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Thread: HUman Sage A/T

  1. #1
    Post Fiend VladtheInhaler's Avatar
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    HUman Sage A/T

    I figured I'm sorta proud of how it has turned out so far, though it would be nice to have some constructive feedback. A/T. Currently have 4 raw TPA and 2.2 raw wpa. Pimp claims that I have ~12.5Mod TPA.

    Currently in Fortified.

    Ruler Name: The Wise Sir DoomedNoob the Texan
    Personality & Race: The Sage, Human
    Land: 1,429 Acres
    Money: 587,343gc (29,557gc daily income)
    Food: 348,404 bushels
    Runes: 54,390 runes
    Population: 41,232 citizens (28.85 per Acre)
    Peasants: 10,509 (89% Building Efficiency)
    Trade Balance: -538,872gc (0% tax rate)

    ME+Stance (no spells): 108.12% off. / 146.92% def.
    Soldiers: 0 (67% estimated draft rate)
    Swordsmen: 0
    Archers: 9,336 (82,296 defense)
    Knights: 12,630 (81,933 offense / 55,666 defense)
    War-Horses: 2 (up to 2 additional offense)
    Prisoners: 0

    Total Modified Offense: 81,935 (57.34 per Acre)
    Practical (100% elites): 81,935 (57.34 per Acre)
    Total Modified Defense: 137,962 (96.54 per Acre)
    Practical (0% elites): 82,296 (57.59 per Acre)

    Thieves: 5,659 (3.96 per Acre / 100% Stealth)
    Wizards: 3,098 (2.17 per Acre / 78% Mana)

    Crystal-Ball on your province will show:
    Max. Possible Thieves/Wizards: 15,282 (10.69 / Acre)
    Estimated Thieves Number: 6,113 (4.28 per Acre)
    Estimated Wizards Number: 2,292 (1.60 per Acre)

    Buildings: 1,117gc to build, 707gc to raze
    Away bonus: 52,545gc (12h) / 157,635gc (20h)

    ___________________________________________

    ** Effects Summary (Known Science Only) **
    27.6% Income (327,573 points)
    18.2% Building Effectiveness (279,358 points)
    12% Population Limits (286,224 points)
    78.8% Food Production (82,002 points)
    25.7% Gains in Combat (285,218 points)
    126.3% Thievery Effectiveness (374,911 points)
    101.2% Magic Effectiveness & Rune Production (240,361 points)

    ** Science Points in Progress **
    Crime: 22,848 points in progress
    ___________________________________________

    ** Summary **
    Non-Peasants: 75%
    Efficiency (SoM): 127.2% off, 133.6% def, 107.1% raw
    Net Offense at Home (from Utopia): 81,935
    Net Defense at Home (from Utopia): 137,962
    Modified Attack points (calculated): 96,395
    Modified Defense points (calculated): 125,458

    ** Standing Army (At Home) **
    Archers: 9,336 (74,837 defense)
    Knights: 12,630 (96,392 offense / 50,621 defense)
    War Horses: 2 (up to 3 additional offense)
    Total Attack points: 96,395
    Total Defense points: 125,458

    _________________________________________

    1. Homes: 143 (10%)
    2. Farms: 100 (7%)
    3. Banks: 214 (15%)
    4. Training Grounds: 243 (17%)
    5. Forts: 243 (17%)
    6. Guilds: 157 (11%)
    7. Towers: 71 (5%)
    8. Thieves' Dens: 258 (18.1%)

    Total Land: 1,429 Acres (100% built)

    ** Effects Summary (Available Buildings Only) **
    1. +1,430 maximum population, +31.92% birth rate
    2. Produce 7,753 bushels (9,691 with FL)
    3. 5,925gc, +17.63% income
    4. +15.94% offense bonus
    5. +20.63% defense bonus
    6. Training about 2.78 wizards per hour
    7. Produce 944 runes per hour
    8. -52.43% losses, +39.32% effectiveness
    Last edited by VladtheInhaler; 17-04-2009 at 19:59.

  2. #2
    Post Fiend VladtheInhaler's Avatar
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    I know silence is a virtue, but in this case it is not helpful! I'd like some feedback before our imminent war, so if changes is needed it can be put in motion.

  3. #3
    Post Demon
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    (assume this is war build, not pump mode. Get a few schools to protect that sci while pumping)
    More pop sci - the rest of them look pretty good, but you can always use more pop sci. Crime, BTW, is high enough for now... more pop is better. Same for magic - you aren't an A/T/M, don't bother putting more into this for a while.

    I see you have 1300 BPA total sci. Make room for 15-20% libs, your overall numbers will go up. 20% libs = 32% more sci... 3.8% more pop, 8.8% more income, 5.8% higher BE, 40% higher crime, etc.

    I'd make room for libs as follows: 15% from banks, 2% from farms, 3% from guilds. (8% more than enough). Removing all your banks is a bit tough, but you can take the extra .88 ppa and put it all into pes, and that + increase income sci should compensate for the missing banks. It'll up BE as well which is nice.

    Overall, good build. Similar stats to what I manage, except I'm warrior so I've got a bit more space. You total BPA might be a bit higher even. (And you are 40% bigger, so getting the same sci at a bigger size means you did well.)

    Think Different

  4. #4
    Post Fiend
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    Your strat looks pretty good. I'm looking to run something similar next age as Human/Sage. I would probably try to add 10% libraries as that is more than enough - if you add any at all.

  5. #5
    Post Fiend VladtheInhaler's Avatar
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    Compromised at 10% libs, figure before EOA I'll have a good idea if they are worth it or not. I figure I'll run a human sage again next age, as I feel it can make a great A/T, but have yet to fully part part in that role this age.

    1. Homes: 143 (10%)
    2. Farms: 71 (5%)
    3. Banks: 143 (10%)
    4. Training Grounds: 243 (16.9%)
    5. Forts: 243 (16.9%)
    6. Guilds: 114 (7.9%)
    7. Towers: 71 (5%)
    8. Thieves' Dens: 257 (17.9%)
    9. Libraries: 144 (10%)

  6. #6
    Forum Addict makeo's Avatar
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    nerf banks, homes, some forts and put in stables and hospitals.

    lower losses and higher offence beats ability to pay for them in the future. :)

  7. #7
    Sir Postalot
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    couple of things...
    1) dont "show off" prov in fortified, gives a bad over view of off:def numbers
    2) no rax, so attack time will suck... should have enough to get to 12hrs in war
    3) i would drop the banks for hosps in war
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  8. #8
    Post Fiend shank's Avatar
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    ~1.5M Sci points? You can do much better than that. I've had to leave sci alone for RL months this age so I know I could have improved on my numbers.

    All in all though, you look solid.


    Server: World of Legends (Age 42)
    Utopian Date: January 8th, YR11 (2% in the day)
    RL Date: April 15th, 2009 (7:01 GMT)

    Personality & Race: The Sage, Gnome
    Land: 1,500 Acres
    Money: 178,986gc (26,084gc daily income)
    Food: 33,555 bushels
    Runes: 32,359 runes
    Population: 50,617 citizens (33.72 per Acre)
    Peasants: 11,593 (94% Building Efficiency)

    ME+Stance (no spells): 125.8% off. / 110.61% def.
    Soldiers: 35 (68.9% estimated draft rate)
    Halflings: 0
    Pikemen: 2,944 (16,282 defense)
    Golems: 25,054 (157,590 offense / 110,852 defense)
    War-Horses: 2 (up to 3 additional offense)
    Prisoners: 30 (113 offense)

    Total Modified Offense: 157,750 (105.10 per Acre)
    Practical (100% elites): 157,750 (105.10 per Acre)
    Total Modified Defense: 130,379 (86.86 per Acre)
    Practical (0% elites): 16,321 (10.87 per Acre)

    Thieves: 6,832 (4.55 per Acre / 66% Stealth) (16.8 mod)
    Wizards: 4,159 (2.77 per Acre / 88% Mana) (5.77 mod)

    Crystal-Ball on your province will show:
    Max. Possible Thieves/Wizards: 19,283 (12.85 / Acre)
    Estimated Thieves Number: 7,713 (5.14 per Acre)
    Estimated Wizards Number: 2,892 (1.93 per Acre)

    ** Effects Summary (Known Science Only) **
    24.7% Income (329,651 points)
    21.6% Building Effectiveness (494,322 points)
    17.5% Population Limits (766,264 points)
    104.9% Food Production (181,887 points)
    18.8% Gains in Combat (189,867 points)
    100.5% Thievery Effectiveness (297,082 points)
    107.5% Magic Effectiveness & Rune Production (339,468 points)

    1. Homes: 57 (3.8%)
    2. Farms: 61 (4.1%) + 5 in progress (+0.3%)
    3. Banks: 112 (7.5%)
    4. Training Grounds: 209 (13.9%) + 10 in progress (+0.7%)
    5. Armouries: 13 (0.9%)
    6. Barracks: 146 (9.7%)
    7. Forts: 60 (4%)
    8. Guard Stations: 131 (8.7%)
    9. Guilds: 197 (13.1%)
    10. Towers: 60 (4%)
    11. Thieves' Dens: 205 (13.7%) + 10 in progress (+0.7%)
    12. Libraries: 167 (11.1%) + 10 in progress (+0.7%)
    13. Dungeons: 43 (2.9%)
    "Oops..."

  9. #9
    Sir Postalot
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    oooh look at the pretty rainbow build =)
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  10. #10
    Post Fiend SamStein's Avatar
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    looking at that province makes me never want to choose gnome again..
    Learn from your mistakes, don't sleep during wars.

  11. #11
    Post Fiend shank's Avatar
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    Quote Originally Posted by SamStein View Post
    looking at that province makes me never want to choose gnome again..
    let's see it sammy boy
    "Oops..."

  12. #12
    Sir Postalot
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    Quote Originally Posted by SamStein View Post
    looking at that province makes me never want to choose gnome again..
    come EoA ill consider posting my gnome =)
    its about 5-6 times the size of that one... rogue, and puts out better opa/dpa and similar mod TPA
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  13. #13
    Post Fiend shank's Avatar
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    Quote Originally Posted by _greenie View Post
    come EoA ill consider posting my gnome =)
    its about 5-6 times the size of that one... rogue, and puts out better opa/dpa and similar mod TPA
    I'll admit I'd like to be up in the 73/74% draft range for some opa/dpa boost. I'll also admit I've been nice and chewed on in wars. Nearly impossible to effectively overpop or disable. Effectiveness is as much about role as it is about stats :)

    I assume you're comparing a knight to a knight? At times when I'm visc the numbers get another tidy boost, of course. Those things are just so fickle when you're in the trenches. Naturally that dpa was also posted sans MP or TW.
    Last edited by shank; 18-04-2009 at 20:22.
    "Oops..."

  14. #14
    Sir Postalot
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    Quote Originally Posted by shank View Post
    I'll admit I'd like to be up in the 73/74% draft range for some opa/dpa boost. I'll also admit I've been nice and chewed on in wars. Nearly impossible to effectively overpop or disable. Effectiveness is as much about role as it is about stats :)

    I assume you're comparing a knight to a knight? At times when I'm visc the numbers get another tidy boost, of course. Those things are just so fickle when you're in the trenches. Naturally that dpa was also posted sans MP or TW.
    nope, im a baron... ~60 honor away from viscount
    and whilst you have 69% draft, i only have 64% atm, and i actually have MORE dpa army home than you
    and mine is without MP or TW as well...
    TW should not be used unless you are getting chained... and even then its debateable

    also, gnome is one of the hardest races to over pop, simply due to its lack of hospitals... once a gnome gets broken, it's all down hill from there
    Last edited by _greenie; 18-04-2009 at 21:13.
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  15. #15
    Post Fiend VladtheInhaler's Avatar
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    Quote Originally Posted by shank View Post
    ~1.5M Sci points? You can do much better than that. I've had to leave sci alone for RL months this age so I know I could have improved on my numbers.

    All in all though, you look solid.

    This was my first sage, I missed out on the super-sage age a few back. But I do have 1,335 bpa for my ~1.5M books. Not bad, this is one of my best provs in my 5 ages of play. Not sure how that would rate against yours, I'm just curious.

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