Quote Originally Posted by noobium View Post
Humans are awesome btw. They aren't just for tog - 6/4 elites stand up very nicely in a chain situation, and the elite alone basically negates their population penalty (10 combined strength against 8-9, many of whom cannot afford to keep their elites at home or whose elites are not very useful for attacking. Once they can keep some defense at home they're able to avoid most of the mass+learn rape that happens to attackers on land defense, and if they picked sage that learn rape is less effective.

So many people overrate population bonuses anyway... good for starting position but in any war past mintime it starts to mean less and less...
Agreed, humans do stand up nicely. I just came out of war -1200 odd acres but was able to maintain a relatively high offence (so long as I kept vigilant with army in/out). I can't agree with crease regarding econ. War lasted 3 days and in that time I had MS, greed and riots up for 97% of it but despite this I was still making GC enough to draft and train enough specs to mitigate leet losses (this is especially relevant with -50% train time). Especially after being chained, it mattered not what def I left at home as I had high offensive capability, enough to tap the top and come away with great gains - I was always on the up-and-up regardless.

Noobium put it eloquently when he rated humans with: "dynamic momentum".