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Thread: Next Age suggestions

  1. #376
    Needs to get out more VT2's Avatar
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    Dark elf had -10% BE during their first age.
    it was almost unplayable as A/anything.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  2. #377
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    Hello Lydias and Roisin.

    I have believed for awhile now that something should be implemented in-game to allow players to review recent magic and thievery operations. This would greatly help transition of informaton into Utopia Pimp and would carry over almost every positive aspect that reviewing your recent news brings to the game.

  3. #378
    Needs to get out more VT2's Avatar
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    Just add the target province's name to all ops and spells.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  4. #379
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    increase income in general, 50-100%
    remove topfeeding caps
    double specs\building credits generation
    in war, you also get elite credits
    in war specs\building creds are again increased
    remove honor decay, increase honor generation
    increase the overpopulation cap from 115% to 150-200%, you can attack\op till that point also, maybe make war spoils availible to all at 150% pop

    remove honor decay in end of war ceasefire, make all buildings free to build in those 24 hours, increase birth rates drasticly

    improve armouries reduced troop cost modifier
    increase hospitals troop loss modifier

    possibly give orc no combat losses on ambush and 50% ambush protection, give them a choice other than warrior
    remove increased death rate for topfeeding

    lower the number of troops needed to kill a dragon greatly, war needs to have some beneficial properties
    Last edited by Cortez The Killer; 19-01-2009 at 23:26.

  5. #380
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    bring back increasing daily acre bonus, like it was for a while, and everybody grew nicely,

    week 1, 5 acres per day, week 2, 6 acres per day, week 3, 7 acres daily bonus, and so on, get a bit more acres flowing into the game, theres not the massive pool of nubs there once was exploring\dicing always, that funnelled its way up, most players know what they are doing these days and dont sit generating acres :P

    be nice to get a general growth trend up across the board again..

  6. #381
    Post Demon Ishandra's Avatar
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    Quote Originally Posted by Luc View Post
    Ambush protection is easier to use. It's a passive bonus. You have it without having to do anything. Free draft can be used in good and bad ways. So the simplicity of use is on my side :P
    Then why exactly did you accuse VT2 of being simple and needing a simpler idea? (free draft/economy boost)

    50% auto-fail on ambushes is also not simple, it will confuse players on the bottom end of the skill spectrum and leave them discouraged.

  7. #382
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    He's at the top, or at least high-tier.
    That's why he doesn't think of the lesser players.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  8. #383
    Member Alpha_Thunder's Avatar
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    What ever changes are made they need to encourage wars and discourage province killings and gangbangs.
    To many new players enter there first war and get gangbanged. Then go inactive and never return to the game.. This cost the game players.

    Do not weaken the T/M aspect of the game as this gives players more choices than just attacker or hybrid attacker. I do not play T/M and haven't years, but I still do not want them to be made obsolete either. In fact they need to be strengthened a little.

    definately do not weaken LL it is pretty weak as it is.

  9. #384
    Veteran Syele's Avatar
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    more moves, less trades. Hunting down people who quit the game to beg them for their account should NOT be part of the "fun" Encouraging people to play and join up should. I got a couple people atm just sitting around NOT playing Utopia waiting for a "spot" to open in my KD while I don't even have 25 players.

    Undead. make bets on how many people mention it, snicker behind the curtain at us.. but you want people to come play utopia who used to play it.. one word.. Undead. They liked it. They played it. They left when it was gone.

    Meteor Showers.
    Don't regulate to only one personality. Either give it to two or else make a new spell that is just as good and give it to a different group. Dont nerf it, war is too peaceful already.

    War, do something to encourage it. Current war system sucks. I got a note today "On June 16th, YR9, we received this note...
    To The Honorable Queen Syele
    hi there! would you like to have a fun war ?
    Signed, King ********* the Rogue of **** of **** (**:**) "
    Nothing against that King, I have been forced to resort to it too, but that is this is needed is silly. Its war, not freaking hide and seek.

    Speaking of war, drop the honor loss per day of war. it doesn't achieve its purpose.

    Show prov moves in paper just like defections. Fix the paper bug while you are at it.

    Game is so balanced its edging on boring.. Shake things up a bit and make some people cry about random nerfings. ;)

    get rid of Artisan.

  10. #385
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    - Show thieves being trained from SoMs, I think they are not being shown when you SoM an enemy province. (Please correct me if I'm wrong though.)

    - Make a new spell or thief op that reveals enemy prov's number of wizzies, this should work like an infiltrate. Til now, there hasn't been a way to at least roughly identify or estimate how strong your enemy prov's mage power is.

    - Undeads and Avians are cool. ;)

  11. #386
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    Nerf elves a bit,Boost orcs

    More effective deleting of multies and x-loggers

  12. #387
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    make it so if a province is inactive for lets say 5 days and is about to be deleted put i under the monarchs control to let him put in an active player in that spot instead of killing off a province

    if you want have the province start over from scratch but at least the kingdom wont have to suffer bc some one doesnt want to play anymore

  13. #388
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    Quote Originally Posted by Ishandra View Post
    Then why exactly did you accuse VT2 of being simple and needing a simpler idea? (free draft/economy boost)

    50% auto-fail on ambushes is also not simple, it will confuse players on the bottom end of the skill spectrum and leave them discouraged.
    The concept of just giving whoever has a problem an economy boost is a simplistic solution. Doesn't mean that the use of it ingame is simple. I accused him of having a too simple solution, not needing a more simple one.

    How is 50% autofail hard for anyone to understand? You can just tell them that anyone who ambushes an orc will fail half of the time. Is that hard? In the guide you could write something like "Orcs have a very keen sense of smell, and as such they are very hard to surprise. As a consequence, 50% of ambush attempts on orcs will fail". It even makes sense that ambushes don't only have to do with amount of troops. The execution of it is just as important.

    Free draft is also easy to explain, but it's harder to explain how to use it in a proper way because it differs in different situations.
    Last edited by Luc; 20-01-2009 at 06:54.

  14. #389
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    Quote Originally Posted by Saatana View Post

    More effective deleting of multies and x-loggers
    but than who will be on the charts ? noob kds ?


    add new theif op ``kidnap soldiers``

    so i can kidnap from my kd mates to explore and become #1 prov easier.

  15. #390
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    a little bit left field but stay with me.

    2 provs attacking one larger prov with a combined mod off./ shared gains.

    As to be able to put a dent in the big guys you cant crack. (during war)


    - Faster rebuild times after war

    - More WAR
    -more winnings
    -less loses...???
    -nerf schools completely, but give protection bonus to libraries.
    -no NW based attack times. (during war)
    -give another race or personality Meteor showers (why people use DE/ Mystic)
    -dungeons need a boost
    -orcs need a boost
    -stables need a boost
    -more specific science categories
    -quicker wizard training (post war)
    -more/ new personalities

    mix it up, keep it fresh, excitement

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