Monarch just needs to set it up!)
  • Invites (6) will be available
  • Mentor DOES work on Genesis
  • Mentoring of other provinces on Genesis will be 8 hours every 12 hours (instead of 4 hours every 24 hours like on WoL)
  • You are able to use Sitting credits on Genesis
  • To prevent abuse, there is a 3 hour waiting period to creating new provinces
  • Vacation mode will begin 24 ticks after activation
  • Vacation mode minimum duration will be 24 ticks
  • ALL races have Steal War Horses
  • Other misc. hostile times / cool down timers are set according to round speed


Important variances from WoL to note
  • Paradise will only take 50% of acres that it generates from your explore pool
  • Birth Rates are double
  • Wizard generation is double (.04 per guild instead of .02)
  • Draft Rates increased by 50%
  • Provinces will abandon after 1 day of inactivity
  • Income per job is 6 gc
  • Elite wages are 1.5 gc each
  • Income per prisoner is 1.5
  • Intra-Kingdom attacks will deal significantly more damage (double) and remove a minimum 50 acres
  • Ambush will target only the land that was lost, not what the attacker received (due to acre generation)
  • MAP (Multi-Attack Protection) awarded for attacks is reduced by 50% from that seen on WoL
  • Stealth and Mana recovery is doubled (any race or personality mods will be doubled; for example base is 3% per tick which is now 6%, if a race mod says +2% per tick this will also be doubled meaning 4%, therefore a race which states +2% per tick will receive 3% base plus 2% = 5% => doubled to 10%)
  • Base gains for a Traditional March increased from 12% to 15%
  • Max Gains cap is 25% (up from 20% on WoL)
  • Massacre damage to wizards has been significantly increased
  • Base science book production is 400 / tick
  • Tree of Gold will have the same Rune cost & difficulty as Paradise
  • Starting scientists is 10
  • Scientist generation rate is 5% per tick
  • Nightmare will put troops into training for 4 ticks, reduced from 8
  • Propose War is available
  • War protections (in/out) when ramped up based on duration of war, the duration time has been reduced to 4 ticks
  • War attack speed reduction ramp time has been reduced to 7 ticks
  • Crystal Ball mana cost will always be 1% (instead of 2%)
  • Explore/Build Time/Train Time/Army Attack times are all 50% of normal (WoL) (Train time is reduced by 66%)
  • Acres are generated on Traditional Marches (20%)
  • Acre generation is reduced in war (from 20% OOW to 5% In War)
  • War range and declare mechanics are identical to World of Legends (85% * you < you < you / .85)
  • War may be declared by either side when hostility points reach at least 14 on both meters (previously 20)
  • Meter points required for Unfriendly will be 7
  • Meter points required for Hostile will be 12
  • Dragons will generate 8 hostility points
  • Max hostile meter will be 25 points instead of 90
  • War minimum duration is 14 ticks (OOR wars: 8 ticks)
  • War auto-surrender will occur at 10 ticks
  • End of War CeaseFire may be exited after 6 ticks
  • End of War CeaseFire maximum duration is 48 ticks
  • War losers will gain 24 ticks of Science Books upon Surrender
  • Kingdom Size is 6
  • War auto-surrender will occur if the opponent reaches 65% your own networth
  • Explore costs for Kingdoms with less than 4 Provinces are significantly increased
  • Only 3 provinces can be in Vacation Mode
  • Defect will not be available during war
  • Beginner Protection is 12 ticks (in and out of war)
  • Assassinate Wizards has been renamed to Subdue Wizards
  • Subdue Wizards will reduce the strength of wizards, similar to the way Amnesia works with science. Wizard Strength will be restored to 100% upon entering EoWCF
  • Wizard strength is regained by 1.5% per tick over time while out of war
  • Subdue Wizards displays how much strength has been removed from the enemy on each operation
  • Infiltrate will show enemy wizard strength if it is below 100%
  • Expose Thieves can not reduce stealth below 15%
  • Force CeaseFire Duration is 36 ticks
  • KD Wall does not affects wages
  • War win land reward is 1250
  • Rune decay per tick has been doubled
  • Force CeaseFire will remove 25% gc, runes and food along with 10% of all science books from each province in the Defending Kingdom and divide these resources equally among the Aggressor Kingdom when FCF is used while in war range. (Color maintained for emphasis)


Ritual Info
  • Abolish Ritual only requires 20 casts
  • Rituals can be destroyed after 10 ticks
  • Ritual will activate automatically in 36 ticks
  • Reduced Self Spell Mana Cost will NOT reduce mana cost for ritual
  • Minimum casts required for 100% efficiency: 15 or [KD Slots x 4] (whichever is greater)
  • Duration is 36 ticks
  • Overcasting formula has been modified


Ritual Types (Stats listed here are considered 'base effectiveness' @ 100%)
  • Tenacity: +10% Offensive Military Efficiency, -10% Own Military Casualties, +20% Military Wages, -20% Birthrate
  • Fecundity: +50% Birthrate, -50% Gold & Soldier Explore Costs,-35% Combat Gains
  • Ferocity: -10% Attack Speed, +10% Own Military Casualties, -25% Building Credits, -25% Specialist Credits
  • Prosperity: +15% Income, +10% Building Efficiency,+25% Food Consumption, -10% TPA/WPA
  • Adversity: +10% Instant Spell & Thievery Sabotage Damage, -20% Wizards lost on failed spells, -20% thieves lost of failed operations +10% Combat Losses


Support Spell List
  • Minor Protection
  • Greater Protection
  • Fertile Lands
  • Magic Shield
  • Nature's Blessing
  • Love and Peace
  • Builder's Boon
  • Inspire Army
  • Patriotism
  • Illuminate Shadows
  • Wrathful Smite
  • Mist
  • Salvation
  • Town Watch
  • Fanaticism
  • Divine Shield
  • Scientific Insight



Initial Province Stats
  • Acres: 1200
  • Soldiers: 8000
  • Spec Credits: 8000
  • Thieves: 1500
  • Wizards: 1500
  • Peasants: 9000
  • GC: 900,000
  • Honor: 2500




Races
Should be able to check in-game
https://utopia-game.com/gen/chooser/age_details/

Personalities
Should be able to check in-game
https://utopia-game.com/gen/chooser/age_details/


The Round should be open to join shortly!
Have fun

Changelog