Many kds these days have adopted the habit of using the KD name field, as a way to promote fair play. In the game currently there is a lot of unfair tactics that can be common events, whether it is due to chance or to planning.
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the logic/reasoning:
1. kd-1 is in mutual hostile with kd-2 for 8 hours, kd-3 had planned 24h ago to wave kd-1.
2. kd-1 tags 'KD-1 HOSTILE'
3. seeing the hostile tag, kd-3 is more inclined (if they are inclined to fair play at all) to do a CE to see whether they should still interfere in a currently 1v1 situation
4. kd-3 instead waves a fallback target, kd-4.
This is also common to see, but it doesnt always work out and then you get occassionally fair spirited kds who simply dont take enough intel, or one kd viewpoint is that there is not any hostilities and its a disagreement between kds. or the current hostile kd doesnt tag hostile in kd name and so based on these flaws in the relations system you get commonly 1 kd having to fight 2 at the same time. I think measures should be taken to limit and or prevent this situation. And ofc theres lots of kds who dont care if your already hostile or not.
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the idea: use 'TAGS' as an implementation in the relations system.
-In the politics page where you set the kingdom name, there will be a visual implemented informing monarchs that by using the keywords: hostile or war in your KD name, then your kd will become 'TAGGED' for a minimum period of time (say 12-24h), and some maximum set
-Reaching Hostile TAGGED status...
TAGGED will first prompt the game to check the current relations of the tagging kd, to verify that indeed the claimed hosilities are not false. furthermore the counter of hits will be analyzed, i would also suggest adding another counter, one that counts the hits yet falls at the rate of about 1hit / 12h* (* or avg attack time, or any variable that measures the pace of increasing meter, and falls at an equal pace), to more accurately reflect the more current situation.
From ^. The 2 counters will be analyzed, and both must pass a criteria (yet to be defined, as there would probably be a lot of debate, i think its best if omac gives us something to work with rather than us trying to tell each other what we like best). Once the criteria is passed, then the KD has achieved TAGGED status. If the criteria is not passed, then the system will clear the hostile tag from the kd name, TAGGED status is not reached. Tagged status would also drop instantly if you lose all hostile relations (based on both yours and any enemies meters)
-Once your TAGGED
You, and only your kd (not any mutual hostile/uf kds) now have limited protection from a 'kd-3' engaging you in a hostile. Enemy kingdoms will now be allowed to attack into a hostile TAGGED only enough times to achieve Unfriendly status. once UF is achieved, game considers that the third kd is in CF with the TAGGED kd they hit. however the TAGGED kd can still attack (also only up to UF status), and do ops (not limited) on kd-3.
The only way for kd-3 to resume hitting the TAGGED kd-1 is for an ingame msg to be sent from kd-3 monarch to kd-1 monarch. once this pm is sent (ideally the purpose of this is for diplomacy, and to make arrangements on how to continue/end hostilities with each other) a timer is started. (12-24h, or other variable). so either once the timer expires, OR kd-1 monarch replies to kd-3 monarch with ingame msg (this assumes diplomacy has now been completed or at least attempted), both kds can now resume hostilities without any restrictions from TAGGED status.
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im sure theres some sort of loophole in this idea but i think this may be one implementation that could do a lot of good to the relations system that hasnt been great or well liked since it was first implemented. feel free to criticise, flamers begone plz.