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Thread: Next Age suggestions

  1. #241
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    Learns are very powerful. All i am hearing: increase learns, increase learns.

    I was at 640BPA about 3 weeks ago, i got hit 4 times and lost 240K books. i was around 1200 acres, that was 200BPA, so if that isn't powerful enough then wtf more do you want.

    that took me well over a week to regain back, if i got hit with trad marchs it would have taken me no more than 4 days to regain the acres and built up.

    So everyone STFU about increasing learns, how about decreasing schools and sages, so us normal ppl can have a fighting chance with keeping science.

    Onething i would really like to See OMAC do is to fix the little quirks in this game, i seem to fail alot of self spells, and not just normal fail, critical fails. i have slightly tested out different guild %'s and yields in around the same results from 10 - 30%, 5% fails alot more (which makes sense). but they all seem to fail alot regardless.

    For race changes:
    I think orc sucks, their defense is terrible, maybe increase their elite to 8/3, or their dspec to 0/6. this is comparing it to my elf, who had 45dpa leets out and about 85dpa leets in.

    for pers changes:
    WH could use some tweaks, like an OME bonus or shift the generals bonuses (1 gen +3%, 2 gens +6%, etc) --something unique.

    Sages should be nerfed, and maybe gain something else.

    for buildings:
    i think schools should be nerfed.

    For war:
    put in a timer, so that long wars aren't so long, and can easily be won by a KD on top. And gains are different when the timer gets past a certain point.

    and this bugs me alot:
    I attack say 4 or 5 times in a 48hr war, gain lots of honour, then some n00b ass monger who never hit once in the war hits me and takes pretty much that honour i gained through the whole war along with NS and other ops, and the war ends, and i gain NOTHING, that is ridiculous.
    Last edited by johnnywonder; 17-01-2009 at 22:22.

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  2. #242
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    I agree with VT2

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  3. #243
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    remove relative KD NW as a factor from the gains formula.

    If you wont do that, then at least introduce a gains penalty for hitting into a larger kingdom, that is similar to the penalty that we now get for hitting into smaller KD.

  4. #244
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    Apart from the regular race and personality changes, i think you guys at OMAC should have another look firefox add-ons for utopia.

    Metatron Plus in particular makes (a few) modifications that make the game much smoother to play. Especially things like kd-sorting and remembering the target and spell/op when doing thievery/magic.

  5. #245
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    MetatronPlus does a lot.

  6. #246
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    Quote Originally Posted by johnnywonder View Post
    and this bugs me alot:
    I attack say 4 or 5 times in a 48hr war, gain lots of honour, then some n00b ass monger who never hit once in the war hits me and takes pretty much that honour i gained through the whole war along with NS and other ops, and the war ends, and i gain NOTHING, that is ridiculous.

    War tactics my friend, make sure you're the one topfeeding once the honorbonuses kicks in, perhaps make use of other attack-types than trad the first 24h of war? alot to be tweaked on here.


    besides if the guy you said never attacked, attacks you the last second means that your kd had an advantage (since you were 24vs25? or sumthin like it) due to him being inactive all the war, which probably caused your KD to earn more honor/land during the war in total.


    saddens me to see so many qq posts in here. really drops the discussion level.

  7. #247
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    Quote Originally Posted by waheed View Post
    removing nw based attack time in war will make raze completely useless while making massacres ridiculously powerful.

    if ppl insist on making this change, then add nw based DAMAGE for massacres as well as trad marches, while boosting raze slightly
    NW based damage for both trad-marches and massacres is already in place. and has been ever since they started the NW based-gain formula

    what this change will do (the one that was up and running on LIVE for a week or so earlier this month) is simply to reduce the attacktime for larger OR smaller provs to attack eachother. which is really intresting, it opens up for new tactics and promotes use of conquest.

    both taking down the larger province, and having the larger province become more useful attacking downwards in NW.

    even so, the GAINS is still affected by relative NW, and so is the honor gained/troops lost etc.

    -----

    Hurray for the removal of NW based attacktimes in WAR! give it back <3

  8. #248
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    Quote Originally Posted by cromwill View Post
    I think 3 hours for fog is way to crazy, might not make any big difference for some dude who aint warrior and using 0 rax. but for an elf warrior with 20% rax, well it can take my attack time from close to 6 hours with massacre to 9 hours, meaning a 50% increase. and excuse me if I find that abit overpowered.
    Thats where MV comes into play. for the same reason one could complain about that Reflect magic is too powerful or Clear sight.

    MV the spells and then commit quick Waves of spells/theivery ops or in this case massacres.

    edit* to make waves of spells/quicker communication and more FUN for majority of the utopian players, I suggest:

    add an in-game IM chat, to motivate people to chat with eachother in real time, bonds will be made and it will be alot easier to help new people comming to the game getting clues about how to play and what to do.
    Last edited by Micke-; 17-01-2009 at 23:34.

  9. #249
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    Quote Originally Posted by VT2 View Post
    The paper really, really needs to start showing gains from the explore-pool on both sides.
    I Strongly agree, or the other way around, not show the gains for both sides and in the dark add the extra acres to the province.

    in addition, try to fix the bug that cause attacks/aid or other happenings to dissapear from the papers when alot of happenings occour over a short period of time.

  10. #250
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    Remove NW based gains, keep NW based attack times

    Make it so you can actually make decent hits on 2k acre explorers with 97 Nw/a, But you pay for it in longer return times.

    For war, make it so after 48 hrs you at any point have 5% higher gains then acres changed hands you get the opion to claim victory. Would cause immediately CF and give 5% of honor. Say your kingdom hit for 2500 acre and 200 acre land lust while oponent hit for 2000 and 300 in land lust it would be (2500+200)-(2000+300)/(2700+2300)=8% and you would have the option.
    If noone has met the acre requirement make withdrawals available for both sides at 2% honor loss.
    Also have MP option available.

    Only war victory gives war win

    Gnomes need their 5/5 elite back, they will still suck, but turtle better.

    Orcs getting immunity to fog is good. Based on average province Nw orcs are by far the weakest race, Remove half bonuses from honor and decrease elite nw by .25 Give Orc 50% protection from landloss when amubshed. Should make them a decent versatile race.

    Humans get fog, wpa neg gets replaced by 10% autofail. would make humans bad mages, but would restore wizzie defence to ok level. Wouldn't expect more then 60-70% success on self spels with this, but it's more open. Lower sci eff to +20%

    DE needs to loose something, would love to see tog go, they can get enough gc thru thieves anyway.

    Dorfs are the strongest race, but noone seems to get it, so they're ok.

    I'd love to see elf with 7/5 at 900 gc, but if they're keeping 7/4 it should be 650.

    Increase sci multipliers overall by 5%

    Move rune production bonus from channeling to food, improving it and making the need for less towers.

    REmove +1 stealth from rogue and give +15% thief eff, Improving gnomes thieves some, but also an option for everyone to go A/T

    Remove 50% ambush protection from warrior and make it 20% lower attacktime again

    Shepherd gains immunity to vermin.

  11. #251
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    Quote Originally Posted by cromwill View Post
    get rit of the monthly decay of honor while warring.

    its made to stop fake wars, but people doing fake wars dont care about honor anyway,

    and so its basically just an stup id thing irretating the people warring,


    Remove honor decay in wars would result in a bad headache for the mods.

    Its there to prevent abuse, for example two fairly active kingdoms could stay in war for the entire age, abusing the effects of attacks in war (generating bonus honor) in the end, both the kingdoms would have 25 princes/princesses

    infact, its even possible to abuse this right now WITH the honor decay, its just made very difficult to go over the thereshold to make more honor a day than decays, especially over an extended period of time.

    Right now this system is as balanced as it can become.

  12. #252
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    Quote Originally Posted by adjin View Post
    Read above for what he said


    your ideas sound fun in theory but I hope most of them stay there for example:

    you say you need a victory to win a war, but who are you to set the requirements for a war-win?

    to win a war you need to take what the enemy loves the most, for some kd's its acres, for some kd's its honor. some strategies works the way that you secure a war-win by neutralizing as many provinces as possible in the start, during which time your own kd would take a pretty bad beating, but in the end it would pay off. (massacres for example during the first 24-36h of war, combined with chaining of pumped provs would not give you the same gains that the kd that was using MAX GAINS on your kingdom)

    this idea of yours is promoting acre exchange on a very primitive level, and pretty much ruins every depth of strategy in warring as we know it.

  13. #253
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    hmm, how would it do that?

    Maybe 5% is to low, the actual number isn't important, the important thing is that it's enough to justify a clear difference between the two kingdoms. Please note that a decent warring kingodm will be able to make attacks around 10k acre in 48 hrs, That's with 24 attacking provs making 3 hits at 138 acre, it's not that much, but if your opponen got around the same activity you would have to be up by 1k acre to get the win. Regardless of your tactics, if you let yourself come that far behind in 48 hrs you're not going to be able to get back, or your oponent will just withdraw with the gains and let you wallow in your own stupidity. That's still an option, but now you can actually try for the win, and get it and no matter what ghetto kingdoms who think the war win number matters will do they will eventually withdraw or loose to the 5% rule.

    It's amazing how many ppl think it's worth fighting to get the win these days, this will make it an actual option and if you are really winning a war you can claim it for yourself without having to use massive diplomacy to convince some semi-inactive monarch to withdraw.

    On another note, it's vital to note that it's an option, you don't have to claim victory, so if you're having a good war and gaining tons you can easily continiue. It will also make fw a bit more of an issue, if you don't trust your fw buddies 100% they might make a wave after 48 hrs and claim victory out of the blue.

  14. #254
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    what im trying to explain is that a war is decided by so many factors, that cutting it down to only acres wont work.

  15. #255
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    And what I'm trying to say is that war, while being diverse and plentifull in strategy, tactics and fun ways to hurt and dissable the oponents should have a decisive factor and that should be land. It does not at all come with any sort of obligation to go for the win in this way, it's quite posible to start by taking out your oponents army and make massive massacres on their T/Ms, then going on to raze them til they have no economy or army, but in the last instance you will be going after the acres.

    That's why it's the decicive factor, it's not very hard, nor a bad idea, to make sure your oponents doesn't get 5% of the total gains for the whole war, if they do they do deserve the win, regardless of your strategy, it's obviously flawed if you can't keep withinn that limit anyway.

    So, I'll try to act nice, Please explain to me exactly why it won't work?

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