pump pop sci and be sci. run low income, high thieve density... overpowered effencyes
army ready to get fit. portions are cheap to recover
pump pop sci and be sci. run low income, high thieve density... overpowered effencyes
army ready to get fit. portions are cheap to recover
i find it a little bit sad nobody could give you a helpfull answer and how to get BE
1+(pezzys/pezzy needed< 0.67*jobs>)*.5*BE Sci
so 10 pezzys per acre 10% be sci no homes would be
1+(10/16.75)= 1.5970*.5 * 1.1= 87.8% be
no with 20% homes
1+(10/13.4)= 1.7462*.5 *1.1 = 96% BE
and thats not counting in that you get extra pop
check your math dear your grades are slipping
the first thing to learn: YOU ALWAYS LOSE MORE THAN YOU GAIN
so you must avoid the losses... if you have people at the minimum required you will have close to 100% + science bonus... if you have 10% less people than the required, then you will lose MORE than 10% BE...
But on the other way buildings arent as effective as they used to be... on old ages you managed to get maximum bonuses at 33% built, now you need 50% and they even dont do as much bonuses... so DONT BOTHER MUCH ON BE...
Having a strong and decent army is what you must care... build homes for the extra population... and keep high draft for protecting your lands and getting more than others... my kingdon won ALL wars we got this age... and most of us stayed almost the whole age below 80% BE...
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