Welcome to the Revised Changes for Age 100!
Schedule:
WoL Age 99 End: Saturday, February 4, 2023 @ 00:00 GMT
General Mechanics
- Attacks no longer convert Specialists to Elite units.
- Wizards killed on Massacre Attack increased by ~20%. Thieves killed reduced by ~15%.
- Explore Pool decay increased to .2% (1500 natural growth cap).
- Explore Pool can only be aided to Provinces below Median.
- EoWCF Explore costs increased from 500% to 600% (from 250% to 300% under Median).
- Defensive Force Ceasefire removed. Offensive FCF is available after 24h of no offensive actions (with no penalties). Offensive Force Ceasefire removed.
- Maximum Meter reduced to 180 points.
- Meter based Relations throttling reintroduced, every 1 point over a 90 point Meter difference will result in a stacking Gains penalty for the Kingdon with the higher Meter and stacking reduced Defensive Military Casualties for the Kingdom with the lower Meter.
- Relative KD NW (RKNW) gains factor reintroduced, maximum penalty and scaling reduced.
- War Points removed.
- Kingdom Page will contain a link to a summarized history of the Kingdom's War victories.
- Auto-Surrender timer lowered from 72 to 48 ticks.
- Honor Gains in War increased by ~20% (Attacks, Spells, Ops).
- Minimum Land Gains in War increased from 3.5% to 4%.
- War reward structure rescaled:
- War Win Land bonus is now equal to 10% of the losing Kingdom's total Acres after withdrawal (10% subtracted from each province in the losing Kingdom, distributed evenly to the winner, this is not modified by Tier).
- War Win Honor bonus is now equal to 5% of the losing Kingdom's total Honor at withdrawal (5% subtracted from each province in the losing Kingdom, distributed evenly to the winner, this is not modified by Tier) plus an amount of Honor generated (roughly 1/2 of current, modified by Tier).
- The winning Kingdom gains extra Pool, Credits and Science Books (modified by Tier).- Tier is now equal to number of Wars won, bonus reduced to 5%, maximum Tier increased to 10 (the Land and Honor transferred is not affected by Tier bonus).
Buildings
- Homes Birth Rate % bonus replaced with +1 flat rate bonus.
- Banks - Income bonus increased to 1.5% (max 37.5%).
Science
- Science Book decay removed.
- Production Science effect modifier reduced.
- Invocation Science removed.
- New Arcane Science type added: Finesse - reduced Wizard and Thief losses on failed Spellcasts and Operations.
- Science Efficiency damage from Amnesia recovers over 8 24 Ticks.
- Learn Attack in War Efficiency base damage increased to 10%. Damage recovers over time.
- Learn base gains altered from 3% allocated +30% unallocated to 2% allocated +50% +30% unallocated.
- Base Scientist Generation increased from 1.5% to 2%.
- Scientist Production reduced from 100/120/140/160 to 70/80/90/100.
- Scientists rank up at 1680/5520/12000 experience.
Military and Units
- Wizard Networth increased to 7.
- Base War Horse strength increased to 3.
Spells
- Expose Thieves - effect changed to 10% 8% of current Stealth level damage per Tick.
- Guile - effect reduced to +10%.
- Magic Ward - effect increased to +100%.
- Sloth - now also increases Draft Cost by +100%.
- War Spoils - availability changed to general.
Support Spells - list has been updated:
- Minor Protection
- Greater Protection
- Fertile Lands
- Magic Shield
- Natures Blessing
- Love and Peace
- Builders Boon
- Inspire Army
- Patriotism
- Wrathful Smite
- Fanaticism
- Mist
- Divine Shield
- Illuminate Shadows
- Salvation
(note: in order to cast a particular Support Spell, you must have access to it)
Rituals
- Affluent: removed
- Barrier: -15% Damage from Enemy Instant Magic & Thievery Operations, +5% Defensive Military Efficiency
- Expedient: -25% Training Time, -25% Construction Time, +20% Draft Rate
- Godspeed: -10% Attack Time, -20% Military Casualties
- Havoc: +20% Offensive WPA & TPA, +10% Instant Spell Damage, +10% Sabotage Damage
- Onslaught: +10% Offensive Military Efficiency, +15% Enemy Military Casualties on Attacks
- Stalwart: removed
Honor
- Income bonus replaced with Resource Production bonus (Income, Food, Runes).
- Offensive Military Efficiency bonus replaced with Military Efficiency bonus. Effect halved.
Dragons
- Food cost doubled increased by 50%.
Races
Avian
Bonuses
-15% Attack Time
+15% Enemy Military Casualties
+5 Homes Capacity
Access to Fanaticism
Penalty
+10% Combat Losses
No Access to Stables and War Horses
Soldier - 3/3, 1.5nw
Offensive Specialist - 11/0, 4.4nw
Defensive Specialist - 0/11, 5.5nw
Elite Unit - 14/5, 1000gc 7.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - n/a
Age 99
Dwarf
Bonuses
+25% Building Efficiency
-50% Construction Time
Free Construction
Access to Miner's Mystique, Mist, Mystic Aura
Penalty
+50% Food Consumption
Cannot Accelerate Construction
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 13/6, 1000gc 7.5nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 3/0, 0.9nw
Age 99
Elf
Bonuses
+25% +20% Spell Duration
+50% Rune Production
No Runes Needed (excluding Ritual)
Access to All Racial Spells Chastity, Fountain of Knowledge, Ghost Workers, Gluttony, Invisibility, Magic Ward, Sloth
Penalty
-5% Population
-1 General
+1 Self Spell Mana Cost
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/12, 6.0nw
Elite Unit - 12/5, 6.5nw, 1075gc 900gc
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 3/0, 0.9nw
Age 99
Faery
Bonuses
+25% Magic Effectiveness (WPA)
No Runes Needed (excluding Ritual)
Access to Chastity, Fountain of Knowledge, Ghost Workers, Gluttony, Guile, Magic Ward, Sloth All Racial Spells
Penalty
-10% Population
-20% Birth Rate
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 4/12, 6.75nw, 850gc 1000gc
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 3/0, 0.9nw
Age 99
Halfling
Bonuses
+10% 5% Population
+25% Thievery Effectiveness (TPA)
-30% Thief Cost
Access to Quick Feet Guile, Town Watch
Penalty
-
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 10/4, 725gc 5.5nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 3/0, 0.9nw
Age 99
Human
Bonuses
+10% Science Efficiency
+30% +20% Birth Rate
Access to Greater Protection, Tree of Gold
Penalty
+15% Military Casualties
Soldier - 3/3, 1.5nw
Offensive Specialist - 12/0, 4.8nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 8/11, 1200gc 7.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 3/0, 0.9nw
Age 99
Orc
Bonuses
+20% Combat Gains
Free Draft
Access to Aggression, Bloodlust
Penalty
+15% +10% Damage taken from Instant Spells
+15% +10% Damage taken from Sabotage Ops
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 15/2, 1050gc 6.25nw 14/4, 1100gc 6.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 3/0, 0.9nw
Age 99
Undead
Bonuses
-50% Offensive Military Casualties
Spreads and is Immune to the Plague
No Food Needed
Access to Animate Dead
Penalty
-25% Science Efficiency
No Access to Hospitals
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 15/4, 1000gc, 7.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 3/0, 0.9nw
Age 99
Personalities
The Cleric
-30% Military Casualties
Immune to the Plague
-1 Self Spell Mana Cost
Can Cast Support Spells on Kingdom Members
Access to Divine Shield, Fanaticism, Greater Protection, Illuminate Shadows, Salvation, Wrathful Smite
Starts with +600 Soldiers, +600 Specialist Credits and +200 Wizards
Age 99
The Heretic
+75% Wizard Production
-50% Thieves Lost on Failed Thievery Operations
+20% Spell Damage
+20% Sabotage Damage
Access to Amnesia, Fool's Gold, Nightmare, Vermin
Starts with +400 Thieves and +400 Wizards
Age 99
The Merchant
+30% Income
50% Protection of Gold from Theft, Plunder, Fool's Gold
Immune to All Income Penalties
Access to Clear Sight
Starts with +600 Soldiers, +600 Specialist Credits and +100k gold
The Mystic
+100% Guilds Effectiveness
+1 Mana Recovery per Tick
Access to Blizzard, Mage's Fury, Meteor Showers, Pitfalls
+20% Channeling Science Efficiency
Starts with +800 Wizards
Age 99
The Rogue
+100% Thieves' Dens Effectiveness
+1 Stealth Recovery per Tick
Access to All Thievery Operations
Access to Invisibility
+20% Crime Science Efficiency
Starts with +800 Thieves
Age 99
The Sage
+10% Science Book Production
Immune to the Plague
-50% Science Book Losses on Learn Attacks
Access to Revelation, Scientific Insights
Starts with +400 Soldiers, +400 Specialist Credits and 4000 Science Books in each Category
Age 99
The Shepherd
-15% Combat Losses
-15% Damage taken from Instant Spells and Sabotage Operations
Immune to Droughts, Storms
Access to Reflect Magic
Starts with +800 Soldiers and +800 Specialist Credits
The Tactician
-15% Attack Time
+1 General
Enhanced Conquest Attack
Accurate Espionage
Access to Quick Feet
Starts with +800 Soldiers and +800 Specialist Credits
Age 99
The War Hero
+50% Bonuses from Honor
-30% Honor Loss in Combat
+5% Military Efficiency in War
Starts with 800 Elites
Age 99
The Warrior
+15% Offensive Military Efficiency
-20% Military Wages
-75% Mercenary Cost
Starts with +800 Soldiers and +800 Specialist Credits
Age 99
Changelog:
- Fixed typo.