Copying from http://forums.utopia-game.com/showth...ducts-are-fine

Quote Originally Posted by Madchess View Post
Got one I think Friday, slightly bigger province and kd (arround 5% and 10% respectively) 27 scientists on the target, might not have run any protection. Failed a day or two earlier, on a 26 scientist t/m, nw arround the same, kd nw perhaps 10% smaller, might have run protective buildings or 27 might have ben the lowest number to give a possible return.

Abduct works, and it works just fine, in 1-2 weeks even the ones that don't know how it is played can get returns from abducts.
Quote Originally Posted by Korp View Post
All the intel thats been collected so far thats about abduct points towards 30-31 being the number that needs to be achieved before abduct is viable. We dont know for sure either but thats part of the game, finding things out.

Why look at just the total scientists. I got an alchemy professor. Target had 15 alchemy professors. [in war, 104% net, not hit] Could be based on any of these:

-total scientists
-total professors (grads?)
-professors in a field
-skill points in a field

If it had been scientists in a field we should have seen a few abductions when the targets had 15+ novices.