Welcome to the Proposed Changes for Age 99!
Schedule:
WoL Age 98 End: Saturday, November 19, 2022 @ 00:00 GMT
General Mechanics
- Ambush Attack inflicts 15% increased Military Kills.
- Peasants killed on Massacre reduced 30%.
- Players can cancel their Mentor.
- Kingdoms can choose between Acres or Honor as War Bonus.
Buildings
- Training Grounds bonus Offense base effect increased to 1.75% (up from 1.5%).
- Libraries bonus Science Efficiency base effect increased to 1.5% (up from 1.25%).
Spells
- Mind Focus - effect bonus increased increased to 35% (up from 25%).
Support Spells
- Minor Protection
- Greater Protection
- Fertile Lands
- Magic Shield
- Natures Blessing
- Love and Peace
- Builders Boon
- Inspire Army
- Patriotism
- Illuminate Shadows
- Wrathful Smite
- Divine Shield
- Fanaticism
- Mist
- Salvation
- Town Watch
- Mystic Vortex
(note: in order to cast a particular Support Spell, you must have access to it)
Races
Avian
Bonuses
-30% Attack Time
+20% Birth Rate
+50% Ambush Protection
Access to Fanaticism, Greater Protection
Penalty
No Access to Stables and Horses
Soldier - 3/3, 1.5nw
Offensive Specialist - 11/0, 4.4nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 14/3, 1900gc 6.0nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - n/a
Age 98
Dark Elf
Bonuses
-33% Spell Rune Cost (excluding Ritual)
+20% Training Ground Land Effects
Access to Mind Focus, Sloth, Wrathful Smite
Penalty
+20% Thief Cost
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.8nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit – 13/5, 1950gc 6.0nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Dwarf
Bonuses
+25% Building Efficiency
-50% Construction Time
+25% Shielding Science Efficiency
Access to Illuminate Shadows, Miner’s Mystique, Mystic Aura
Penalty
+50% Food Consumption
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 13/6, 1500gc 5.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Dryad
Bonuses
Each acre generates 3 Bushels of food and 0.6 Runes per tick
+1 General
Access to Gluttony, Mist, Town Watch
Penalty
-5% Building Efficiency
-5% Science Efficiency
Soldier - 3/3, 1.5nw
Offensive Specialist - 11/0, 4.4nw
Defensive Specialist - 0/11, 5.5nw
Elite Unit - 17/3, 2250gc 7.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Elf
Bonuses
Eeach Guild generates 6 runes
+20% Spell Duration
Access to lluminate Shadows, Mage’s Fury, Magic Ward
Penalty
No Access to Dungeons
+20% Explore Cost
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/12, 6.0nw
Elite Unit - 13/5, 1350gc 5.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Faery
Bonuses
+10% Magic Effectiveness (WPA)
+10% Thievery Effectiveness (TPA)
Access to Amnesia, Blizzard, Chastity, Ghost Workers
Penalty
-5 Homes Population
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 5/13, 1950gc 7.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Gnome
Bonuses
+10% Population
+25% Credits Gained in Combat
Can Use Credits to Train Thieves
-20% Damage taken from Massacre
Access to Quick Feet, War Spoils
Penalty
-
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 11/3, 1100gc 4.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Halfling
Bonuses
+8 Homes Capacity
-50% Thief Cost
+35% Cunning Science Efficiency
Access to Chastity, Divine Shield, Invisibility
Penalty
No Access to Hospitals
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 6/11, 1800gc 6.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Human
Bonuses
+20% Combat Gains
+10% Income
Access to Fountain of Knowledge, Salvation
Penalty
+1 Self Spell Mana Cost
+20% Spell Rune Cost
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 12/4, 2100gc 5.0nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 3/0, 0.9nw
Age 98
Orc
Bonuses
+15% Enemy Military Casualties
-50% Draft Cost
Can use 1 Mercenary or Prisoner for every 4 Offensive Units (Normally 5)
+100% Dungeon Capacity (60 instead of 30)
Access to Aggression, Bloodlust, Wrathful Smite
Penalty
-5% Science Effectiveness
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 15/3, 1900gc 6.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Undead
Bonuses
-33% Military Casualties
Spreads and is Immune to the Plague
No Food Needed
Access to Animate Dead, Ghost Workers
Penalty
No access to Sabotage Operations
+15% Military Wages
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 16/5, 2400gc, 8.50nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Personalities
The Artisan
+35% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
-30% Building Damage taken from Arson, Greater Arson, Tornadoes, Raze Attacks
-25% Build Time
Access to Tree of Gold
+25% Economy Science Book Production
Starts with +600 Soldiers, +600 Specialist Credits and +200 Building Credits
Age 98
The Paladin
-25% Military Casualties
-1 Self Spell Mana Cost
Can Cast Support Spells on Kingdom Members
Access to Divine Shield, Greater Protection, Illuminate Shadows, Salvation, Wrathful Smite
+25% Economy Science Book Production
Starts with +600 Soldiers, +600 Specialist Credits and +200 Wizards
Age 98
The Heretic
+50% Wizard Production
-50% Thieves Lost on Thievery Operations
-50% Wizards lost on Failed Spells
+15% Channeling Science Efficiency
+15% Crime Science Efficiency
Access to Fool's Gold, Guile, Nightmares, Vermin
Starts with +400 Thieves and +400 Wizards
Age 98
The Mystic
+100% Guilds Effectiveness
+1 Mana Recovery per Tick
-50% Wizards Lost on Failed Spell Casts
Access to Meteor Showers, Pitfalls, Revelation
+30% Channeling Science Efficiency
Starts with +800 Wizards
Age 98
The Raider
+10% Combat Gains
+1 War Horse Strength
Immune to Steal War Horses
Each Acre holds 8 War Horses and generates 0.2 per tick
+25% Military Science Book Production
Starts with +800 Soldiers and +800 Specialist Credits
The Rogue
+100% Thieves' Dens Effectiveness
+1 Stealth Recovery per Tick
-30% Thief Cost
Access to All Thievery Operations
Access to Revelation
+30% Crime Science Efficiency
Starts with +800 Thieves
Age 98
The Sage
+10% Science Efficiency
-40% Science Book Losses on Learn Attacks
Access to Revelation
+25% Science Book Production
Starts with +400 Soldiers, +400 Specialist Credits and 4000 Science Books in each Category
Age 98
The Tactician
Forts also provide the effects of Barracks
No Access to Barracks
Accurate Espionage
Access to Clear Sight
+25% Military Science Book Production
Starts with +800 Soldiers and +800 Specialist Credits
Age 98
The War Hero
+50% Bonuses from Honor
-30% Honor Loss in Combat
+3% Military Efficiency in War
Access to Reflect Magic, Mind Focus
+25% Military Science Book Production
Starts with 800 Elites
Age 98
The Warrior
+12% Offensive Military Efficiency
Training Grounds also provide the effects of Armories
No Access to Armories
+50% Siege Science Efficiency
+25% Military Science Book Production
Starts with +800 Soldiers and +800 Specialist Credits
Age 98
Changelog: