The Province of
[http://www.utopiatemple.com Angel v1.92 Beta]
Server: Genesis #18
Utopian Date: May 9th, YR5 (32% in the day)
RL Date: August 19th, 2008 (13:49 GMT)
Ruler Name: Viscount ___ the Warrior
Personality & Race: The Warrior, Elf
Land: 2,770 Acres
Money: 85gc (85,839gc daily income)
Food: 103,718 bushels
Runes: 190,378 runes
Population: 77,024 citizens (27.81 per Acre)
Peasants: 28,793 (90% Building Efficiency)
Trade Balance: -330,535gc (0% tax rate)
Total Networth: 431,846gc (155.90 per Acre)
Military Eff. with Stance: 150.65% off. / 120.87% def.
Soldiers: 412 (59.3% estimated draft rate)
Rangers: 7,391 (55,672 offense)
Archers: 19,363 (117,025 defense)
Elf Lords: 15,858 (143,339 offense / 95,841 defense)
War-Horses: 12,360 (up to 18,620 additional offense)
Prisoners: 0
Total Modified Offense: 218,252 (78.79 per Acre)
Practical (75% elites): 182,422 (65.86 per Acre)
Total Modified Defense: 213,364 (77.03 per Acre)
Practical (25% elites): 141,480 (51.08 per Acre)
Thieves: 2,679 (0.97 per Acre / 100% Stealth)
Wizards: 2,528 (0.91 per Acre / 100% Mana)
Crystal-Ball on your province will show:
Max. Possible Thieves/Wizards: 9,046 (3.27 / Acre)
Estimated Thieves Number: 3,618 (1.31 per Acre)
Estimated Wizards Number: 1,357 (0.49 per Acre)
Buildings: 1,463gc to build, 1,042gc to raze
Away bonus: 143,965gc (12h) / 431,895gc (20h)
At this time, approximately 63.0% of our maximum population is allocated to non-peasant roles. Our wage rate is 200% of normal levels, and our military is functioning at 104.6% efficiency.
Server: Genesis #18
Ruler Name: Viscount ____
Personality: The Warrior
Race: Elf
Building Efficiency: 89.6%
Kingdom Stance: Normal
1. Homes: 278 (10%)
2. Farms: 189 (6.8%)
3. Banks: 277 (10%)
4. Training Grounds: 445 (16.1%)
5. Barracks: 300 (10.8%)
6. Forts: 225 (8.1%)
7. Guard Stations: 144 (5.2%)
8. Hospitals: 103 (3.7%)
9. Guilds: 328 (11.8%)
10. Towers: 260 (9.4%)
11. Stables: 206 (7.4%)
Total Land: 2,770 Acres (99.5% built)
** Effects Summary (Available Buildings Only) **
1. +2,224 maximum population, +24.27% birth rate
2. Produce 14,855 bushels (18,569 with FL)
3. 6,205gc, +10.08% income
4. +18.12% offense bonus
5. -12.98% attack time
6. +10.03% defense bonus
7. -8.83% losses when attacked
8. 6.42% cure plague, -9.62% military losses
9. Training about 5.88 wizards per hour
10. Produce 2,912 runes per hour
11. Produce 185 horses/hour, hold 12,360 horses
** Effects Summary (Known Science Only) **
8.4% Income (100,814 points)
3.5% Building Effectiveness (34,871 points)
3.6% Population Limits (83,496 points)
15.9% Food Production (16,644 points)
0% Gains in Combat
0% Thievery Effectiveness
43.9% Magic Effectiveness & Rune Production (213,220 points)
** Science Points in Progress **
Housing: 14,810 points in progress
yeah, the raw numbers arent great, but when im attacking every 7 hours, and the 4% hops are there for no real reason other than i seem to have dreadful luck with NB & plague... (and this seems to cure it in 3-4 hours normally, go figure)
my econ sucks, no other way to descibe it
Our Income 112,359gc
Military Wages 36,220gc (200% wages)
my raw tpa/wpa is down from the 1.5 it normally is, got OOW ~2 days ago, and army is back up to strength, but wpa/tpa aint too crash hot cause i gained ~50% of land in war
anyways, am sure people will enjoy flaming :)
cheers