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Thread: Next Age suggestions

  1. #331
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    they need to change the wording in the guide or make it a little more easier to understand
    for example this should be changed 2% Chance of Training a Wizard Daily (per Guild)
    2% is nothing not to mention that there is a 98% chance of not training a wizard
    at all each hour per guild

    science needs some working done on it as well

    Thievery Effectiveness/Crime & Deceit

    Your thieves are training in criminal procedure by the state. Having state knowledge of crime is of great value in making your thieves more effective both in conducting insurgent operations as well as defending your own territories.

    Magic Effectiveness & Rune Production/Channeling

    Magic is a powerful force of the lands. By increasing your knowledge of the history of this art, you can improve your wizards' abilities to cast spells and the amount of potential damage done by successful castings. You also increase the amount of runes produced by your towers each day.

    both these need a little more clarafication
    neither tell how much of anything they do
    they do not mention the amount of damage they do by learning them
    or the amount of runes you will gain extra by learning

    Effectiveness means the capability of producing an effect.

    but this does not tell us much of anything other than
    it might increase the amount of damage

  2. #332
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    Shouldn't come as a surprise that cramming every suggestion into one thread makes that thread unreadable. I'd be amazed if anyone (except you CW :p) has read the entire thread.

    I'll add an old suggestion of mine to the pile:

    Link all moderator and developer posts in a thread to a symbol similar to the "read unread posts" one we already have. That way I, and other people who don't feel like reading a mix of 400 suggestions and flames, can see if OMAC has posted at all in the thread.

    This will help indicate which threads that might be worth reading for those who do not read all the posts ever made in this forum. It will make the forum more user friendly and it will allow users to quickly get the important information from other long threads, such as those in the questions and answers forum.

  3. #333
    Enthusiast Prince Blood's Avatar
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    Arrow Undead & Avian

    1. Bring back UD & Avian -

    UD - either the one getting leets from attack or the tog high offense one - no food necessary

    Avian - the one with bloodlust & overlook forts.

    2. Bring back the freak personality

    3. Stricter penalties on bottomfeeding

    4. Leave shep as is - can get more perks but do not touch existing benefits
    Outwit! .. Outlast! .. Outplay!

  4. #334
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    Dwarves

    -1- Elite cost is high, reduce to 900gc

    -2- Gaining Building Credits from an attack is USELESS to the Dwarf. How'bout changing Building Credits to also apply to Building Destruction? One credit destroys two buildings (for all races), and dont use them on Dwarf Builds.

    -3- (OR) Change Dwarf Build bonus to -50% cost and allow them speed-build. This means lowering Elite cost further. Makes MILLS a bit more useful too.

  5. #335
    Director of Age Changes
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    Here's my spam. Make orc worth playing. Remove one penalty (like the honor one) or improve elite to 8/3. Might aswell reduce the extra sci costs back to 20-25%.
    Discord: Hex | IRC: Hextor / Avenger

  6. #336
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    I think DE needs to be nerfed. Take away their access to homes but in return give them +15% population. Take away their +1 off spec but make their elites 8/7. Take away their dice but give them +1 mana regen instead. And lastly, the biggest disadvantage of all, an automatic 25% reduction in net worth. Right now I see many DE prov with more than 190 npa and some even reach 200 npa. With this change, they'll be lucky if they can reach 160 npa. In return, give them 10% faster attack time, qf, cs and gp.

  7. #337
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    Quote Originally Posted by hellokit View Post
    I think DE needs to be nerfed. Take away their access to homes but in return give them +15% population. Take away their +1 off spec but make their elites 8/7. Take away their dice but give them +1 mana regen instead. And lastly, the biggest disadvantage of all, an automatic 25% reduction in net worth. Right now I see many DE prov with more than 190 npa and some even reach 200 npa. With this change, they'll be lucky if they can reach 160 npa. In return, give them 10% faster attack time, qf, cs and gp.
    dude GET OUT OF HERE.

    so wat if they dont hav homes, DE pure attackers dont need homes. but now u give the +15% pop? . taking away -1/0 from their military power and adding +3/1. GTFO +1 mana but they cant use paradice? is that it? DE ATTACKERS DONT DEPEND ON DICING!! . -25% NW?? u know something....THAT IS ACTUALLY A GOOD THING FOR THEM WITH 8/7 LEETS. U R A NOOB. further more 10% lower attack times+QF+CS+GP.......AAHHHHHHHHH UBER NOOBZOR
    ur suggestion just overpowered them more
    Last edited by Mickster; 20-01-2009 at 04:03. Reason: Enough with the profanity
    Bijo FAN!!!

  8. #338
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    Quote Originally Posted by hellokit View Post
    I think DE needs to be nerfed. Take away their access to homes but in return give them +15% population. Take away their +1 off spec but make their elites 8/7. Take away their dice but give them +1 mana regen instead. And lastly, the biggest disadvantage of all, an automatic 25% reduction in net worth. Right now I see many DE prov with more than 190 npa and some even reach 200 npa. With this change, they'll be lucky if they can reach 160 npa. In return, give them 10% faster attack time, qf, cs and gp.
    That's like making DE a combination of Gnome, orc, Elves, and human benefits. No weaknesses for DEs? that is no way to nerf them.

  9. #339
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    dude GET OUT OF HERE.
    So what if I'm a noob. I have every right to post my opinion as you and everyone else who plays the game. Also, how is home not important? If you're at the receiving end of a massacre chain or constant fb, then maybe you'll appreciate homes more. I think taking dice away from DE will make the race harder to play and less noob friendly. And lastly, I would like to know why higher nw is not good since everything about the game is nw related.
    Last edited by Mickster; 20-01-2009 at 04:04.

  10. #340
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    Quote Originally Posted by hellokit View Post
    So what if I'm a noob. I have every right to post my opinion as you and everyone else who plays the game. Also, how is home not important? If you're at the receiving end of a massacre chain or constant fb, then maybe you'll appreciate homes more. I think taking dice away from DE will make the race harder to play and less noob friendly. And lastly, I would like to know why higher nw is not good since everything about the game is nw related.
    1) taking away homes and giving +15% population... 1+1=1+1

    2) how r u going to break me with my super high defense of /7 points. 1k acre with 2tpa 2wpa and 15epa. with leets 8/7? r u kidding me? 10% lower times, qf, cs, GP! for real? AND MY LOWER NW???

    even so with 8/7 leets and science i can go 3tpa 4-5wpa 14epa. fireballs will fail a lot and it wont be worth it.

    3) high NW means bigger provs can bottomfeed u. low nw and THAT strong military JUST MEANS YOU WILL EASILY HIT ANYONE UR SIZE WITH NO ONE BEING ABLE TO HIT U. IF LOWER PROVS HIT U THEY WONT GAIN MUCH. IF BIG PROVS HIT U THEY WANT GAIN MUCH. NW BASED GAINS. UNDERSTAND THAT.
    Last edited by nightcrave; 19-01-2009 at 14:56.
    Bijo FAN!!!

  11. #341
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    does everyone really think Omac is going to take any of these suggestions seriously with all the spam and arguing going on here? i very highly doubt that. im pretty sure the 1st post says something like short brief suggestions.. anyways, i have one.

    maybe to promote more combat, have a threshold of ME that can be obtained or lost based on how active your military is. for example, if you are making 2+ hits per day, your military can gain a possible +5% ME, however, if your army hasn't attacked or been attacked for 3 or 4 days, you gain nothing.. and 1 attack per day is +2.5% ME.

    anyways, i just though something like this would promote more attacking, and more excitement.
    You remind me of Babe Ruth's gay brother, Gabe Ruth.

  12. #342
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    how exciting. i make 2 attacks a day nd get attacked 4 or more times and i still gain nothing. very exciting. cant wait for the thrill.

    to increase my chances i will keep high def. at home and bottom feed. yay bottomfeeding
    Last edited by nightcrave; 19-01-2009 at 15:29.
    Bijo FAN!!!

  13. #343
    Newbie Fledge's Avatar
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    Raze as it was in the past and not nerfed in war. Razing is an essential tool during wartime, especially against opponents that 1) like to suicide and 2) drag out a war. It allows a kd to keep its NW lower by not gaining land and thus able to make better hits (especially with the annoying NW-based attack times). This promotes smarter warring and decreases incentive for a losing kd to draw out a war.
    世上無難事,只怕有
    Fledge_____
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  14. #344
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    yes remove nw base attack times. its ver very annoying.
    Bijo FAN!!!

  15. #345
    Forum Addict Toadi's Avatar
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    Fledge - Problem with Raze in war is that it was not a tool, but the only option.
    This is what made raze fairly overpowered.

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