hmm i agree on the libs and the stables. but now that i think about it, why do i need to be A/T OOW? I'm not gonna need to steal anything, i just need SoMs (and maybe steal some cash if i see a farm). So i got rid of the TDs too.
I've tweaked it a little, try this one
1. Farms: 70 (7%)
2. Banks: 200 (20%)
3. Training Grounds: 200 (20%)
4. Forts: 180 (18%)
5. Hospitals: 200 (20%)
6. Guilds: 100 (10%)
7. Towers: 30 (3%)
8. Dungeons: 20 (2%)
Total Land: 1,000 Acres (100% built)
** Effects Summary (Available Buildings Only) **
1. Produce 4,900 bushels (6,125 with FL)
2. 6,250gc, +25% income
3. +24% offense bonus
4. +22.14% defense bonus
5. 32% cure plague, -48% military losses
6. Training about 2 wizards per hour
7. Produce 360 runes per hour
8. 400 prisoners (1,200 offense, 200gc, 200 jobs)
at 60% draft and a 15% sci pop bonus with this build i get:
10000 elites
62100 raw off
77004 mod off
77 Mod opa
6500 Def specs
39000 raw def
47635 mod def
47.6 mod dpa
DPA is a little low so i may switch some elites to Def specs. My TPA will only be about 1.5 with this, but it's OOW so.
The banks are for keeping the high # of elites and for science, which allows me to keep all my nifty little peasants and monies.
Who says u can't pump and attack?
I say it's smarter to just do moderate science all through age than go crazy with it every few weeks. It'll cost you about the same amount of money, i don't want to calculate it so someone else can do it, i'm just too lazy.
I do support pumping right now to give yourself the advantage early and the moderate throughout the age is to not lose that advantage.
In war i cut enough banks and guilds (also a few % of TGs and forts) and put them into barracks and TDs, i also put more into thieves, taking away from my offense so my in war armies won't be as strong but the thieves will be good, around 5 mod tpa.
Any thoughts on this?
(I know my numbers won't come out that high all the time due to new land coming in and me having to rebuild it)