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Thread: strat

  1. #1
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    strat

    I have not play in years. I could use some help with a attacker strat. Thinking about a orc shep. Any help would be nice. Thanks

  2. #2
    Forum Fanatic gergnub's Avatar
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    You could have started by putting this in the "Strategy Talk" section..

  3. #3
    Needs to get out more DHaran's Avatar
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    Yea gergnub, that's the welcoming spirit...


    Try this:

    Welcome back bkboo. Try asking in the Strategy forum, you will likely get better replies to a strat question there.
    S E C R E T S

  4. #4
    Forum Fanatic gergnub's Avatar
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    Im not in welcoming spirit.

    But your approach might be more suitable. Lets not scare bkboo away!

  5. #5
    Needs to get out more VT2's Avatar
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    Okay, here's how you do it.

    90% stables, for maximum pony ownage.
    9% farms, because the ponies have to eat something.
    1% homes, so you have somewhere to live.
    Catwalk's crusade for legalized cheating was a stunning success, with ghettos and low-tiered teams everywhere losing their wells of knowledge to better kingdoms in the process.

    Step one: replace everything that works.
    Step two: blame the predictable epic fail on outside forces.
    Step three: keep the community informed that no progress has been made since the last update.
    Step four: thank you for your patience.

  6. #6
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    That not how to treat a newbie guys...Thats bad...

    Bkboo, try this...

    Sit...Stand...Roll over...Jump...Play dead...:)...nahhh...just kidding...

    I suggest Warhero for your Orc. And try this War Build...its a Pure Attacker.

    TGs - 20%
    GS - 20%
    Rax - 15%
    Hospitals - 15%
    Guilds - 5%
    Towers - 5%
    Farms - 8%
    Stables - 10%
    Dungeons - 2%

    Have 1 WPA raw, 2 TPA raw. Do high Draft like 80%. Go All Elites. Maintain 200% Wage Rate. Attack daily during OOW. Land grab if you lack lands. Plunder if you need cash. During War, do Army-in, Army-out. Multi-Tap!...Expect hits...Don't worry, thats what you meant to be...a diversion...but you will loss less due to GS and you'll gain more coz you're an ORC!!!!.:)

  7. #7
    Game Support Bishop's Avatar
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    5% guilds means you will fail almost every self spell you cast, and as soon as your first land comes in you'll probably fail them all.

  8. #8
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    OK, so here is the first real suggestion for you, and this is just a basic war build.

    8% homes
    20% TG
    10% banks
    10% rax
    10% guilds
    3% towers
    12% hosp
    7% farms
    7% Stables

    13% left over. You can do GS, WT, whatever.

    If you need both gs and WT you can maybe drop TG slightly and build both.

    80% draft is impossible so don't listen to that ****. Run around 7 Def specs per acre, 2 TPA is good and the rest Elites.

  9. #9
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    ermmm... i think the Orc/Warhero there don't need banks during war due to overflowing Free Credits...which you can simply get by double/tripple/quad tapping.

    7 Def specs per acre?...thats a defensive Orc i think...What i posted there is a bad ass Orc...;)

    Anyway, that's just me..;)

  10. #10
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    Oh yeah, and how is your badass orc going to bring in money with an 80% draft. You need banks because credits don't pay your wages and you can't steal much with 2 TPA. I would gladly take on your overdrafted Orc with my Dwarf.

    7 def specs per acre gives you 39 dpa with protection and wages. That doesn't sound like a defensive Orc. Pretty normal.

  11. #11
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    Oh yeah, how come you have a Dwarf?...Thats not fair...We're talking here Orcses...;)
    And wages?...Aren't you busy Plundering OOW?...Don't you stock resources before war?...Orcs don't steal. They live by their Attacks.

    And i agree that your Orc is pretty and normal though...;)

  12. #12
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    i dont agree with either of u, orc hybrid ftl, orc is great as uber-attacker :)

    homes arent needed by an orc, worst building they can have:

    10% Banks
    8% Farms
    17% TG
    17% Hosp
    17% GS
    12% Guilds
    5% towers
    14% WT

    pump loads into attack sci and watch what it does to the cute hybrids :)

    Banks can be switched for rax during times of war, and 70% draft is sufficient with all those TG :)
    Last edited by Turtle Man; 28-09-2009 at 21:22.

  13. #13
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    12% Guilds?...Are you planning to pump wizzies during war Turtle?...and you pump attack sci?...

    In my opinion, your BE is more important than pumping "attack sci" as an Orc.

  14. #14
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    12% can be toned down to 10%, but no lower imo, fanat & Aggress will be nightmares to cast if u cannot supporrt at least 10% guilds, other 2% put into whatever.

    Attack sci is uber important, as is BE u are correct, but having 70% draft while continuing to attack and populate will keep ur BE up

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