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Thread: Age 99 Revised Changes

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    Age 99 Revised Changes

    Welcome to the Revised Changes for Age 99!

    Schedule:
    WoL Age 98 End: Saturday, November 19, 2022 @ 00:00 GMT



    General Mechanics
    • Ambush Attack inflicts 15% increased Military Kills.
    • Peasants kills on Massacre Attack reduced 30%.
    • Players can cancel their Mentor and set two mentors. Mentors can be used twice daily.
    • Kingdoms can choose between Acres or Honor as War Bonus.
    • The losing Kingdom of a War receives Science Books equal to 36 ticks production.



    Buildings
    • Training Grounds bonus Offense base effect increased to 1.75% (up from 1.5%).
    • Libraries bonus Science Efficiency base effect increased to 1.5% (up from 1.25%).



    Spells
    • Meteor Showers - availability changed to Hostile/War.
    • Mind Focus - effect bonus increased increased to 35% (up from 25%).


    Support Spells
    • Minor Protection
    • Greater Protection
    • Fertile Lands
    • Magic Shield
    • Natures Blessing
    • Love and Peace
    • Builders Boon
    • Inspire Army
    • Patriotism
    • Illuminate Shadows
    • Wrathful Smite
    • Divine Shield
    • Fanaticism
    • Mist
    • Salvation
    • Town Watch
    • Mystic Vortex

    (note: in order to cast a particular Support Spell, you must have access to it)




    Races


    Avian
    Bonuses
    -30% Attack Time
    +20% Birth Rate
    +50% Ambush Protection

    Access to Fanaticism, Greater Protection

    Penalty
    No Access to Stables and Horses

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 11/0, 4.4nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 14/3, 1450gc 6.0nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - n/a

    Age 98



    Dark Elf
    Bonuses
    -40% Spell Rune Cost (excluding Ritual)
    +25% Training Ground Land Effects

    Access to Mind Focus, Sloth, Wrathful Smite

    Penalty
    +20% Thief Cost

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit – 13/5, 1950gc 5.5nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 98



    Dwarf
    Bonuses
    +25% Building Efficiency
    -50% Construction and Raze Cost

    Access to Illuminate Shadows, Miner’s Mystique, Mystic Aura

    Penalty
    +50% Food Consumption

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 13/6, 2000gc 5.25nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 98



    Dryad
    Bonuses
    Each acre generates 3 Bushels of food and 0.6 Runes per tick
    -12.5% Training Time

    Access to Mist, Town Watch

    Penalty
    No Accesst to Barracks

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 11/0, 4.4nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 17/3, 2250gc 7.25nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw


    Elf
    Bonuses
    Each Guild generates 6 runes
    +20% Spell Duration

    Access to Blizzard, Greater Protection, Illuminate Shadows, Mage’s Fury, Magic Ward

    Penalty
    No Access to Dungeons
    +20% Explore Cost

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/12, 6.0nw
    Elite Unit - 12/5, 1850gc 5.25nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 98



    Faery
    Bonuses
    +15% Magic Effectiveness (WPA)
    +10% Thievery Effectiveness (TPA)

    Access to Amnesia, Chastity, Ghost Workers, Gluttony

    Penalty
    -5 Homes Capacity

    Soldier - 2/2, 1.0nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 5/13, 1950gc 7.25nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 98



    Gnome
    Bonuses
    +10% Population
    +25% Credits Gained in Combat
    Can Use Credits to Train Thieves
    -20% Damage taken from Massacre

    Access to Quick Feet, War Spoils

    Penalty
    -

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 11/3, 1100gc 4.75nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw


    Halfling
    Bonuses
    +8 Homes Capacity
    -50% Thief Cost
    +35% Cunning Science Efficiency

    Access to Chastity, Divine Shield, Invisibility

    Penalty
    No Access to Hospitals

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 6/11, 1800gc 6.25nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 98



    Human
    Bonuses
    +15% Combat Gains
    +10% Income

    Access to Fountain of Knowledge, Salvation

    Penalty
    +1 Self Spell Mana Cost

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 13/4, 2100gc 4.75nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 3/0, 0.9nw

    Age 98



    Orc
    Bonuses
    +15% Enemy Military Casualties
    -50% Draft Cost
    +50% Bonuses from Honor

    Access to Bloodlust, Wrathful Smite

    Penalty
    -10% Science Effectiveness

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 14/3, 1700gc 7.25nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 98



    Undead
    Bonuses
    -33% Military Casualties
    Spreads and is Immune to the Plague
    No Food Needed

    Access to Animate Dead, Ghost Workers

    Penalty
    No access to Sabotage Operations
    +15% Military Wages

    Soldier - 3/3, 1.5nw
    Offensive Specialist - 10/0, 4.0nw
    Defensive Specialist - 0/10, 5.0nw
    Elite Unit - 15/5, 2000gc, 8.0nw
    Mercenary - 8/0, 0.0nw
    Prisoner - 8/0, 1.6nw
    War Horse - 2/0, 0.6nw

    Age 98




    Personalities


    The Artisan
    +35% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
    -30% Building Damage taken from Arson, Greater Arson, Tornadoes, Raze Attacks
    -25% Build Time
    Access to Tree of Gold
    +25% Economy Science Book Production
    Starts with +600 Soldiers, +600 Specialist Credits and +200 Building Credits

    Age 98



    The Paladin
    -20% Military Casualties
    -1 Self Spell Mana Cost
    Can Cast Support Spells on Kingdom Members
    Access to Divine Shield, Greater Protection, Illuminate Shadows, Wrathful Smite
    +25% Economy Science Book Production
    Starts with +600 Soldiers, +600 Specialist Credits and +200 Wizards

    Age 98



    The Heretic
    +75% Wizard Production
    -75% Thieves Lost on Thievery Operations
    +20% Channeling Science Efficiency
    +20% Crime Science Efficiency
    Access to Fool's Gold, Guile, Nightmares, Vermin
    Starts with +400 Thieves and +400 Wizards

    Age 98



    The Mystic
    +100% Guilds Effectiveness
    +1 Mana Recovery per Tick
    Access to Meteor Showers, Pitfalls, Revelation
    +30% Channeling Science Efficiency
    Starts with +800 Wizards

    Age 98



    The Raider
    Elite Gains +1/-1 Strength
    +1 War Horse Strength
    Immune to Steal War Horses
    Each Acre holds 8 War Horses and generates 0.2 per tick
    +25% Military Science Book Production
    Starts with +800 Soldiers and +800 Specialist Credits


    The Rogue
    +75% Thieves' Dens Effectiveness
    +1 Stealth Recovery per Tick
    -30% Thief Cost
    Access to All Thievery Operations
    Access to Revelation
    +30% Crime Science Efficiency
    Starts with +800 Thieves

    Age 98



    The Sage
    +10% Science Efficiency
    -40% Science Book Losses on Learn Attacks
    Immune to the Plague
    Access to Revelation
    +25% Science Book Production
    Starts with +400 Soldiers, +400 Specialist Credits and 4000 Science Books in each Category

    Age 98



    The Tactician
    +1 General
    Accurate Espionage
    Access to Clear Sight, Quick Feet
    +25% Military Science Book Production
    Starts with +800 Soldiers and +800 Specialist Credits

    Age 98



    The War Hero
    +50% Bonuses from Honor
    -30% Honor Loss in Combat
    +5% Military Efficiency in War
    Access to Aggression, Mind Focus, Reflect Magic
    +25% Military Science Book Production
    Starts with 800 Elites

    Age 98


    The Warrior
    +12% Offensive Military Efficiency
    Training Grounds also provide the effects of Armories
    No Access to Armories
    +25% Valor Science Efficiency
    +25% Military Science Book Production
    Starts with +800 Soldiers and +800 Specialist Credits

    Age 98




    Changelog:
    • Fixed Dryad spec error
    • Fixed various Spellbook errors
    Last edited by Avenger; 14-11-2022 at 01:42.
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