Welcome to the Final Changes for Age 99!
Schedule:
WoL Age 98 End: Saturday, November 19, 2022 @ 00:00 GMT
WoL Age 99 Open: Saturday, November 19, 2022 @ 12:00 GMT
WoL Age 99 Start: Monday, November 21, 2022 @ 18:00 GMT
WoL Age 99 End: Saturday, February 4, 2023 @ 00:00 GMT
General Mechanics
- Ambush Attack inflicts 15% increased Military Kills.
- Peasant kills on Massacre Attack reduced ~30%.
- The losing Kingdom of a War receives Science Books equal to 24 Ticks of production.
- The losing Kingdom of a War does not transfer (lose) Honor to the winner.
- Out of Range Wars will not award War Score.
- Players can cancel their mentor.
Spells
- Meteor Showers - availability changed to Hostile/War.
- Mind Focus - bonus effect increased to 35% (up from 25%).
- Mystic Vortex - cost will be reduced when cast on Kingdom mates and a bot request will be available.
Support Spells - list has been updated:
- Minor Protection
- Greater Protection
- Fertile Lands
- Magic Shield
- Natures Blessing
- Love and Peace
- Builders Boon
- Inspire Army
- Patriotism
- Illuminate Shadows
- Wrathful Smite
- Divine Shield
- Fanaticism
- Mist
- Salvation
- Town Watch
(note: in order to cast a particular Support Spell, you must have access to it)
Races
Avian
Bonuses
-30% Attack Time
+20% Birth Rate
+50% Ambush Protection
Access to Fanaticism
Penalty
No Access to Stables and Horses
Soldier - 3/3, 1.5nw
Offensive Specialist - 11/0, 4.4nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 14/3, 1550gc 6.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - n/a
Age 98
Dark Elf
Bonuses
-40% Spell Rune Cost (excluding Ritual)
+25% Training Ground Land Effects
Access to Mind Focus, Sloth, Wrathful Smite
Penalty
+20% Thief Cost
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit – 13/5, 1850gc 5.5nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Dwarf
Bonuses
+25% Building Efficiency
-50% Construction and Raze Cost
Access to Illuminate Shadows, Miner’s Mystique, Mist
Penalty
+50% Food Consumption
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 13/6, 1900gc 5.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Dryad
Bonuses
Each 2 acres generate 6 Bushels of food and 1 Rune per tick
-12.5% Training Time
Access to Mist, Town Watch
Penalty
No Access to Barracks
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 17/3, 2200gc 7.5nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Elf
Bonuses
Each Guild generates 6 runes
+20% Spell Duration
Access to Blizzard, Chastity, Illuminate Shadows, Mage’s Fury, Magic Ward
Penalty
No Access to Dungeons
+20% Explore Cost
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/12, 6.0nw
Elite Unit - 12/5, 1750gc 5.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Faery
Bonuses
+15% Magic Effectiveness (WPA)
+10% Thievery Effectiveness (TPA)
Access to Amnesia, Ghost Workers, Gluttony
Penalty
-5 Homes Capacity
Soldier - 3/3, 1.5nw
Offensive Specialist - 9/0, 3.6nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 5/13, 1900gc 7.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Gnome
Bonuses
+10% Population
Can Use Credits to Train Thieves
-20% Damage taken from Massacre
Access to Quick Feet, War Spoils
Penalty
-
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 11/3, 1200gc 4.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Halfling
Bonuses
+5 Homes Capacity
-50% Thief Cost
+35% Cunning Science Efficiency
Access to Chastity, Divine Shield, Invisibility
Penalty
No Access to Hospitals
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 6/11, 1400gc 6.0nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Human
Bonuses
+20% Combat Gains
+10% Income
Access to Fountain of Knowledge, Salvation
Penalty
+1 Self Spell Mana Cost
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 13/4, 1800gc 5.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 3/0, 0.9nw
Age 98
Orc
Bonuses
+15% Enemy Military Casualties
-50% Draft Cost
-10% Training Cost
Access to Bloodlust, Wrathful Smite
Penalty
-10% Science Effectiveness
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 14/3, 1850gc 6.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Undead
Bonuses
-33% Military Casualties
Spreads and is Immune to the Plague
No Food Needed
Access to Animate Dead
Penalty
+20% Military Wages
-50% Sabotage Damage
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 15/5, 2400gc, 7.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 98
Personalities
The Artisan
+35% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
-30% Building Damage taken from Arson, Greater Arson, Tornadoes, Raze Attacks
-25% Build Time
Access to Tree of Gold
+25% Economy Science Book Production
Starts with +600 Soldiers, +600 Specialist Credits and +200 Building Credits
Age 98
The Paladin
-20% Military Casualties
-1 Self Spell Mana Cost
Can Cast Support Spells on Kingdom Members
Access to Divine Shield, Fanaticism, Greater Protection, Illuminate Shadows, Wrathful Smite
+25% Economy Science Book Production
Starts with +600 Soldiers, +600 Specialist Credits and +200 Wizards
Age 98
The Heretic
+75% Wizard Production
-75% Thieves Lost on Thievery Operations
+20% Channeling Science Efficiency
+20% Crime Science Efficiency
Access to Fool's Gold, Guile, Nightmares, Vermin
Starts with +400 Thieves and +400 Wizards
Age 98
The Mystic
+100% Guilds Land Effects
+1 Mana Recovery per Tick
Access to Meteor Showers, Pitfalls, Revelation
+30% Channeling Science Efficiency
Starts with +800 Wizards
Age 98
The Raider
Elite Gains +1/-1 Strength
+1 War Horse Strength
Each Acre holds 8 War Horses and generates 0.2 per tick
Immune to Steal War Horses
+25% Military Science Book Production
Starts with +800 Soldiers and +800 Specialist Credits
The Rogue
+100% Thieves' Dens Land Effects
+1 Stealth Recovery per Tick
Access to All Thievery Operations
Access to Revelation
+30% Crime Science Efficiency
Starts with +800 Thieves
Age 98
The Sage
+10% Science Efficiency
-50% Science Book Losses on Learn Attacks
Immune to the Plague
Access to Mystic Aura, Revelation
+25% Science Book Production
Starts with +400 Soldiers, +400 Specialist Credits and 4000 Science Books in each Category
Age 98
The Tactician
+1 General
Accurate Espionage
Access to Clear Sight, Quick Feet
+25% Military Science Book Production
Starts with +800 Soldiers and +800 Specialist Credits
Age 98
The War Hero
+50% Bonuses from Honor
-30% Honor Loss in Combat
+5% Military Efficiency in War
+10% Dragon Slaying Strength
Access to Aggression
+25% Military Science Book Production
Starts with 800 Elites
Age 98
The Warrior
+12% Offensive Military Efficiency
Training Grounds also provide the effects of Armories
No Access to Armories
+25% Valor Science Efficiency
+25% Military Science Book Production
Starts with +800 Soldiers and +800 Specialist Credits
Age 98
Changelog:
- Updated with end date
- Fixed Faery soldier value
- Fixed Rogue thief cost
- Fixed minor typos