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Thread: Next Age suggestions

  1. #346
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    i'd like to see a further reduced effect on science after a certain point to discourage 8 weeks of pumping, and consequently, encourage more wars.

    or maybe change war wins to award a % of science to the victor KD? either way, i'd just like to see more wars, and less pumps throughout the age.

    edit: added "further" reduced effect.
    Last edited by armored giraffe; 19-01-2009 at 18:00.

  2. #347
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    How bout balancing both elves and orcs?
    Give orcs -50% defensive combat losses, and elves -50% offensive combat losses. Orcs get punished less in ambush.

  3. #348
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    Quote Originally Posted by armored giraffe View Post
    or maybe change war wins to award a % of science to the victor KD? either way, i'd just like to see more wars, and less pumps throughout the age.
    so more reason to ghetto-bash.
    Two wrongs don't make a right but three rights make a left.

  4. #349
    Needs to get out more VT2's Avatar
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    Stop trying to make it so orc doesn't have a penalty attached to its giant offense.

    You're not ever going to get both giant offense and softer ambushes.
    That's like fat pop-bonus, and immunity or resistance to fireballs.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  5. #350
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    Quote Originally Posted by VT2 View Post
    You're not ever going to get both giant offense and softer ambushes.
    That's like fat pop-bonus, and immunity or resistance to fireballs.
    Another version:
    You're not ever going to get both giant offense and great economy.
    If the troops are so good, you shouldn't be able to train them so easily.

  6. #351
    Needs to get out more VT2's Avatar
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    You aren't training them easily, with or without free draft, and they die to ambush.
    Balance - right there.
    Go stalk Catwalk instead, Luc.

    Now, human with the old elite-price, plus 30% income...
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  7. #352
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    1. Economy "boost" => easier to train troops because you have more cash

    Balanced? Yes. Problem? It's just like every other race

    2. Ambush protection => lose less troops, but you still need to work to retrain the ones you do lose.

    Balanced? Yes. But it's not like every other race, it actually takes some strategy to make it work.

    It's ok VT2, we all know of your limited brain power, and we understand why you need solutions that work for less gifted people too.

  8. #353
    Post Demon Ishandra's Avatar
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    Quote Originally Posted by Luc View Post
    It's ok VT2, we all know of your limited brain power, and we understand why you need solutions that work for less gifted people too.
    Actually Catwalk was arguing that the skill bias for Orcs was far too strong, so an easier to use solution would be better in his eyes, mine and probably VT2's.

  9. #354
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    Quote Originally Posted by Ishandra View Post
    Actually Catwalk was arguing that the skill bias for Orcs was far too strong, so an easier to use solution would be better in his eyes, mine and probably VT2's.
    I haven't looked at Catwalk's suggestions.

    Question though. How is the skill bias made smaller by free draft? Less experienced players will still get ambushed and fireballed and their age will suck.

    My suggestion was to introduce an ambush protection for orcs. Just throwing some numbers out there i went with: 50% of ambush attempts made on orcs fail. A failed ambush results in the orc only losing 10% of the troops he would lose if the ambush had succeeded.

    How simple the solution is shouldn't really matter, just how attractive the race and game is made by the change. Economy boosts is the universal solution to all problems, and using it on every race just makes the game boring.
    Last edited by Luc; 19-01-2009 at 19:30.

  10. #355
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    Add another server for the non warring kd's ,those who focus on chart position let them play with themselves.Dedicate a server to those kd's willing to war oop and beyond.If the kd's in the warring server can not find a war at least every two weeks throughout age ,auto assign wars based on NW,eventually this will force more kd's to war each other without hesitation that are simular in size and NW or take the chance of auto assign war which may or may not be to thier advantage.
    Last edited by allonons; 19-01-2009 at 19:41.
    BOOYAH!

  11. #356
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    I would like to stress that orcs do not need 8/3 elites.

  12. #357
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    race modifications :

    ORcs
    - use bushels for everything instead of gc.
    - using gc as bushels .

    gnomes
    - cant use Tg:s,forts, GS,hospitals,dungeons.
    - homes are double as effective

    Dwarves
    - they increase +5% BE from every attack(succees), BE also decay 0,4%/hour
    - they cant spell fog, instead fog randomly comes and goes .its ON 75% of time.

    Efs
    -Wizzards works also in 3/3 point troops, can send also in combats.
    -and are created from attacks. more guilds more created form one attack.
    -They have only one free general.

    DE
    they use runes for growing BE
    80% cheaper spells

    Human
    they suck at magery =) .


    bring us some diversity and different to races, thank you .

  13. #358
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    id like some rather simpler races/personalities like:

    humans:
    +30% income
    +30% science bonuses
    double rune costs
    6/4 elites $800
    spellbook: gp

    elves:
    +50% magic effectiveness
    +1 defensive spec
    -50% military losses
    -5% population
    6/5 elites $700
    spellbook: same

    dwarves:
    free building construction
    +30% BE
    30% magic resistance
    access to only spying operations
    7/4 elites $1000
    spellbook: fog

    orcs:
    +30% gains and damage on attacks
    draft costs as 1 tier lower
    immune to fog
    +50% science costs
    8/2 elites $700
    spellbook: fana, agg, ms

    gnomes:
    +15% pop
    +50% thievery effectiveness
    -50% thievery costs
    no access to hospitals
    -35% birth rates
    5/4 elites $250
    spellbook: qf, tw, vermin

    dark elves:
    no rune costs
    +50% magic damage
    +1 off spec
    cannot explore
    -10% be
    5/6 elites $800
    spellbook:same

    avians
    -30% attack time
    ignores enemy defense modifier
    cannot be ambushed
    +25% military losses
    -10% income
    6/3 elites $650
    spellbook:gp,tw,ws,agg

    undead
    spread & immune to plague
    offensive units will not die in combat
    +1 stealth
    elites cannot be trained (are converted from offensive specialists)
    9/4 elite $-
    spellbook: fana, ad, ws, vermin, pf, nm, ms


    merchant:
    +15% income
    immune to income penalties

    shepherd:
    -50% training/exploring/building/researching time
    no food consumption

    sage:
    every 2 acres generate 1 science point
    immune to plague

    rogue:
    +1 stealth
    enhanced operations

    mystic:
    double effectiveness on guilds
    +33% mana & rune production

    warrior:
    -20% attack times
    +25% enemy casualties

    war hero:
    +1 general
    +50% bonuses from honor

    all capacity and flat rate buildings are 25% more effective
    immune to tornadoes / arson / raze & massacres

  14. #359
    Post Demon Ishandra's Avatar
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    Quote Originally Posted by Luc View Post
    I haven't looked at Catwalk's suggestions.

    Question though. How is the skill bias made smaller by free draft? Less experienced players will still get ambushed and fireballed and their age will suck.

    My suggestion was to introduce an ambush protection for orcs. Just throwing some numbers out there i went with: 50% of ambush attempts made on orcs fail. A failed ambush results in the orc only losing 10% of the troops he would lose if the ambush had succeeded.

    How simple the solution is shouldn't really matter, just how attractive the race and game is made by the change. Economy boosts is the universal solution to all problems, and using it on every race just makes the game boring.

    How simple the solution is shouldn't really matter, just how attractive the race and game is made by the change. Economy boosts is the universal solution to all problems, and using it on every race just makes the game boring.
    It's ok VT2, we all know of your limited brain power, and we understand why you need solutions that work for less gifted people too.
    Apparently an economy boost is simpler and easier to use for less gifted people, therefore contains less skill bias than any other suggestions so far, such as ambush protection of stronger elites.

  15. #360
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    One thing I'd like to see is a way of mystics to hurt theives. Rogues have AW which can really hurt the mages. but all mages have against theives is Expose thieves. there should be a spell that kills theives. but to balance it out maybe make AW a little easier.

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