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  1. #1
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    Best race/personality to gain/keep honour is human/rogue as uberthief.

    OOP start investing science into housing/thievery/magic, closer to mid of age you should be able to get around +8% housing, +70% thievery, and +50% magic. Throw in some random points to get +40% food, +10% income, and +6% BE and you're set. You don't need military science, you won't be attacking.

    Build set-up in war should be:
    7% farms
    25% banks
    25% forts
    13% guilds
    3% towers
    27% TD

    OOW:
    8% farms
    25% banks
    25% forts
    39% guilds
    3% towers

    Basically the idea is that with 25% forts you'll have around 145% defensive ME, giving you the easy option of 100+ DPA to keep your honour safe.

    39% guilds OOW gives you an easy 3+ wpa, accounting for human penalty and science you should have a bit over 3.5.

    Run a 60% draft, and throw all your non-dspec military into thieves, and you'll come out with 12+ mod tpa.
    Math:
    +8% pop = 27 ppa
    100DPA on 145% DME = 11.5 dspecs per acre
    60% draft = 16.2 military @ 27 ppa
    Therefore, 4.7 raw tpa.
    Add in science bonus and TD bonus (~30% gives you +60% effectiveness and -80% losses) and you get 12.8 TPA, which will be enough to rip through the best hybrids and many pure TMs.

    Your 3+ modWPA will give you decent enough defense against magic, and as long as you don't LLed heavily (which is hard on 3+ WPA) then you won't lose too much honour, while you can just honour whore with Propaganda.

  2. #2
    I like to post MorbidAngel's Avatar
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    Quote Originally Posted by maigoh View Post
    Best race/personality to gain/keep honour is human/rogue as uberthief.

    NO. U don't have mage part and therefore no additional honor taken from that (u will have 50% less potential then T/M DE). As for saving honor it is good, but u won't have honor to save..

    Quote Originally Posted by Bishop View Post
    DEs keep honor? fail. DEs are ridiculously easy to take honor from. You can either hit them (and most DEs dont run hospitals so their expensive def dies real fast) to take their honor and drop them out of nw range so they cant get it back, or massacre them and then just op their honor away. Elves have clear sight and reflect magic as well as -50% troop loss, takes more to chain them and even if you massacre them a lot they have spells that make you basically auto-fail on them.
    Well, I am talking about individual honor whoring prov in kd. Considering those terns DE is far more better than Elf. DE got more def at same unit/building numbers and no runes needed (and therefore more space, 20%+ more space). That's enough to be better than elf. Ofc, in honor whoring kd things are different.
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  3. #3
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    i could not stop myself commenting on this

    Quote Originally Posted by maigoh View Post
    Best race/personality to gain/keep honour is human/rogue as uberthief.
    Ubertheives stopped working ages ago, just like super mages - hybrids are still a lot better, though TMs are becoming a lil more viable now. for the purposes of this post i will assume they work and are not, in fact, complete junk.
    Quote Originally Posted by maigoh View Post
    OOP start investing science into housing/thievery/magic, closer to mid of age you should be able to get around +8% housing, +70% thievery, and +50% magic. Throw in some random points to get +40% food, +10% income, and +6% BE and you're set. You don't need military science, you won't be attacking.
    id have that sci in like 4 days, that is terrible sci.
    Quote Originally Posted by maigoh View Post

    Build set-up in war should be:
    7% farms
    25% banks
    25% forts
    13% guilds
    3% towers
    27% TD
    you dont need banks in war
    Quote Originally Posted by maigoh View Post

    OOW:
    8% farms
    25% banks
    25% forts
    39% guilds
    3% towers

    Basically the idea is that with 25% forts you'll have around 145% defensive ME, giving you the easy option of 100+ DPA to keep your honour safe.
    100 dpa isnt safe, orc can run more opa than that easily - and any larger prov will be able to hit you - without hospitals your def wont last long.
    Quote Originally Posted by maigoh View Post
    39% guilds OOW gives you an easy 3+ wpa, accounting for human penalty and science you should have a bit over 3.5.
    um, thats crap. any prov will be able to op you - you need more sci.
    Quote Originally Posted by maigoh View Post

    Run a 60% draft, and throw all your non-dspec military into thieves, and you'll come out with 12+ mod tpa.
    20 mod is better, 12 is meh
    Quote Originally Posted by maigoh View Post
    Math:
    +8% pop = 27 ppa
    100DPA on 145% DME = 11.5 dspecs per acre
    60% draft = 16.2 military @ 27 ppa
    Therefore, 4.7 raw tpa.
    Add in science bonus and TD bonus (~30% gives you +60% effectiveness and -80% losses) and you get 12.8 TPA, which will be enough to rip through the best hybrids and many pure TMs.

    Your 3+ modWPA will give you decent enough defense against magic, and as long as you don't LLed heavily (which is hard on 3+ WPA) then you won't lose too much honour, while you can just honour whore with Propaganda.
    so ya, really bad strat. your number are way off what they shuld be as your sci is weak. youd be better off running a/t with a human anyway. human magic penalty though makes it harder for them to whore honor - its too easy to mage it away.

    edit: and to those saying de get honor better than elf, they do - they dont keep it though. <3 rm and cs. elves can adjust their def to get unbreakable as they have def on their elites - des cant, you also dont need to waste stealth somming a DE whereas you do to an elf, enemies have less stealth = less ops on you, and when you have cs + rm that means more honor ftw
    Last edited by Bishop; 28-08-2008 at 12:47.
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