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Thread: HUman Sage A/T

  1. #16
    Post Fiend VladtheInhaler's Avatar
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    Ok. here are my normal stats.

    Ruler Name: The Wise Sir DoomedNoob the Texan
    Personality & Race: The Sage, Human
    Land: 1,434 Acres
    Money: 353,196gc (30,454gc daily income)
    Food: 274,907 bushels
    Runes: 71,442 runes
    Population: 41,788 citizens (29.14 per Acre)
    Peasants: 10,828 (92% Building Efficiency)
    Trade Balance: -503,657gc (0% tax rate)

    ME+Stance (no spells): 128.22% off. / 128.22% def.
    Soldiers: 11 (66.6% estimated draft rate)
    Swordsmen: 0
    Archers: 9,336 (71,822 defense)
    Knights: 12,630 (97,162 offense / 48,581 defense)
    War-Horses: 2 (up to 3 additional offense)
    Prisoners: 0

    Total Modified Offense: 97,179 (67.77 per Acre)
    Practical (100% elites): 97,179 (67.77 per Acre)
    Total Modified Defense: 120,417 (83.97 per Acre)
    Practical (0% elites): 71,836 (50.09 per Acre)

    Thieves: 5,871 (4.09 per Acre / 100% Stealth)
    Wizards: 3,112 (2.17 per Acre / 100% Mana)

    Crystal-Ball on your province will show:
    Max. Possible Thieves/Wizards: 15,572 (10.86 / Acre)
    Estimated Thieves Number: 6,229 (4.34 per Acre)
    Estimated Wizards Number: 2,336 (1.63 per Acre)

    ** Networth Table: **
    Total Networth: 268,944gc (187.55 per Acre)
    Land (90% built): 73,134gc (27%) - [15+40gc]
    Knights: 66,308gc (25%) - [5.25gc]
    Archers: 56,016gc (21%) - [6gc]
    Science (estimated): 26,356gc (10%) - [1/92gc]
    Thieves: 23,484gc (9%) - [4gc]
    Wizards: 12,448gc (5%) - [4gc]
    Peasants: 10,828gc (4%) - [1gc]
    Money: 353gc (0%) - [1/1000gc]
    Soldiers: 16gc (0%) - [1.5gc]
    War Horses: 1gc (0%) - [0.6gc]

    Buildings: 1,118gc to build, 708gc to raze
    Away bonus: 54,140gc (12h) / 162,420gc (20h)

    ______________________________________________

    ** Summary **
    Non-Peasants: 74%
    Efficiency (SoM): 128.2% off, 128.2% def, 107.5% raw
    Net Offense at Home (from Utopia): 97,179
    Net Defense at Home (from Utopia): 120,417
    Modified Attack points (calculated): 97,167
    Modified Defense points (calculated): 120,402

    ** Standing Army (At Home) **
    Soldiers: 11 (14 offense and defense)
    Archers: 9,336 (71,813 defense)
    Knights: 12,630 (97,150 offense / 48,575 defense)
    War Horses: 2 (up to 3 additional offense)
    Total Attack points: 97,167
    Total Defense points: 120,402
    .

  2. #17
    Post Fiend shank's Avatar
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    Quote Originally Posted by _greenie View Post

    also, gnome is one of the hardest races to over pop, simply due to its lack of hospitals... once a gnome gets broken, it's all down hill from there
    Ahhh, well that's it then.

    I believe once you get broken, that's when it has all begun. I've certainly played the turtling game as well, and it's fun and can achieve fine success that way.

    But I revel in absorbing 30 hits from an opposing kd and emerging from the other side still an effective fighting, thieving, and maging force that hasn't been removed from the war at all, but instead simply shifted tiers and roles down to the trenches.

    All downhill? Hardly.
    "Oops..."

  3. #18
    Sir Postalot
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    Quote Originally Posted by shank View Post
    Ahhh, well that's it then.

    I believe once you get broken, that's when it has all begun. I've certainly played the turtling game as well, and it's fun and can achieve fine success that way.

    But I revel in absorbing 30 hits from an opposing kd and emerging from the other side still an effective fighting, thieving, and maging force that hasn't been removed from the war at all, but instead simply shifted tiers and roles down to the trenches.

    All downhill? Hardly.
    get 10 of those done in 1-2 hours, so you are now at ~40% of your previous land, and you'll disagree very quickly

    a gnome looses troops, and therefore defense, very quickly, and anyone with half an idea what they are doing will put PF + focus hits on said gnome very quickly =)

    EDIT: in fact, get 10 of those after ONE attack, and you'll disagree =)
    Deliverance -> secrets -> anzac -> mercy -> rage -> "ghetto"

  4. #19
    I like to post Realest's Avatar
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    thats only if you assumed your kingdom is inept and hasnt chain down someone for you to bat around next wave. You cannot observe utopia in in a microscope.

  5. #20
    Post Fiend shank's Avatar
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    Quote Originally Posted by Realest View Post
    thats only if you assumed your kingdom is inept and hasnt chain down someone for you to bat around next wave. You cannot observe utopia in in a microscope.
    TaDa! Reinforcing the namesake yet again I see..

    I have certainly been the subject of superb chaining on more than a single occasion. Once you get GB prot and the NW starts to drop, you may as well have the other side smacking you for as long as possible, consuming their hits and rewarding them with diminishing returns... but only if you can hack it.

    Once the army, who hasn't been subjected to the now GB protection assisted punishment, returns with your acres a well designed prov should be able to go right to work.
    "Oops..."

  6. #21
    Post Demon
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    Never taken a true chain, but having just been the land target in a hard fought war, I've got to agree with shank on this. What tells the "ok" from the "great" is how well you respond when your prov gets hammered. The merely "ok" cry and give up on the war. The "good" take it with a stiff upper lip and do what they can. The "great" make like the energizer bunny - they just won't quit.

    If a kingdom is using true chains, no one can survive fully intact. But the great players will still find a way to be a royal nuisance. And if a kingdom is willing to waste the time needed to truly remove a great player from the war, it should take so long to get him down that far that they have 3-4 provs chained most of the way. It is just *too* costly to try and take good players out - better to just partially cripple them instead and then move on. (Plus, if they aren't actually a good player, they might explode anyway, even from a simple 1-wave chain.)

    Part of what I feel I do fairly well is soak hits for the kingdom. I actually am sad if I'm not targeted, because I grow too fast. I quite intentionally run around 3:2 off/def when the kingdom generally runs about 1:1 - so I'm targeted more than others. (Also cause I'm used to short wars so I run non hospitals. And human can't train elites mid war, so I need to be skewed off heavy at the start.) I know I can take the hits and keep fighting.
    (Normally my low def doesn't allow any extra players on the other side to make an attack... all the active players on opposing kingdoms have had around 3:2 ratios as well. Every plan has a risk, but I am aware of the danger.)

    Think Different

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