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Thread: Acres & Def points required OOP

  1. #1
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    Acres & Def points required OOP

    Hey there. I used to play way back in the days of "regency" and up until about age 28. I stopped for a bit and now im back

    I'm just curious what is a good acreage to come OOP with?

    or

    what is a good DPA to come out with

    thx

  2. #2
    Post Fiend bigboywasim's Avatar
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    Quote Originally Posted by mofatty View Post
    Hey there. I used to play way back in the days of "regency" and up until about age 28. I stopped for a bit and now im back

    I'm just curious what is a good acreage to come OOP with?

    or

    what is a good DPA to come out with

    thx
    Gains are based on networth now. It depends on the kingdom but most people try to aim for the following

    Non-Gnome

    600 acres

    3800 offensive specs
    1200 defensive specs
    600 thieves

    Try to get some elites if you are elf mixed with the offense specs

    Gnome

    600 acres

    3500 elites
    1200 defensive specs
    900 thieves

    Plunders OOP
    Gamer4Life

  3. #3
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    Hey Dude, welcome back.

    I am G.O.D age 8, Gruntjag, Don Coleone and a couple more ages as the usual Dwarf lover many years ago.

    Hope you remember me.

    You as I remember always have the best OOP strat:)

    Do PM me coz I wish to invite you to join my kingdom.

    BTW to answer your question aprox 600 acres OOP is good.

    Often we measure 2:1 off spec to def spec ratio instead of DPA, that's how my kd decides on DPA..

    In the long run with the current changes 35 to 40 DPA with troops out, the goal is to prevent getting double tap thats all:)

    Once again, please consider joining my kd. we are WAR hunger last age 5/5 then the one before was 6/5 wins. We aiming for more than 7 wars this age:)

  4. #4
    Forum Addict Dolgil's Avatar
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    oop is more about absolute numbers than dpa. Figure what a 500 acre could produce in offense and no defense. Have greater than that.

    Really, it depends on what your kd is doing. If you want to come out attacking, many do not explore at all. They do plunders to ramp up elites and science on the assumption that the smaller pumped province is better than the large unpumped one even at similar net worth.

    Best advice to give you. Do NOT come oop without some offense. The small suiciders will eat you alive unless you get large and have a great deal of net worth. Even then, many will catch up to you before you can get the dpa later on in the game.

    Pure explorers in protection and early age do not fare very well at all.
    Dolgil Rosethorn
    If it's broke, fix it.
    If it's not, don't.
    If you do not like the results, change your methods.
    Quit making the same old mistakes. Make new ones.

  5. #5
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    hmmmm, i see.

    i'm playing a DE.
    Pure Mage. only enough thieves to keep out pests

    was thinking 450, 500, 525 or even 550 acres.

    i threw together a 500 acres strat but was thinking that 450 is a better choice.

    Now im reconcidering to 550. but i don't plan on attacking at all.

  6. #6
    Post Fiend bigboywasim's Avatar
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    Pure anything does not work anymore. It is all about hybrids, A/T and A/M.
    Gamer4Life

  7. #7
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    really?

    could u explain in more detail?

  8. #8
    Post Fiend bigboywasim's Avatar
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    25 Hybrids

    25 * 2 = 50 attacks per day in war

    If you are running warrior/rax strat then

    25 * 3 = 75 attacks per day in war.

    This is not counting the double taps that can be done with proper coordination.

    Now you have A/M and A/T

    The A/M can do all the strong mage ops while A/T all the weak and intel ops.

    The A/T can do all the strong thief ops while A/M all the weak and intel ops.

    Pure attackers can get taken down with ops. T/Ms cannot attack.

    Pure mages and thieves are obsolete as A/T and A/M can do good enough op damage and still attack.

    Basically 25 provinces attack and burn all their stealth and mana in the most efficient way possible in the game right now.
    Gamer4Life

  9. #9
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    20 orcs for me, back ur crap up. Wanna be better than me, well beat me!!!!!!!!!!!!

  10. #10
    Post Fiend bigboywasim's Avatar
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    Orcs can be run as pure attackers but people still be trying to run them as A/T to get more out of them.

    In general almost the majority of all races run hybrids.

    Orc is one of the weakest races currently.
    Gamer4Life

  11. #11
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    Quote Originally Posted by bigboywasim View Post
    Gains are based on networth now. It depends on the kingdom but most people try to aim for the following

    Non-Gnome

    600 acres

    3800 offensive specs
    1200 defensive specs
    600 thieves

    Try to get some elites if you are elf mixed with the offense specs

    Gnome

    600 acres

    3500 elites
    1200 defensive specs
    900 thieves

    Plunders OOP

    That's an average of 78 soldiers per hour drafted you should be able to do much better than that. Especially with some of the races and Patriotism cast. My first hour of drafting will provide 62 soldiers and my first hour will net me about 350 peasants so hour 2 will net me 66 soldiers by the time my buildings come in I should be drafting 100+ soldiers per hour before pat.

    Also yes make sure you have atleast 1 tpa raw at OOP that will save you so much during the first week of the age when everyone is looking for free resources.

  12. #12
    Game Support Bishop's Avatar
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    Quote Originally Posted by mofatty View Post
    Hey there. I used to play way back in the days of "regency" and up until about age 28. I stopped for a bit and now im back

    I'm just curious what is a good acreage to come OOP with?

    or

    what is a good DPA to come out with

    thx
    offensive modifiers > defensive ones, therefor many consider that TMs are completely redundant, though they have started to creep back into skds a bit.

    for oop its best to come out offense heavy and try for x4 hits - 3 land and a plunder is nice.

    1 tpa, 1 d spec an acre, rest offense. 600 is a nice acreage to come out at, but as usual it depends on what the rest of teh kingdom does.
    Support email: utopiasupport@utopia-game.com <- please use this and don't just PM me| Account Deleted/Inactive | Utopia Facebook Page |
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  13. #13
    Post Fiend bigboywasim's Avatar
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    Quote Originally Posted by uzziah View Post
    That's an average of 78 soldiers per hour drafted you should be able to do much better than that. Especially with some of the races and Patriotism cast. My first hour of drafting will provide 62 soldiers and my first hour will net me about 350 peasants so hour 2 will net me 66 soldiers by the time my buildings come in I should be drafting 100+ soldiers per hour before pat.

    Also yes make sure you have atleast 1 tpa raw at OOP that will save you so much during the first week of the age when everyone is looking for free resources.
    Yes top players can get better numbers but this is aim is for most players. Most players do not even have this OOP.
    Gamer4Life

  14. #14
    Sir Postalot
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    having <10k defense, and no offense on >800 acres means you will get hit!
    thats a basic rule =)

    15k off + 5-10k def on 6-700 acres is pretty managable for OOP

  15. #15
    Regular Regecide's Avatar
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    Running 60k off OOP, let's play a game

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