The Age of Hegemony - Genesis 155


Welcome to the new age.

This is a complete overhaul age of the races and personalities. (Including new forum post format! Please leave feedback with council!)

Planned Schedule for the Round
Age Start: Friday 08/09/24 @ 16:00 GMT
Age End: Saturday 08/17/24 @ 16:00 GMT

Tick Length will be 15 minutes.

Please refer to the chooser for the appropriate stats for each race and personality, as all of them will have changed from prior rounds in a major way.

Relations

  • War Proposal is Enabled
  • War range is NW only (You / 0.85 - You * 0.85)
  • War minimum duration is 14 ticks
  • War Auto-WD can occur at 10 ticks
  • War Auto-WD phases in over time up to 75% NW at 48 tick duration
  • EOWCF is 48 ticks
  • Subdue Wizards exists in place of Assassinate Wizards
  • Meter Maximum is 25 points, Unfriendly relations begin at 7.0 points, Hostile Relations begin at 12.0 points
  • War may be declared by the lesser relations kingdom until the meter is 14 for both kingdoms when both may declare



Dragons

The following dragons are enabled with the following HP and Cost Modifiers:

Code:
Dragon Type	HP Mod	Cost Mod
Sapphire	3	2
Topaz		2	2
Amethyst	3.5	3.5
Ruby		3	2.7
Emerald		3.5	3.2
Onyx		2.5	2.3


Economy

Code:
Starting Stats:
Acres 1200      Scientists 15
Peasants 20000  Wizards 400
Soldiers 8000   Thieves 400
Gold 2.5M       Runes 5K
Credits 8000


Population is doubled across the board:

  • Built land holds 50 people, gives 30 jobs. BE *should* function as we expect it to with the population numbers adjusted.
  • Homes function with doubled efficacy as population has doubled. WoL = 25 space + 10 home bonus. Genesis = 50 space + 20 home bonus
  • Base income is 4gc/peasant


Military

  • Specialists now cost 750gc
  • Elite costs greatly increased (see chooser)
  • Soldiers are 3/3 unless modified by a race
  • Spec value is 10
  • Intra-Kingdom Attacks are significantly stronger
  • Multi Attack Protection is lessened
  • Attacks generate land at a rate of an additional 20% outside of war, and 5% in war
  • Ambush will only gain land that was taken, and not generated
  • The maximum gains cap is 25% of the target province's land
  • Military Upkeep is the same as WoL



Undeads have a Conversion Pipeline:

Each tick, 2% of soldiers will be converted to specs. Each tick specs are converted to elites with (sum of ospec + dspec) x 2% = total converted. These will be, if able, taken equally from ospec and dspec troops.

General

The following effects are double their WoL values in Genesis:

Birth Rate, Wizard Generation, Mana Generation per tick, Stealth regeneration per tick

Science:

  • Scientist generation rate is 5% / tick
  • Scientists generate 400 books / tick



Rituals:

  • 16 casts are needed for 100% effectiveness
  • 20 casts required to abolish
  • 10 tick minimum duration
  • 36 tick standard duration
  • Overcasting is significantly more potent in Genesis than WoL



Ritual Options mirror WoL for this round

Bravery is active

This mechanic is designed to reward provinces that attack in range and stronger provinces while penalizing bottom feeding. The effects of Bravery are as follows:

  • Increase your Birthrate by 75% of your Bravery
  • Increase your Dragon Slaying strength of all troops by 75% of your Bravery
  • Increase your honor gains on attacks by 50% of your Bravery
  • Increase your scientist generation per tick by 35% of your Bravery


Example: Bravery = 20; Birthrate adjustment is 75% therefore Birthrate increase is: 20 x 75% = 15%; thus your increased birthrate is "(Current Birthrate) x (1.15)"

  • Bravery will increase differently based on the attack type
  • Bravery over 10 will decay per tick while not in war
  • Bravery will not decay for 10 ticks following your most recent bravery gain
  • Bravery gain is affected by the composition of your army and the attacks you make (Trad March/Plunder/etc)


Support Spells:


Builder's Boon, Divine Shield, Fanaticism, Fertile Lands, Ghost Workers, Greater Protection, Hero's Inspiration, Illuminate Shadows, Inspire Army, Love and Peace, Magic Shield, Minor Protection, Nature's Blessing, Patriotism, Scientific Insight, Wrath