Welcome to the Proposed Changes for Age 109!
Schedule:
WoL Age 109 Open:
WoL Age 109 Start:
WoL Age 109 End:
Age of Ember and Frost
As the realms ignite with fiery power and frostbound cunning, the Draconians ascend from their volcanic sanctuaries, their Dragon Skin deflecting not just the fury of battle but the elements themselves. These scaled warriors channel their innate might, leaving devastation in their wake. Alongside them, the mischievous Goblins rise with their devious ingenuity, calling on their cunning Wargs to devour the supplies of their enemies and sow chaos across the lands.
Yet, amidst the fiery battles and icy plots, a haunting chill stirs in the dark corners of the realm—a whisper of the undead, echoing through frostbitten winds, promising that ancient powers may yet return.
General Mechanics and Misc
The Hostility Meter
- Failing a Raze Attack will generate 4.5 meter points
- Military Losses for failing a Raze Attack will be increased by 60%
- Raze Bounce Attacks will have a base return time of 16 ticks.
Mentor Changes
- Frequency of Cooldown 12 Ticks (from 24)
Attacks
- Learn Attack: Base gains are adjusted to ~2% of allocated books and ~30% of unallocated books During War, Learn temporarily removes ~35% of current allocated Science Books, these return over 48 Ticks.
Dragons - New Dragon OPAL
- -40% Science Effects
- -20% Drafted Soldiers
Introducing Unique Racial Abilities
This age introduces powerful racial abilities, capturing the distinct essence of each race to provide strategic depth. Whether channelling the skies as an Avian, sowing sabotage as a Goblin, or wielding arcane potency as an Elf, players can master their chosen race's strengths.
Each race has a unique ability that reflects its core strengths and theme. These abilities are categorised as either passive bonuses or active abilities:
Passive Bonuses: These are always in effect and provide consistent benefits without requiring activation.
Active Abilities: Must be activated by the player and grant powerful effects for a limited duration. Once the duration expires, a cooldown timer begins, during which the ability cannot be used again.
Introducing a New Spell
Inferno - Self Spell. Increase Fireball Damage by 30% for a limited duration. While cast also increases Fireball Damage to yourself by 30%. Medium Difficulty.
RACES
Avian
Bonuses
-25% Attack Time
+60% Birth Rate
Immunity to Ambush
Access to Greater Protection, Clear Sight
Unique Ability: Skybound Strike
Unique Passive: 5% chance to return instantly after an attacK.
Penalties
+15% Military Casualties
No Access to Stables and War Horses
Soldier - 3/0, 0.75nw
Offensive Specialist - 11/0, 4.4nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 14/3, 900gc, 6.5nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - n/a
Age 108
Dark Elf
Bonuses
No Rune Cost (Excluding Ritual)
+15% Magic Effectiveness (WPA)
Can train Thieves with Specialist Credits
Access to Blizzard, Guile, Mage's Fury, Fools Gold, Inferno
Unique Ability: Shadow Surge
Activated Ability: When activated, offensive spells have a 15% chance to cast again at no mana cost for 6 Utopian Days Can only be reactivated after 24 Utopian Days
Penalties
+30% Exploration Costs
+30% Military Wages
Soldier - 3/0, 0.75nw
Offensive Specialist - 11/0, 4.4nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 10/10, 1050gc, 7.0nw
Mercenary - 8/0, 0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 108
Dwarf
Bonuses
+30% Building Efficiency
-50% Construction Time
Access to Miner’s Mystique
Unique Ability: Earthshaker
Activated Ability: When activated, the next attack if successful will raze all Forts and Castles on the target province. Can only be reactivated after 24 Utopian Days.
Penalties
Cannot use Accelerated Construction
+100% Food Consumption
Soldier - 3/0, 0.75nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 13/6, 1000gc, 7.5nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 108
Elf
Bonuses
+25% Magic Effectiveness (WPA)
-20% Military Casualties
Access to Chastity, Mist, Pitfalls, Wrath
Unique Ability: Mana Well
Activated ability: When activated, fully restores the caster's mana to 100%. Can only be reactivated after 24 Utopian Days.
Penalties
+20% Military Wages
No Access to Dungeons and Prisoners
Soldier - 3/0, 0.75nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/11, 5.5nw
Elite Unit - 12/4, 900gc, 5.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 108
Faery
Bonuses
+25% Offensive Spell Duration
+25% Self Spell Duration
+1 Mana per Tick in War
Access to Tree of Gold, Quick Feet, Town Watch, Vermin, Chastity, Mist, Pitfalls, Wrath, Miner’s Mystique, Blizzard, Guile, Mage's Fury, Greater Protection, Clear Sight, Fountain of Knowledge, Salvation
Unique Ability: Ethereal Mirage
Passive: Mystic Vortex removes all active spells from the target province when successfully cast.
Penalties
-10% Population
Soldier - 3/0, 0.75nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 4/12, 850gc, 6.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.0nw
Age 108
Halfling
Bonuses
+15% Population
+25% Thievery Effectiveness (TPA)
-10% Military Training Time
Access to Quick Feet, Town Watch, Vermin
Unique Ability: Sneak Attack
Activated ability: When activated, Thievery operation incur no losses for 1 Utopian Day. Can only be reactivated after 24 Utopian Days.
Penalties
-25% Birth Rate
+15% Military Wages
Soldier - 3/0, 0.75nw
Offensive Specialist - 9/0, 3.6nw
Defensive Specialist - 0/9, 4.5nw
Elite Unit - 11/5, 850gc, 6.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 108
Human
Bonuses
+30% Science Efficiency
+15% Income
Access to Aggression, Fountain of Knowledge, Greater Protection
Unique Ability: Interest
Activated ability: When activated, provides an additional extreme activity bonus for the province. Can only be reactivated after 24 Utopian Days.
Penalties
-80% Magic Effectiveness (WPA) on Defense
Can not Run Libraries
Soldier - 3/0, 0.75nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 11/5, 900gc, 6.5nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 3/0, 0.9nw
Age 108
Orc
Bonuses
+35% Battle (Resource) Gains
-50% Draft Cost
Train Elites with Specialist Credits
Access to Aggression, Bloodlust
Unique Ability: Warlord’s Fury
Passive: Successful attacks plunder an additional 20% resources (gold, runes, food) based on traditional plunder attack, and return 15% of military casualties(soldiers specialists, and elites).
Penalties
-25% building Credits gained on successful attacks
Soldier - 3/0, 0.75nw
Offensive Specialist - 11/0, 4.4nw
Defensive Specialist - 0/9, 4.5nw
Elite Unit - 15/4, 950gc, 7.25nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 108
Draconian
Bonuses
+10% Offensive Military Efficiency
+10% Defensive Military Efficiency
-100% Military Wages (wages are 0 gold coins at all times)
Access to no additional spells
Unique Ability: Dragonbreath
Passive: Upon successful attacks, Draconians will breathe fire on their enemies, destroying 1% of their entire population
Penalties
-30% Thievery effectiveness (TPA)
-15% income
Soldier - 3/0, 0.75nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 13/5, 950gc, 7.0nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Goblins
Bonuses
+25% Birth Rates
+25% Enemy Military Casualties
+20% Population
Access to no extra spells.
Unique Ability: Call the Wargs
Activated ability: When activated, the next successful attack reduces the target's food reserves to zero. It can only be reactivated after 24 Utopian Days.
Penalties
+60% damage from all magic sources (+ damage from instant, and + effect from fading spells)
Soldier - 3/0, 0.75nw
Offensive Specialist - 9/0, 3.6nw
Defensive Specialist - 0/9, 4.5nw
Elite Unit - 9/9, 800gc, 7.0nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Personalities
The Artisan
+50% Building Capacity (Homes, Stables, Dungeons)
+50% Building Production (Banks, Farms, Stables, Towers)
+50% Building Credits gained in Combat
+100% Successful Espionage Operations for double stealth cost
-20% Building Damage taken from Arson, Greater Arson, Tornado, Raze
+20% Artisan Science Efficiency
Starts with +600 Soldiers, +600 Specialist Credits and +200 Building Credits
Unique Passive: Masterful Craftsmanship Artisans have a 25% chance to receive 15% of a building's cost back as building credits upon construction
Age 108
The Necromancer
+15% Wizard effectiveness (WPA)
Access to Nightmares
Starting Bonus: +500 Wizards, +500 Specialist Credits
Unique Passive: Dark pact After each successful attack, Necromancers convert:
- 10% of the enemy's casualties into Wizards for the Necromancers province. Minimum gain of 1 wizard per a successful attack.
- 15% of the enemy's casualties into Soldiers for the Necromancers province. Minimum gain of 1 soldier per a successful attack.
- 25% of the enemy's casualties into Peasants for the Necromancers province. Minimum gain of 1 Peasant per a successful attack.
The Cleric
+1 Elite Defensive Value
+1 Defensive Specialist Strength
- 1 Self Spell Mana Cost
-25% Damage from Instant Spells
Access To Salvation, Revelation, Divine Shield, Illuminate Shadows
Starts with +800 Soldiers and +800 Specialist Credits
Unique Passive: Divine Favour When casting self-spells, Clerics have a 15% chance to double the spell's duration, symbolizing their deep connection to divine powers
Age 108
The Heretic
+50% Wizard Production
-50% Thieves lost on Thievery Operations
+25% Thievery Efficiency (TPA)
+10% Magic Efficiency (WPA)
Access to Meteor Showers, Greater Arson
Starts with +400 Wizards and +400 Thieves
Unique Passive: Blasphemous Might After a successful sabotage operation, Heretics have a 10% chance to gain a temporary increase of 5% WPA.
Age 108
The Mystic
+75% Guilds Effectiveness
+1 Mana Recovery per Tick
Access to Magic Ward, Meteor Showers, Mage’s Fury, Mind Focus, Chastity, Fools Gold,
+25% Channeling Science Efficiency
Starts with +800 Wizards
Unique Ability: Righteousness Fury:Gains access to Righteous Aggressor and Righteous Defender
These are 1-2 hour duration spells that were first introduced in genesis and when cast and active have the following effects:
Righteous aggressor will convert offensive specialist to elites on successful attack similar to how undeads have worked in past ages.
Righteous defender will convert defensive specialist to elites when you are attacked at roughly the same rate offensive conversions occur.
Age 108
The Rogue
+80% Thieves' Dens Effectiveness
+1 Stealth Recovery per Tick
Access to All Thievery Operations
+25% Crime Science Efficiency
Starts with +800 Thieves
Unique Passive: Shadow's Grace: After a successful thievery operation, Rogues have a 5% chance to recover 5% of stealth.
Age 108
The Tactician
-15% Attack Time
No Thieves lost on intel
+25% Credits gained in Combat
+25% Siege Science Efficiency
Starts with +800 Soldiers and +800 Specialist Credits
Unique Passive: Dragons Wrath: When attacking, 10% of your raw offense will also deal damage to the dragon as well as attack your target (i.e. if you attack someone with 10,000 soldiers the dragon will also take 3000 points of damage) .
Age 108
The Shapeshifter
20% of Specialists convert to Elites on Successful Attacks
Adaptive Form Shift :Shapeshifters can choose a temporary change in military losses. On Month change (24th->1st) they can choose to either have +10% Enemy Military Casualties, or -25% Military Casualties losses
Adaptive Morphing: Shapeshifters can choose to temporarily increase either their Offensive or defensive prowess. On Month Change (24th->1st) they can choose to either have 25% offense gains, or -10% defensive losses
Starts with: +500 Elites and +500 Specialist Credits.
Unique Ability: Land Lust: Target loses twice the acres you gain, this is only available in WAR
The Warrior
+1 General
+4 Mercenary & Prisoner Strength
-50% Mercenary Cost
+25% Tactics Science Efficiency
Starts with +800 Soldiers and +800 Specialist Credits
Unique Passive: Indomitable Spirit: Warriors have a 20% chance to suffer no military losses during an successful attack or defense
Age 108
Changelog:
- necro missed %
- small Dwarf fix
- typo