Which exactly are they and what's the exact effect of the artisan personality on them?
Which exactly are they and what's the exact effect of the artisan personality on them?
Your max population can be +125 instead of +100 in houses
You can produce 125 food instead of 100 in farms
Your banks produce 125 gc instead of 100gc , but percentage of income not change
Your guilds produce 1.25 wizzy instead of 1
Your towers produce 125 runes instead of 100
Your stables produce 125 horse/hour instead of 100 but your capacity doesn't change
You can keep 125 prisoners in your dungeons instead of 100
so the compare for banks:
a normal person would receive 10.000 gc +15% income (from banks), totalling 11.500 gc
a merchant would recieve 10.000 gc + 30% income (15 from banks, 15 from personality), totalling 13.000 gc
and an artisan would recieve 12500 +15%, totalling 14.375 gc
is this correct?
Sorry to be picky, but merchant and bank boni are multiplied (not added), making the combined result an income of 13225 gc :)
However, when making comparisons between Merchant and Artisan you need to see the big picture. Artisan only provides added income for banks, whereas Merchant affects your entire economy.
Merchant makes far more money than Artisan, because the majority of your income is NOT from the flat rate production of your banks but from the 2.25 GC per peasant, which Bank % Multiplier affects as well as Merchant.
Artisan is not worth trying to run, full stop. Sage provides superior capacity and production after minimal science investment.
#Beastblood
rule #12 no dutchies allowed.
--Amendment 1.1: <3 LDP mucho much
--Amendment 1.2: <3 chrissi
--Amendment 1.3: snirpsner is by far the best dutchie ever. <3
--Amendment 1.4: Prot and Darkie are OK in my book.
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