The actual consequences of thievery being strenghtened as well as the source of ALL intel is the following;

* Strong thief races or anyone with high enough tpa will be immune to intel gathering from pure attackers or A/m's
* This forces everyone to run high tpa if they don't want to blind hit
* This forces a uniform playstyle across the server, making 2 of the current 3 established attacking combinations have to dedicate a lot of ppa to tpa.

HOWEVER

* That tpa will be less useful than today to harm enemies, since the resource behind thieving damage is stealth. That stealth will now be needed to get all intel. Consider again the first 2 points which basically forces people to run high tpa. Thus, even if you are also high tpa yourself - the intel ops will not be auto-successes.

So what we have is a scenario where most of the server have to run high tpa, but only those with the highest tpa (high enough to get all intel on everyone else easily) can actually utilize it to do NS or other thievery ops that are interesting.

Nothing wrong with adding halflings, but please do not mess with the game mechanics beyond race numbers until someone making changes has full understanding of how the game works in practice. This is not meant to offend, but is AFAIK the reality.

Disclaimer: This is presuming the intel ops will be similiar to today's SoM in difficulty.