The hardest decision was between a human or undead tac in the HQ, and then if warrior would be better on human. While I could switch them back and forth assured the undead are superior in gritty situations, the human ability to reflect magic was a factor. While it may not seem an attackers business to think about ops, I’d like the enemy to think about it time to time. Warrior just doesn’t have enough ‘training time applicable situations‘ to make it tactically viable. You’d have to run halfling warrior to bring war spoils to the table to give training speed real traction. We just don’t have room in the virtual kingdom to spare halfling for warrior work. You might explore this for glorious land grabs.

Thanks to CDoB and phoenix for influencing the switch from war hero to tac for the undead. This allowed me to pursue the esoteric
elf war hero as an honor levy. I’m still wondering what an elf war hero does, but I know it can accumulate honor effect. Even if you don’t know how to initialize tactics for a given build you have to recognize where resources pool. I’d have to play one to get in the groove.

Avian cleric is almost a must, but it feels good. I was never a big avian cleric fan until they added the horrific casualty bonus. With the undead tacs and avians the spearhead divisions are more capable of running interference on their own. The assault divisions are more economy based this age which should bloom into a monstrous advantage as the age progresses.

I’m sure a dwarf rogue is supposed to be superior to elf rogue, but I wanted a dwarf cleric and another honor dipping elf. You may not understand some of this brand of reasoning, but you should always have venues of opportunity in your strategy. I know watching some elf sliming his way up the honor charts would drive me nuts. They’re the tweeners that get away with stuff in war. The war hero should be deceptively good in combat with 7/3 elf lords and 0/6 archers.

As for the HQ division, it continues as a support division. They nudge where needed.