Welcome to the Revised Changes for Age 99!
Schedule:
WoL Age 98 End: Saturday, November 19, 2022 @ 00:00 GMT
General Mechanics
- Ambush Attack inflicts 15% increased Military Kills.
- Peasants kills on Massacre Attack reduced 30%.
- Players can cancel their Mentor and set two mentors. Mentors can be used twice daily.
- Kingdoms can choose between Acres or Honor as War Bonus.
- The losing Kingdom of a War receives Science Books equal to 36 ticks production.
Buildings
- Training Grounds bonus Offense base effect increased to 1.75% (up from 1.5%).
- Libraries bonus Science Efficiency base effect increased to 1.5% (up from 1.25%).
Spells
- Meteor Showers - availability changed to Hostile/War.
- Mind Focus - effect bonus increased increased to 35% (up from 25%).
Support Spells
- Minor Protection
- Greater Protection
- Fertile Lands
- Magic Shield
- Natures Blessing
- Love and Peace
- Builders Boon
- Inspire Army
- Patriotism
- Illuminate Shadows
- Wrathful Smite
- Divine Shield
- Fanaticism
- Mist
- Salvation
- Town Watch
- Mystic Vortex
(note: in order to cast a particular Support Spell, you must have access to it)
Races
Avian
Bonuses
-30% Attack Time
+20% Birth Rate
+50% Ambush Protection
Access to Fanaticism, Greater Protection
Penalty
No Access to Stables and Horses
Soldier - 3/3, 1.5nw
Offensive Specialist - 11/0, 4.4nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 14/3, 1450gc 6.0nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - n/a
Age 98
Dark Elf
Bonuses
-40% Spell Rune Cost (excluding Ritual)
+25% Training Ground Land Effects
Access to Mind Focus, Sloth, Wrathful Smite
Penalty
+20% Thief Cost
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit – 13/5, 1950gc 5.5nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Dwarf
Bonuses
+25% Building Efficiency
-50% Construction and Raze Cost
Access to Illuminate Shadows, Miner’s Mystique, Mystic Aura
Penalty
+50% Food Consumption
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 13/6, 2000gc 5.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Dryad
Bonuses
Each acre generates 3 Bushels of food and 0.6 Runes per tick
-12.5% Training Time
Access to Mist, Town Watch
Penalty
No Accesst to Barracks
Soldier - 3/3, 1.5nw
Offensive Specialist - 11/0, 4.4nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 17/3, 2250gc 7.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Elf
Bonuses
Each Guild generates 6 runes
+20% Spell Duration
Access to Blizzard, Greater Protection, Illuminate Shadows, Mage’s Fury, Magic Ward
Penalty
No Access to Dungeons
+20% Explore Cost
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/12, 6.0nw
Elite Unit - 12/5, 1850gc 5.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Faery
Bonuses
+15% Magic Effectiveness (WPA)
+10% Thievery Effectiveness (TPA)
Access to Amnesia, Chastity, Ghost Workers, Gluttony
Penalty
-5 Homes Capacity
Soldier - 2/2, 1.0nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 5/13, 1950gc 7.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Gnome
Bonuses
+10% Population
+25% Credits Gained in Combat
Can Use Credits to Train Thieves
-20% Damage taken from Massacre
Access to Quick Feet, War Spoils
Penalty
-
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 11/3, 1100gc 4.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Halfling
Bonuses
+8 Homes Capacity
-50% Thief Cost
+35% Cunning Science Efficiency
Access to Chastity, Divine Shield, Invisibility
Penalty
No Access to Hospitals
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 6/11, 1800gc 6.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Human
Bonuses
+15% Combat Gains
+10% Income
Access to Fountain of Knowledge, Salvation
Penalty
+1 Self Spell Mana Cost
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 13/4, 2100gc 4.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 3/0, 0.9nw
Age 98
Orc
Bonuses
+15% Enemy Military Casualties
-50% Draft Cost
+50% Bonuses from Honor
Access to Bloodlust, Wrathful Smite
Penalty
-10% Science Effectiveness
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 14/3, 1700gc 7.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Undead
Bonuses
-33% Military Casualties
Spreads and is Immune to the Plague
No Food Needed
Access to Animate Dead, Ghost Workers
Penalty
No access to Sabotage Operations
+15% Military Wages
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 15/5, 2000gc, 8.0nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Personalities
The Artisan
+35% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
-30% Building Damage taken from Arson, Greater Arson, Tornadoes, Raze Attacks
-25% Build Time
Access to Tree of Gold
+25% Economy Science Book Production
Starts with +600 Soldiers, +600 Specialist Credits and +200 Building Credits
Age 98
The Paladin
-20% Military Casualties
-1 Self Spell Mana Cost
Can Cast Support Spells on Kingdom Members
Access to Divine Shield, Greater Protection, Illuminate Shadows, Wrathful Smite
+25% Economy Science Book Production
Starts with +600 Soldiers, +600 Specialist Credits and +200 Wizards
Age 98
The Heretic
+75% Wizard Production
-75% Thieves Lost on Thievery Operations
+20% Channeling Science Efficiency
+20% Crime Science Efficiency
Access to Fool's Gold, Guile, Nightmares, Vermin
Starts with +400 Thieves and +400 Wizards
Age 98
The Mystic
+100% Guilds Effectiveness
+1 Mana Recovery per Tick
Access to Meteor Showers, Pitfalls, Revelation
+30% Channeling Science Efficiency
Starts with +800 Wizards
Age 98
The Raider
Elite Gains +1/-1 Strength
+1 War Horse Strength
Immune to Steal War Horses
Each Acre holds 8 War Horses and generates 0.2 per tick
+25% Military Science Book Production
Starts with +800 Soldiers and +800 Specialist Credits
The Rogue
+75% Thieves' Dens Effectiveness
+1 Stealth Recovery per Tick
-30% Thief Cost
Access to All Thievery Operations
Access to Revelation
+30% Crime Science Efficiency
Starts with +800 Thieves
Age 98
The Sage
+10% Science Efficiency
-40% Science Book Losses on Learn Attacks
Immune to the Plague
Access to Revelation
+25% Science Book Production
Starts with +400 Soldiers, +400 Specialist Credits and 4000 Science Books in each Category
Age 98
The Tactician
+1 General
Accurate Espionage
Access to Clear Sight, Quick Feet
+25% Military Science Book Production
Starts with +800 Soldiers and +800 Specialist Credits
Age 98
The War Hero
+50% Bonuses from Honor
-30% Honor Loss in Combat
+5% Military Efficiency in War
Access to Aggression, Mind Focus, Reflect Magic
+25% Military Science Book Production
Starts with 800 Elites
Age 98
The Warrior
+12% Offensive Military Efficiency
Training Grounds also provide the effects of Armories
No Access to Armories
+25% Valor Science Efficiency
+25% Military Science Book Production
Starts with +800 Soldiers and +800 Specialist Credits
Age 98
Changelog:
- Fixed Dryad spec error
- Fixed various Spellbook errors