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Thread: Capacity and Flat Rate Buildings

  1. #1
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    Capacity and Flat Rate Buildings

    Which exactly are they and what's the exact effect of the artisan personality on them?

  2. #2
    Member serhan's Avatar
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    Your max population can be +125 instead of +100 in houses
    You can produce 125 food instead of 100 in farms
    Your banks produce 125 gc instead of 100gc , but percentage of income not change
    Your guilds produce 1.25 wizzy instead of 1
    Your towers produce 125 runes instead of 100
    Your stables produce 125 horse/hour instead of 100 but your capacity doesn't change
    You can keep 125 prisoners in your dungeons instead of 100

  3. #3
    Post Demon
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    Quote Originally Posted by serhan View Post
    Your stables produce 125 horse/hour instead of 100 but your capacity doesn't change
    Try again, capacity *is* effected. BTW, it's kinda confusing the way you stated that... kinda implies each home holds 100 people extra, instead of 8. So 8*1.25=10 extra for art, per home.

    Think Different

  4. #4
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    so the compare for banks:
    a normal person would receive 10.000 gc +15% income (from banks), totalling 11.500 gc
    a merchant would recieve 10.000 gc + 30% income (15 from banks, 15 from personality), totalling 13.000 gc
    and an artisan would recieve 12500 +15%, totalling 14.375 gc

    is this correct?

  5. #5
    Member serhan's Avatar
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    Quote Originally Posted by Z1ll View Post
    so the compare for banks:
    a normal person would receive 10.000 gc +15% income (from banks), totalling 11.500 gc
    a merchant would recieve 10.000 gc + 30% income (15 from banks, 15 from personality), totalling 13.000 gc
    and an artisan would recieve 12500 +15%, totalling 14.375 gc

    is this correct?
    yep

    Quote Originally Posted by Ethan View Post
    Try again, capacity *is* effected. BTW, it's kinda confusing the way you stated that... kinda implies each home holds 100 people extra, instead of 8. So 8*1.25=10 extra for art, per home.

    Think Different
    yep sorry for that, also its capacity increases

  6. #6
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    Sorry to be picky, but merchant and bank boni are multiplied (not added), making the combined result an income of 13225 gc :)


    However, when making comparisons between Merchant and Artisan you need to see the big picture. Artisan only provides added income for banks, whereas Merchant affects your entire economy.

  7. #7
    Post Demon Ishandra's Avatar
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    Merchant makes far more money than Artisan, because the majority of your income is NOT from the flat rate production of your banks but from the 2.25 GC per peasant, which Bank % Multiplier affects as well as Merchant.

    Artisan is not worth trying to run, full stop. Sage provides superior capacity and production after minimal science investment.

  8. #8
    Veteran Shockwave's Avatar
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    Quote Originally Posted by Z1ll View Post
    so the compare for banks:
    a normal person would receive 10.000 gc +15% income (from banks), totalling 11.500 gc
    a merchant would recieve 10.000 gc + 30% income (15 from banks, 15 from personality), totalling 13.000 gc
    and an artisan would recieve 12500 +15%, totalling 14.375 gc

    is this correct?
    not quite. merchant would be 10k*1.15*1.15, bonuses are multiplied not added. 13225 gc. minor at that income, big difference at high income.
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