Welcome to the FINAL Changes for Age 98!
Schedule:
WoL Age 97 End: Saturday, 3 Sep at 00:00 GMT+00:00
WoL Age 98 Open: Saturday Sept 3, 2022 @ 17:00 GMT
WoL Age 98 Start: Wednesday Sept 7, 2022 @ 18:00 GMT
WoL Age 98 End: Saturday, November 19, 2022 @ 00:00 GMT
General Mechanics
- Desertions will be equal across the entire army, regardless if the units are home or away.
- The losing Kingdom of a War will now have 10% of total Honor transferred to the winning Kingdom. Each province from the losing Kingdom will lose x% of honor, each province in the Winning Kingdom will receive an equal amount of honor. War Win Score Tier bonuses will affect the honor received by the winning Kingdom but not the honor lost by the losing Kingdom.
- War Networth auto-win requirements changed to opponent Networth dropping to 66% and a minimum of 72 ticks passed.
- Province auto-abandon time reduced from 2+3 days to 2+2 days.
- All Races convert specialists to elites on successful Traditional Marches and Conquest attacks.
Buildings
- Watchtowers Sabotage Damage protection effect reduced to 2.5% base (62.5% max).
Science
- Science NW per Book reduced by ~15%.
Military, Attacking and Defending
- MAP generated by Learn Attack increased by ~15%.
- Failed attacks will generate Hostility Meter points more closely related to Offense / Defense ratio of a Traditional March. The minimum meter movement has been removed.
Rituals
Rituals
- Affluent: +15% Income, +20% Draft Rate
- Barrier: -20% Damage from Enemy Instant Magic & Thievery Operations, -10% Combat (Resource) Losses
- Expedient: -20% Training Time, -20% Training Cost, -20% Construction Time, -20% Construction Cost
- Godspeed: -10% Attack Time, +20% Honor Gained in Combat, +20% Credits Gained in Combat
- Havoc: +20% Offensive WPA & TPA, +5% Instant Spell Damage, +5% Sabotage Damage
- Onslaught: +10% Offensive Military Efficiency, +15% Enemy Military Casualties on Attacks
- Stalwart: +10% Defensive Military Efficiency, -15% Defensive Military Casualties
Spells
- Chastity - duration increased by roughly 50%.
- Droughts - also increases Arson damage taken by 15%.
- Expose Thieves - duration increased by roughly 50%.
- Mind Focus - effect reduced to 25%.
- Shadowlight - will now also repel the next Sabotage Operation directed at you.
- Storms - also increases Tornado damage taken by 15%.
Support Spells
- Minor Protection
- Greater Protection
- Fertile Lands
- Magic Shield
- Natures Blessing
- Love and Peace
- Builders Boon
- Inspire Army
- Patriotism
- Illuminate Shadows
- Wrathful Smite
- Divine Shield
- Fanaticism
- Mist
- Salvation
- Town Watch
(note: in order to cast a particular Support Spell, you must have access to it)
Operations
- Most Sabotage Operations' Damage reduced:
Arson, Free Prisoners, Nightstrike, Rob the Granaries, Rob the Towers, Rob the Vaults, Steal War Horses damage reduced by ~10%.
Assassinate Wizards, Greater Arson and Propaganda damage reduced by ~25%.- Intra-KD robbing Gains penalty significantly increased.
Dragons
- Dragon effects have been adjusted:
Dragons
- Emerald Dragon:
+20% Military Casualties
-15% Combat Gains
-50% Credits Gained in Combat- Ruby Dragon:
-10% Military Efficiency
+25% Military Wages
-25% New Draftees- Sapphire Dragon:
-25% WPA/TPA
+10% Instant Spell and Sabotage Damage taken
-10% Instant Spell and Sabotage Damage dealt- Topaz Dragon:
-25% Building Efficiency
-20% Income
Instantly Destroys 3% of Buildings, and then again every 6 Ticks
Races
Avian
Bonuses
-25% Attack Time
+15% Birth Rate
Access to Fanaticism
Penalty
No Access to Stables and Horses
-5% Building Efficiency
Soldier - 3/3, 1.5nw
Offensive Specialist - 11/0, 4.4nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 14/4, 1450gc 6.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - n/a
Age 97
Dark Elf
Bonuses
-33% Spell Rune Cost (excluding Ritual)
Access to Gluttony, Magic Ward, Sloth
Penalty
-20% Birth Rate
Soldier - 3/3, 1.5nw
Offensive Specialist - 12/0, 4.8nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit – 6/11, 1350gc 7.0nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 97
Dwarf
Bonuses
+25% Building Efficiency
-50% Construction and Raze Cost
Access to Miner's Mystique, Mist
Penalty
+50% Food Consumption
+25% Spell Rune Cost
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 12/7, 1500gc 7.5nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 97
Elf
Bonuses
+50% Rune Production
Access to Chastity, Invisibility, Mage's Fury, Town Watch
Penalty
No Access to Dungeons
-20% Training Grounds Land Effect
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/11, 5.5nw
Elite Unit - 12/5, 1350gc 6.5nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 97
Faery
Bonuses
+25% Magic Effectiveness (WPA)
Access to Amnesia, Blizzard, Ghost Workers
Penalty
-10% Thievery Effectiveness (TPA)
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 4/12, 1300gc 6.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 97
Halfling
Bonuses
+5% Population
+25% Thievery Effectiveness (TPA)
Access to Mystic Aura
Penalty
-
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 10/5, 1200gc 5.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 97
Human
Bonuses
+25% Income
Immune to All Income Penalties
Access to Fountain of Knowledge
Penalty
+1 Self Spell Mana Cost
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 12/5, 1700gc 6.5nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 3/0, 0.9nw
Age 97
Orc
Bonuses
+20% Combat (Resource) Gains
-50% Draft Cost
Access to Aggression, Bloodlust
Penalty
-50% Bonuses from Honor
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 14/4, 1450gc 6.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 97
Undead
Bonuses
-30% Offensive Military Losses
Spreads and is Immune to the Plague
No Food Needed
Access to Animate Dead
Penalty
Cannot Train Elite Units
No Access to Sabotage Operations
Soldier - 3/3, 1.5nw
Offensive Specialist - 10/0, 4.0nw
Defensive Specialist - 0/10, 5.0nw
Elite Unit - 15/5, 7.75nw
Mercenary - 8/0, 0.0nw
Prisoner - 8/0, 1.6nw
War Horse - 2/0, 0.6nw
Age 97
Personalities
The Artisan
+30% Building Capacity and Production (Homes, Banks, Farms, Stables, Towers, Dungeons)
-30% Building Damage taken from Arson, Greater Arson, Tornadoes, Raze Attacks
-25% Build Time
Access to Tree of Gold
+25% Economy Science Book Production
Starts with +600 Soldiers, +600 Specialist Credits and +200 Building Credits
Age 97
The Cleric
-25% Military Casualties
-1 Self Spell Mana Cost
Can Cast Support Spells on Kingdom Members
Access to Divine Shield, Greater Protection, Illuminate Shadows, Salvation, Wrathful Smite
+25% Economy Science Book Production
Starts with +600 Soldiers, +600 Specialist Credits and +200 Wizards
Age 97
The Heretic
+75% Wizard Production
-50% Thieves Lost on Thievery Operations
+15% Channeling Science Efficiency
+15% Crime Science Efficiency
Access to Fool's Gold, Nightmares, Vermin, Guile
Starts with +400 Thieves and +400 Wizards
Age 97
The Mystic
+100% Guilds Effectiveness
+1 Mana Recovery per Tick
-50% Wizards Lost on Failed Spell Casts
Access to Meteor Showers, Mind Focus and Pitfalls
+30% Channeling Science Efficiency
Starts with +800 Wizards
Age 97
The Rogue
+75% Thieves' Dens Effectiveness
+1 Stealth Recovery per Tick
-30% Thief Cost
Access to All Thievery Operations
+30% Crime Science Efficiency
Starts with +800 Thieves
Age 97
The Sage
+10% Science Efficiency
-30% Science Book Losses on Learn Attacks
Access to Revelation
+25% Science Book Production
Starts with +400 Soldiers, +400 Specialist Credits and 2000 Science Books in each Category
Age 97
The Shepherd
-15% Combat (Resource) Losses
Each Acre generates 3 Bushels of Food per Tick
Each Acre holds 4 War Horses and generates .1 per Tick
Immune to The Plague
Access to Reflect Magic
+25% Economy Science Book Production
Starts with +800 Soldiers and +800 Specialist Credits
Age 97
The Tactician
+1 General
Accurate Espionage
Access to Clear Sight, Quick Feet
+25% Military Science Book Production
Starts with +800 Soldiers and +800 Specialist Credits
Age 97
The War Hero
+50% Bonuses from Honor
-30% Honor Loss in Combat
+50% Elite Conversions in Combat
Access to Hero's Inspiration, War Spoils
+25% Military Science Book Production
Starts with 800 Elites
Age 97
The Warrior
+15% Offensive Military Efficiency
-25% Military Training Time
+2 Mercenary and Prisoner Strength
+25% Military Science Book Production
Starts with +800 Soldiers and +800 Specialist Credits
Age 97
Changelog:
- Fixed spell list error
- Updated with support spell list for clarity
- Added A97 comparison