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Thread: Next Age suggestions

  1. #271
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    Well, an elf with 3 wpa will have 6-7 mod wpa, so your 10 mod wpa isn't that much better. It would be great if the formula for successfull casting is posted in the new guide, would be very helpful. But only if it came from omac and not some silly player with no idea and a copy/paste fetish.

    At any rates difficult spells are difficult for a reason and I don't see anything unreasonable with MS being hard to cast on anyone willing to dedicate over 10% of their population to wizzards. Offcourse those with twice the mod wpa should have god successrate, but I can't help but think you should have to pay a bit (cost of mana) to get the most difficult spell thru someone who obviously master magic well.

    a: Fog for all races is pretty much equivalent to increasing base attacktime with 3 hrs, forget it.

    b: Rax isn't good now, ppl shouldn't use them and making them worse won't help

    c: Casting MV successfully x3 will give 87.5% chance to remove a potential fog, it's a complete waste of a T/M if you're going to have him waste maybe 5-6 castings trying to remove a makebelieve spell.

    d: elves has 30% wizzie eff and de has 30% stronger spells. Did you want a spell to do this?

    Keep up the good work!

  2. #272
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    well, just had this idea for orcs... why not give orcs Elite Credits? Also make these elite credits a bonus of the War Hero personality as well.. that would be a very attractive race/pers, and would even out some of the economy issues for orcs, especially during war.
    You remind me of Babe Ruth's gay brother, Gabe Ruth.

  3. #273
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    Just a couple of quick suggestions:

    1. in-game chat
    2. Dicing mana cost doubled, rune requirement decreased by 20%.
    3. Orc gets 8/3 leets, -25% honor bonuses
    4. Warrior loses ambush protection, +1 general or some other attacking benefits instead
    5. Replace artisan
    6. Mystic gets +1 mana regen
    7. Remove NW attack times, keep NW based gains
    Last edited by dan2k; 18-01-2009 at 07:00.

  4. #274
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    Quote Originally Posted by dan2k View Post
    Just a couple of quick suggestions:

    1. in-game chat
    2. Dicing mana cost doubled, rune requirement decreased by 20%.
    3. Orc gets 8/3 leets, -25% honor bonuses
    4. Warrior loses ambush protection, +1 general or some other attacking benefits instead
    5. Replace artisan
    6. Mystic gets +1 mana regen
    7. Remove NW attack times, keep NW based gains

    finally someone who knows what he's talking about <3
    (ie agrees with me!)

    all of those would be doable within 10 days of work and wont make the game totally imbalanced.

    ofc the above sugs can be tweaked further to balance things out, after all they are just suggestions.

  5. #275
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    make something about war/winning/surrender
    it`s annoying how some kd you`ve beaten refuses to surrender..and can keep u in war any time they want.So a nw or land size gap ..witch when achieved give`s the better kd the possibility to get out with a war win

  6. #276
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    Orcs to get a new function:

    Adjust % increase combat losses to get an increase in offensive military effectiveness OR
    Adjust % increase combat losses for reduced attack times.

    Something like every extra 10% combat loss equal to extra 1% OME OR 1% reduction in attack time.

    Or else can give orc a new spell: Bloodlust that does just that.

    Raze during war only available for orcs. (destroying land instead of buildings)

    Warrior lose ambush protection, instead gains immunity to fog OR 5% increased gains for 5% increased gains for people hitting you.

    I agree dicing mana should be doubled, but remain away from explore pool.

    Mills to increase building speed as well to increase its use/.

    All races to have fog, only dwarves have immunity. Increase fog mana cost, rune cost and difficulty.

    New food system is a good idea. I support it as well.

    Elves to gain back their 6/5.

    Remove artisan. Replace with heretic. To trade 20% auto fail of your own spells, for 20% autofail for spells casted on you.

    Greater protection to add 3% less combat losses.

    Stables to go back at least 75 horses.

    Bribe theives or generals to be removed as thief ops and changed to real bribing function. Enemies can use certain amount of gold or food to bribe a general or thieves. Bribe a general is 10% more losses, bribe thief is 10% lower TPA. Success depends on chance. More gold higher chance. Bribing to be proportional to networth. Duration depends on chance also. Every hour has a 10% chance for finding the traitor.

    Might as well include a new op: bribe advisor. SCrew up your enemies own info, so all your enemies own info are 10% more or 10% less than actual. LoL you can choose to behead your own advisor if you dont believe it but you will lose info to that section for 1 day (for a new advisor to be appointed.)

  7. #277
    Post Fiend Blacky's Avatar
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    shadowlight to duration
    ToG away from DE
    reduce sages sci protection
    look at farms and bushell suggestions.

    If you OMAC ,want new relations, war setups, then send me mail and hire me to do it.
    i have a raw idea in mind for genesis test first.

  8. #278
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    Nw based gains and static attack times will lead to larger provs farming wars, there is no read disadvantage to hitting 70% of your nw as you get your army home in decent time and you are 100% safe, It will destroy the game, much like conquest did once, so stop suggesting it please!

    IT's much better to switch to landbased gains and keep Nw based attacktimes. That's a real counter to week and weeks of pumping, and will be much easier for new ppl. It's not logical that you should get 4 acre from hitting someone your own size just because they're using a bad strat and can't defend their lands. We're very much playing an attacking game, NW based gains isnt' logical, NW based attacktimes would help avoiding old times pumping frenzy.

    The dicing manacost doubled is a very good idea, makes dicing still viable, but no longer grow 100 acre and get 10x income, you have to choose. Maybe also increase tog mana some. Rune cost is fine, and moving increased towerproduction to food sci will to all intents and purposes be equal to a general lower runecost for all spells.
    I'd love to see that as I don't believe in having too many mandatory buildings, like farms and towers.

    Shadowlight is useless, duration might be nice, but still pretty useless. Could be used to find out who anoned you tho, so much more of a use with duration then now. Very good change.

    Stables can easily get 80 horses, but the thing that will make ppl use them again is lower horse nw. Being the no1 nwboost building isn't flattering...

  9. #279
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    get rit of rune decay,

  10. #280
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    Land-based meant you pumped, and pumped, and pumped, and PUMPED.
    Elites were key, science was god, and you'd have no hope of doing anything unless you squeezed out the very most from your acres.

    I don't miss it one bit.

    The worst thing about land-based was how easy you could farm out those new players you mentioned, especially since they all used 'bad strats.'
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  11. #281
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    AID
    Change how aid and tax is calculated. Make it based on kingdom networth instead of province networth. This will allow kingdoms to help out their small provs more with aid, but the big provs wouldn't be able to get as much. Currently its the complete opposite.

    Also, remove gangbang protection as it applies to tax. I dont like how its used by organized kingdoms to create cows. In the current setup, a kingdom will gather a bunch of soldeirs and gold, then ask another friendly kingdom to hit a particular provinces until that province has gbp. While under gbp that province can receive an unlimited amount of aid and use it to grow. Its an unfair advantage to kingdoms which have friends.

  12. #282
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    Quote Originally Posted by Lead Pipe View Post
    AID
    Change how aid and tax is calculated. Make it based on kingdom networth instead of province networth. This will allow kingdoms to help out their small provs more with aid, but the big provs wouldn't be able to get as much. Currently its the complete opposite.

    Also, remove gangbang protection as it applies to tax. I dont like how its used by organized kingdoms to create cows. In the current setup, a kingdom will gather a bunch of soldeirs and gold, then ask another friendly kingdom to hit a particular provinces until that province has gbp. While under gbp that province can receive an unlimited amount of aid and use it to grow. Its an unfair advantage to kingdoms which have friends.
    this is utter bullsh*t, have you ever played in a kd. where everyone is in the range of 3000-4000 acres and in war, some of them get deep chained to 500 acres? YOU expect the other guys to wait for 2 weeks to get that prov up on his own attack for land and explore and dice? are you completely nub or what the hell are you thinking? your suggestion would make top kingdom play so SLOW and recovery from wars even more slower than its now.

  13. #283
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    WB VT2, didn't you have a life today?

    Ppl will never learn the importance of keeping a decent strat if there is hardly any punishment for keeping a bad one. The game has been going in the direction that you can't really do much wrong for ages now and if it continues it will be no incentive left what so ever to make an effort and learn the game. I don't see any reason why new players, or old ones, keeping a bad strat shouldn't be punished for this. Ppl don't quit this game because they get hit when they keep a bad strat, ppl quit this game because when they get excited over finding a perfect target, like 200 acre larger and just possible to break they get 14 acre and 36 hrs return time. If we want ppl to think this game is fun we need to make it more logical, and getting crappy gains from countries your own size isn't logical.

    I'd like to see lower tb for significantly smaller provs, sure there might be some loopholes, but for new players it helps as they get help to get to a better level faster. If a kingodm is organized enough to abuse tb they deserve it

  14. #284
    Needs to get out more VT2's Avatar
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    Yepp, I have a life today.
    That's why I've only been able to idle, and not directly post anything of value so far.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  15. #285
    I like to post Catwalk's Avatar
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    Quote Originally Posted by Lead Pipe View Post
    AID
    Change how aid and tax is calculated. Make it based on kingdom networth instead of province networth. This will allow kingdoms to help out their small provs more with aid, but the big provs wouldn't be able to get as much. Currently its the complete opposite.

    Also, remove gangbang protection as it applies to tax. I dont like how its used by organized kingdoms to create cows. In the current setup, a kingdom will gather a bunch of soldeirs and gold, then ask another friendly kingdom to hit a particular provinces until that province has gbp. While under gbp that province can receive an unlimited amount of aid and use it to grow. Its an unfair advantage to kingdoms which have friends.
    Very good idea, wonder who thought of this :P miliits, please reread the idea I don't think you understand the concept.
    For Master of Magic fans:

    Quote Originally Posted by Dylan Collins, CEO of OMAC
    You should ask as many people as you can to criticise what you plan on doing.

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