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Thread: Age 99 Proposed Changes

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    Director of Age Changes Avenger's Avatar
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    Age 99 Proposed Changes

    Welcome to the Proposed Changes for Age 99!

    Schedule:
    WoL Age 98 End: Saturday, November 19, 2022 @ 00:00 GMT



    General Mechanics
    • Ambush Attack inflicts 15% increased Military Kills.
    • Peasants killed on Massacre reduced 30%.
    • Players can cancel their Mentor.
    • Kingdoms can choose between Acres or Honor as War Bonus.



    Buildings
    • Training Grounds bonus Offense base effect increased to 1.75% (up from 1.5%).
    • Libraries bonus Science Efficiency base effect increased to 1.5% (up from 1.25%).



    Spells
    • Mind Focus - effect bonus increased increased to 35% (up from 25%).


    Support Spells
    • Minor Protection
    • Greater Protection
    • Fertile Lands
    • Magic Shield
    • Natures Blessing
    • Love and Peace
    • Builders Boon
    • Inspire Army
    • Patriotism
    • Illuminate Shadows
    • Wrathful Smite
    • Divine Shield
    • Fanaticism
    • Mist
    • Salvation
    • Town Watch
    • Mystic Vortex

    (note: in order to cast a particular Support Spell, you must have access to it)




    Races


    Avian
    Bonuses
    -30% Attack Time
    +20% Birth Rate
    +50% Ambush Protection

    Access to Fanaticism, Greater Protection

    Penalty
    No Access to Stables and Horses

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 11/0, 4.4nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 14/3, 1900gc 6.0nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - n/a

    Age 98



    Dark Elf
    Bonuses
    -33% Spell Rune Cost (excluding Ritual)
    +20% Training Ground Land Effects

    Access to Mind Focus, Sloth, Wrathful Smite

    Penalty
    +20% Thief Cost

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.8nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit – 13/5, 1950gc 6.0nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 98



    Dwarf
    Bonuses
    +25% Building Efficiency
    -50% Construction Time
    +25% Shielding Science Efficiency

    Access to Illuminate Shadows, Miner’s Mystique, Mystic Aura

    Penalty
    +50% Food Consumption

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 13/6, 1500gc 5.75nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 98



    Dryad
    Bonuses
    Each acre generates 3 Bushels of food and 0.6 Runes per tick
    +1 General

    Access to Gluttony, Mist, Town Watch

    Penalty
    -5% Building Efficiency
    -5% Science Efficiency

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 11/0, 4.4nw
    Defensive Specialist - 0/11, 5.5nw
    Elite Unit - 17/3, 2250gc 7.25nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw


    Elf
    Bonuses
    Eeach Guild generates 6 runes
    +20% Spell Duration

    Access to lluminate Shadows, Mage’s Fury, Magic Ward

    Penalty
    No Access to Dungeons
    +20% Explore Cost

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/12, 6.0nw
    Elite Unit - 13/5, 1350gc 5.25nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 98



    Faery
    Bonuses
    +10% Magic Effectiveness (WPA)
    +10% Thievery Effectiveness (TPA)

    Access to Amnesia, Blizzard, Chastity, Ghost Workers

    Penalty
    -5 Homes Population

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 5/13, 1950gc 7.25nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 98



    Gnome
    Bonuses
    +10% Population
    +25% Credits Gained in Combat
    Can Use Credits to Train Thieves
    -20% Damage taken from Massacre

    Access to Quick Feet, War Spoils

    Penalty
    -

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 11/3, 1100gc 4.75nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw


    Halfling
    Bonuses
    +8 Homes Capacity
    -50% Thief Cost
    +35% Cunning Science Efficiency

    Access to Chastity, Divine Shield, Invisibility

    Penalty
    No Access to Hospitals

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 6/11, 1800gc 6.25nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 98



    Human
    Bonuses
    +20% Combat Gains
    +10% Income

    Access to Fountain of Knowledge, Salvation

    Penalty
    +1 Self Spell Mana Cost
    +20% Spell Rune Cost

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 12/4, 2100gc 5.0nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 3/0, 0.9nw

    Age 98



    Orc
    Bonuses
    +15% Enemy Military Casualties
    -50% Draft Cost
    Can use 1 Mercenary or Prisoner for every 4 Offensive Units (Normally 5)
    +100% Dungeon Capacity (60 instead of 30)

    Access to Aggression, Bloodlust, Wrathful Smite

    Penalty
    -5% Science Effectiveness

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 15/3, 1900gc 6.75nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 98



    Undead
    Bonuses
    -33% Military Casualties
    Spreads and is Immune to the Plague
    No Food Needed

    Access to Animate Dead, Ghost Workers

    Penalty
    No access to Sabotage Operations
    +15% Military Wages

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 16/5, 2400gc, 8.50nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 98




    Personalities


    The Artisan
    +35% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
    -30% Building Damage taken from Arson, Greater Arson, Tornadoes, Raze Attacks
    -25% Build Time
    Access to Tree of Gold
    +25% Economy Science Book Production
    Starts with +600 Soldiers, +600 Specialist Credits and +200 Building Credits

    Age 98



    The Paladin
    -25% Military Casualties
    -1 Self Spell Mana Cost
    Can Cast Support Spells on Kingdom Members
    Access to Divine Shield, Greater Protection, Illuminate Shadows, Salvation, Wrathful Smite
    +25% Economy Science Book Production
    Starts with +600 Soldiers, +600 Specialist Credits and +200 Wizards

    Age 98



    The Heretic
    +50% Wizard Production
    -50% Thieves Lost on Thievery Operations
    -50% Wizards lost on Failed Spells
    +15% Channeling Science Efficiency
    +15% Crime Science Efficiency
    Access to Fool's Gold, Guile, Nightmares, Vermin
    Starts with +400 Thieves and +400 Wizards

    Age 98



    The Mystic
    +100% Guilds Effectiveness
    +1 Mana Recovery per Tick
    -50% Wizards Lost on Failed Spell Casts
    Access to Meteor Showers, Pitfalls, Revelation
    +30% Channeling Science Efficiency
    Starts with +800 Wizards

    Age 98



    The Raider
    +10% Combat Gains
    +1 War Horse Strength
    Immune to Steal War Horses
    Each Acre holds 8 War Horses and generates 0.2 per tick
    +25% Military Science Book Production
    Starts with +800 Soldiers and +800 Specialist Credits


    The Rogue
    +100% Thieves' Dens Effectiveness
    +1 Stealth Recovery per Tick
    -30% Thief Cost
    Access to All Thievery Operations
    Access to Revelation
    +30% Crime Science Efficiency
    Starts with +800 Thieves

    Age 98



    The Sage
    +10% Science Efficiency
    -40% Science Book Losses on Learn Attacks
    Access to Revelation
    +25% Science Book Production
    Starts with +400 Soldiers, +400 Specialist Credits and 4000 Science Books in each Category

    Age 98



    The Tactician
    Forts also provide the effects of Barracks
    No Access to Barracks
    Accurate Espionage
    Access to Clear Sight
    +25% Military Science Book Production
    Starts with +800 Soldiers and +800 Specialist Credits

    Age 98



    The War Hero
    +50% Bonuses from Honor
    -30% Honor Loss in Combat
    +3% Military Efficiency in War
    Access to Reflect Magic, Mind Focus
    +25% Military Science Book Production
    Starts with 800 Elites

    Age 98


    The Warrior
    +12% Offensive Military Efficiency
    Training Grounds also provide the effects of Armories
    No Access to Armories
    +50% Siege Science Efficiency
    +25% Military Science Book Production
    Starts with +800 Soldiers and +800 Specialist Credits

    Age 98




    Changelog:
    Last edited by Avenger; 13-11-2022 at 18:38.
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